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Do you agree?

Started by Conzul, July 03, 2010, 04:38:45 AM

Conzul

There are some things in 1.2 I still don't like.

** The Dretch's regen rate off of creep is painfully slow. If the dretch's value isn't going down, I think it should get a faster regen rate, and a longer pain threshold (how long between when it's hurt and when it starts healing).

** when you have to reset your internet connection during a match, you can reconnect and you are on the same team, but you lose all score and evos. Happens with weak wifi.

** I think the Defense computer  :defcomp: is still to weak, I think it needs a pimp in one area or another.

SlackerLinux

 * i think it would be fine for dretches to get back old regen but i would like to keep it for all other classes(new regen fixed alot of issues with balance tbh)

* some servers you keep your score and i think you always keep your evos or maybe that was a flag isnt hard to add also couldn't ptrc be removed and use players guids instead now(if it hasn't been done i have a bad track record for suggesting doing things that had already been done :p)??

* i dont know maybe it could do a little more i wouldnt boost it too much
Slackware64 13.1
SlackersQVM/

Undeference

Quote from: Conzul on July 03, 2010, 04:38:45 AM
** when you have to reset your internet connection during a match, you can reconnect and you are on the same team, but you lose all score and evos. Happens with weak wifi.
Unless there's some bug I'm unaware of, you do get your score and credits back.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

Conzul

Quote from: Undeference on July 04, 2010, 05:22:44 AM
Quote from: Conzul on July 03, 2010, 04:38:45 AM
** when you have to reset your internet connection during a match, you can reconnect and you are on the same team, but you lose all score and evos. Happens with weak wifi.
Unless there's some bug I'm unaware of, you do get your score and credits back.

Well the console doesn't say anything useful. I have a thread in troubleshooting about this, right here:
http://tremulous.net/forum/index.php?topic=13718.0

Kiwi

Quote from: Conzul on July 03, 2010, 04:38:45 AM
There are some things in 1.2 I still don't like.

** The Dretch's regen rate off of creep is painfully slow. If the dretch's value isn't going down, I think it should get a faster regen rate, and a longer pain threshold (how long between when it's hurt and when it starts healing).

** when you have to reset your internet connection during a match, you can reconnect and you are on the same team, but you lose all score and evos. Happens with weak wifi.

** I think the Defense computer  :defcomp: is still to weak, I think it needs a pimp in one area or another.
It's been discussed, and I think that the defense computer would be better if it didn't stack and did more regen to only a few buildings at a time, starting with the most damaged or most important.

Conzul

Quote from: Kiwi on July 05, 2010, 03:18:44 AM
Quote from: Conzul on July 03, 2010, 04:38:45 AM
There are some things in 1.2 I still don't like.

** The Dretch's regen rate off of creep is painfully slow. If the dretch's value isn't going down, I think it should get a faster regen rate, and a longer pain threshold (how long between when it's hurt and when it starts healing).

** when you have to reset your internet connection during a match, you can reconnect and you are on the same team, but you lose all score and evos. Happens with weak wifi.

** I think the Defense computer  :defcomp: is still to weak, I think it needs a pimp in one area or another.
It's been discussed, and I think that the defense computer would be better if it didn't stack and did more regen to only a few buildings at a time, starting with the most damaged or most important.

I was thinking just double it's range, that would make it essential.

Crava_Loft

#6
[deleted]

Conzul

Quote from: Crava_Loft on July 06, 2010, 01:07:50 AM
I dont agree.
dretch should have a short life cycle.


They do now. If you like it that way, we should crusade to have its value reduced to something reasonable.

Kiwi

Or reduce the spawn time for aliens?  But that stuff is all serverside..

Conzul

Quote from: Kiwi on July 06, 2010, 12:49:56 PM
Or reduce the spawn time for aliens?  But that stuff is all serverside..

OooOOOoh! Just for dretches, you mean? Thats an idea!

jm82792

A dretch spamming is actually a good defense and maybe making it slightly more spammy might be a good idea,

CorSair

Quote from: Conzul on July 06, 2010, 07:22:30 PM
Quote from: Kiwi on July 06, 2010, 12:49:56 PM
Or reduce the spawn time for aliens?  But that stuff is all serverside..

OooOOOoh! Just for dretches, you mean? Thats an idea!

Would work better, when overmind is down, and nothing else to be do, except launch dretchstorm. :P
Would suit me well.

Norfenstein

Dretches already have faster regen than every other alien class besides basilisks (5% per second on creep).

Kiwi

They are also huge and easy to hit.

Conzul

#14
Quote from: Norfenstein on July 14, 2010, 02:16:49 AM
Dretches already have faster regen than every other alien class besides basilisks (5% per second on creep).
Indeed, but that fast regen only brings them up 2 a lowly 25 HP. Considering their money value and the strength of the basic rifle, they should be able to regen at 2HP/sec OFF of creep without causing imbalance.

Celestial_Rage

I find dretches to be annoying enough already. I really don't want to see my chainsuit get hammered by the same dretch by hitting me, then running away for a few seconds and then coming back. Especially with poison, swarms of dretches are already a potent combination. Just look at tremstats: Most of the players "Top Deaths" are from dretches, and often by  a large margin.
"The reports of my death are greatly exaggerated" ~Mark Twain

Plague Bringer

Quote from: Celestial_Rage on July 15, 2010, 05:41:04 PM
I find dretches to be annoying enough already. I really don't want to see my chainsuit get hammered by the same dretch by hitting me, then running away for a few seconds and then coming back. Especially with poison, swarms of dretches are already a potent combination. Just look at tremstats: Most of the players "Top Deaths" are from dretches, and often by  a large margin.
WHAT'S UP?
U R A Q T

Dracone

I've heard tons of complaints about the dretch.

If a human got good enough in 1.1 no dretch could ever get good enough to do anything against said human in a 1v1 conflict because the rifle is actually very slightly overpowered when brought against anything below a goon, despite the reload. Same goes in 1.2 I'd say.

In any case, those who are complaining about the dretch being underpowered in 1.2 aren't even whining about the right things. The dretch's maneuverability is all that's had any serious impact on its capabilities, the hitbox/model size changes (was there a hitbox change? correct me if not) are negligible. I feel no difference in difficulty shooting dretches with a rifle in 1.2 than in 1.1, and I can take 2-3 per clip easily in both versions.
Quote from: St. AngerTip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyykIt's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Plague Bringer

Quote from: Dracone on July 15, 2010, 07:03:27 PM
I've heard tons of complaints about the dretch.

If a human got good enough in 1.1 no dretch could ever get good enough to do anything against said human in a 1v1 conflict because the rifle is actually very slightly overpowered when brought against anything below a goon, despite the reload. Same goes in 1.2 I'd say.

In any case, those who are complaining about the dretch being underpowered in 1.2 aren't even whining about the right things. The dretch's maneuverability is all that's had any serious impact on its capabilities, the hitbox/model size changes (was there a hitbox change? correct me if not) are negligible. I feel no difference in difficulty shooting dretches with a rifle in 1.2 than in 1.1, and I can take 2-3 per clip easily in both versions.
Model was sized up to match the hitbox. Hitbox remained as it was in 1.1 as far as I know.
U R A Q T

Meisseli

A dretch is equal to a blaster.

your face

This blaster. ;D (Upgradeable blaster anyone?)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Celestial_Rage

Quote from: Meisseli on July 15, 2010, 10:08:11 PM
A dretch is equal to a blaster.

A skilled blaster perhaps with the dretch charging straight at you. Honestly, dretch is still pretty powerful, although now its harder to charge humans. What I've found is to hide behind a wall and ninja humans as they go by because if you get a headbite in, killing a human becomes quite easy.
"The reports of my death are greatly exaggerated" ~Mark Twain

Conzul

They are worth too much. How about a compromise and bring it down to $135/dretch?

jm82792

Quote from: Celestial_Rage on July 15, 2010, 10:24:46 PM
Quote from: Meisseli on July 15, 2010, 10:08:11 PM
A dretch is equal to a blaster.

A skilled blaster perhaps with the dretch charging straight at you. Honestly, dretch is still pretty powerful, although now its harder to charge humans. What I've found is to hide behind a wall and ninja humans as they go by because if you get a headbite in, killing a human becomes quite easy.
I agree with the blaster.
i also agree swarms of dretches with poison is a very powerful combination in many circumstances.

Aelita

Blaster's useful if you run out of ammo and you want to get a few pot shots in. Might make the difference for a kill.

Plague Bringer

In 1.1 it was 8 damage a pop, eh? And an alien stops regenerating health when it takes damage. The blaster's actually really useful for keeping an alien down until your buddies show up.  (Even, and maybe especially, the bigger ones.)
U R A Q T

your face

i blastered a rant the other day that was running away i am so pro
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Norfenstein

Quote from: Conzul on July 15, 2010, 02:34:41 AM
Indeed, but that fast regen only brings them up 2 a lowly 25 HP. Considering their money value and the strength of the basic rifle, they should be able to regen at 2HP/sec OFF of creep without causing imbalance.
You're a dretch, just go die fighting. If you're really that worried about feeding, you can go back to your base for a while, or walk around the map to an alternate attack route. Or find a basilisk.

Quote from: Conzul on July 15, 2010, 11:34:16 PM
They are worth too much.
If they are, it's not to a degree that is imbalancing the game. Aliens still win 15% more games than humans, and changing the base classes -- even a little -- would have a major impact on the game. In fact, in games ending with both teams at stage 1, aliens do much, much better as the player count increases, and I really can't believe that this happens in spite of dretches feeding too much.

SlackerLinux

big issue now is a rant killing a battlesuit in ~0.1sec flat something has to be fixed with trample im the right hands noone stands a chance against that trample
Slackware64 13.1
SlackersQVM/

Crava_Loft

#29
[deleted]