Author Topic: Gameplay Preview Phase 5 Results  (Read 67943 times)

KillerWhale

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Re: Gameplay Preview Phase 5 Results
« Reply #30 on: August 09, 2010, 04:15:06 am »
What do you mean by stopwatch gamemodes?
An example of a stopwatch gamemode is "Payload" from Team Fortress 2.
For those who haven't played TF2, I'll give a basic explanation.
In a stopwatch mode, one team has a goal or set of goals that they are trying to complete in a certain amount of time. The other team has the goal of slowing them down as much as possible by killing them or performing counter-objectives.
A stopwatch game could go from as simple as "this team attacks, this team defends; kill the base" to more complicated things such as Blackout.

In many games, stopwatch matches are how scrims and the like happen.

SlackerLinux

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Re: Gameplay Preview Phase 5 Results
« Reply #31 on: August 09, 2010, 05:29:18 am »
yay new phase and started the day i left for a holiday :/

dont like that trample wasnt nerfed and i still think us server should be moved to Australia so everyone else lags instead of me for a bit :p na cant wait to test the new changes out should be fun like the rest of the phases
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Kiwi

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Re: Gameplay Preview Phase 5 Results
« Reply #32 on: August 09, 2010, 07:25:34 pm »
@Whales: Sounds interesting.. But I'm not sure how well it would work with trem though.  Aliens might have a large advantage due to their speed and mobility, but on the other hand the humans range could prove to be op with a defend the castle type of situation.  However, I'd still love to see a mod for it.

Lakitu7

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Re: Gameplay Preview Phase 5 Results
« Reply #33 on: August 09, 2010, 08:58:59 pm »
Alternate objectives like that would probably fall to special maps using various triggers.

DeadMeat

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Re: Gameplay Preview Phase 5 Results
« Reply #34 on: August 10, 2010, 03:33:55 am »
What do you mean by stopwatch gamemodes?
An example of a stopwatch gamemode is "Payload" from Team Fortress 2.
For those who haven't played TF2, I'll give a basic explanation.
In a stopwatch mode, one team has a goal or set of goals that they are trying to complete in a certain amount of time. The other team has the goal of slowing them down as much as possible by killing them or performing counter-objectives.
A stopwatch game could go from as simple as "this team attacks, this team defends; kill the base" to more complicated things such as Blackout.

In many games, stopwatch matches are how scrims and the like happen.

like the map "mission 1" ?

KillerWhale

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Re: Gameplay Preview Phase 5 Results
« Reply #35 on: August 10, 2010, 08:58:18 pm »
like the map "mission 1" ?
No, not at all like Mission One.

A free game with great stopwatch modes would be Wolf:ET.
I suppose Laki is right about it falling to custom maps/triggers, but I just thought I'd bring it up while the idea of alternative gametypes is being brought up.

Jedarus

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Re: Gameplay Preview Phase 5 Results
« Reply #36 on: August 10, 2010, 09:06:48 pm »
Instagib for 1.2? Just a suggestion, while we're talking about different gametypes.
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David

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Re: Gameplay Preview Phase 5 Results
« Reply #37 on: August 10, 2010, 09:09:46 pm »
How would instagib even work with aliens etc?
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Meisseli

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Re: Gameplay Preview Phase 5 Results
« Reply #38 on: August 10, 2010, 10:59:34 pm »
How would instagib even work with aliens etc?
There's an instagib mod in 1.1, that has humans only, and the only alien you see is a basilisk if you run out of ammo.

EDIT: Oh and the tyrant, it comes to play as random at certain intervals. Try it anyways.
« Last Edit: August 10, 2010, 11:09:37 pm by Meisseli »

Demolution

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Re: Gameplay Preview Phase 5 Results
« Reply #39 on: August 10, 2010, 11:02:29 pm »
It could work if a map is made with the alien handicap in mind.

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Jedarus

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Re: Gameplay Preview Phase 5 Results
« Reply #40 on: August 14, 2010, 02:23:38 pm »
I thought the instagib I was talking about was only relevant to humans, i.e. you can't play aliens.
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Haraldx

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Re: Gameplay Preview Phase 5 Results
« Reply #41 on: August 24, 2010, 02:06:50 pm »
I don't know about you guys, but I would like to hear the ''Overmind is ready'' sound not only show a writing, besides, it makes problems with custom maps where you can see these writings, like in the map with seimsic movement thingy and all that. Good job on the updates anyways! keep it up!
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Meisseli

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Re: Gameplay Preview Phase 5 Results
« Reply #42 on: August 24, 2010, 03:17:53 pm »
I don't know about you guys, but I would like to hear the ''Overmind is ready'' sound not only show a writing, besides, it makes problems with custom maps where you can see these writings, like in the map with seimsic movement thingy and all that. Good job on the updates anyways! keep it up!
Yeah, I told about that one too (also since all the other Overmind messages like Under Attack and Dying have a sound). Seems like the sound is going to be added.

Demolution

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Re: Gameplay Preview Phase 5 Results
« Reply #43 on: August 25, 2010, 12:25:18 am »
I don't know about you guys, but I would like to hear the ''Overmind is ready'' sound not only show a writing, besides, it makes problems with custom maps where you can see these writings, like in the map with seimsic movement thingy and all that. Good job on the updates anyways! keep it up!
Yeah, I told about that one too (also since all the other Overmind messages like Under Attack and Dying have a sound). Seems like the sound is going to be added.

This is already implemented, no??

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Asvarox

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Re: Gameplay Preview Phase 5 Results
« Reply #44 on: August 25, 2010, 08:51:12 am »
Well you still don't hear the sound, just the message (which is quite easy to miss).

Also I think the trample is quite bugged - yesterday on nexus6 i managed to throw bsuit in the air and he landed at those wall support things in the hallway next to human base (right side of it). That looked quite funny, unfortunately I could only hit his feets from there and he didn't want to come down so... pew pew pew

Gotta take some real demo before I submit it to bugzilla
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Conzul

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Re: Gameplay Preview Phase 5 Results
« Reply #45 on: August 25, 2010, 07:25:22 pm »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Haraldx

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Re: Gameplay Preview Phase 5 Results
« Reply #46 on: August 25, 2010, 07:40:08 pm »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.
Agreed, also grenade/luci jump looks ridiculous. Besides, I sometime ago suggested the ability to crush-damage just like rants. No dev voice hear in there.
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CreatureofHell

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Re: Gameplay Preview Phase 5 Results
« Reply #47 on: August 25, 2010, 08:05:40 pm »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
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Re: Gameplay Preview Phase 5 Results
« Reply #48 on: August 25, 2010, 08:19:14 pm »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
But how can a granger be so fat it's fatter than a human. D:

CreatureofHell

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Re: Gameplay Preview Phase 5 Results
« Reply #49 on: August 25, 2010, 08:23:30 pm »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
But how can a granger be so fat it's fatter than a human. D:
It eats lots?  :-\
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your face

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Re: Gameplay Preview Phase 5 Results
« Reply #50 on: August 25, 2010, 08:26:33 pm »
But they throw up so much it seems they would lose all of their weight.
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CreatureofHell

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Re: Gameplay Preview Phase 5 Results
« Reply #51 on: August 25, 2010, 08:27:40 pm »
But they throw up so much it seems they would lose all of their weight.

Only the ones that can walk on walls. They need to do this so they don't fall off.
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Conzul

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Re: Gameplay Preview Phase 5 Results
« Reply #52 on: August 25, 2010, 10:20:04 pm »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.

CreatureofHell

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Re: Gameplay Preview Phase 5 Results
« Reply #53 on: August 25, 2010, 10:34:25 pm »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.
I don't know much about coding to be honest but how complicated are the physics in trem?
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scrape

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Re: Gameplay Preview Phase 5 Results
« Reply #54 on: August 26, 2010, 06:15:33 am »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.
I don't know much about coding to be honest but how complicated are the physics in trem?

Just adding a constant that reduces player velocity if it is wearing that particular armor. Most use simple physics,
I doubt it will ever be viable to implement *real physics*, even the game has *complex* physics, it normally just
fudges things into approximations.

It would be great if the added armor caused a movement restriction, less sprint speed, no dodge, but I normally get
this reply "Human team has high technology, therefore the battlesuit can [jump sprint dodge] [high far long often] too.
But in most games and reality, increased weight means slower movement, as compared to lighter armor classes.

However, when the battlesuits sprints*, it does trample damage like a tyrant. I'm not sure about crush, this could
imbalance things, with a flamer battlesuit slaughtering a sea of dretches. I imagine painsaw charging battlesuits, will
be a fearsome sight to a trampling rant.

*Perhaps battlesuit sprint, should charge like tyrant trample.

(just an observation: defense arguments against change, well not just trem, but seem to follow this pattern)
*Tremulous is [insert adjective or randomed comparion],[insert verb] it.
or
*If [alien or human team] allows [insert condition] then they deserve to [win or lose].

It makes it incredibly difficult for any forward moving discussion to take place.



Conzul

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Re: Gameplay Preview Phase 5 Results
« Reply #55 on: August 26, 2010, 01:43:23 pm »
I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.

Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.
I don't know much about coding to be honest but how complicated are the physics in trem?
I thought you were referring to Tremulous in general, not it's physics. The neat thing about computer programs is that they can be changed/added to in almost any way. You can't "mod" a highway bypass. Software is malleable, easy (ish) to make additions to. Just don't say "it can't be done."

David

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Re: Gameplay Preview Phase 5 Results
« Reply #56 on: August 26, 2010, 02:10:32 pm »
You can't "mod" a highway bypass.

Sure you can.  Over here in the UK all major roads are constantly being modded, in line with some genius plan to ease congestion by closing half the lanes for never-ending roadworks.

Everything is moddable, it's just a matter of how hard.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Conzul

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Re: Gameplay Preview Phase 5 Results
« Reply #57 on: August 26, 2010, 03:01:38 pm »
You can't "mod" a highway bypass.
Everything is changeable, it's just a matter of how hard.
Fixed.
Modding is usually accomplished by independent individuals who have their own, very specific perception of what the end product should look like. The most "modding" a bypass ever sees is probably some stray graffiti, or a taped-over wrong-way sign.

LOLZ to the eternal roadwork, I've heard about it. I like how in America we let the roads go to hell. Doesn't slow us down one bit.
« Last Edit: August 26, 2010, 03:03:17 pm by Conzul »

Aelita

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Re: Gameplay Preview Phase 5 Results
« Reply #58 on: August 26, 2010, 06:09:54 pm »
I don't know where you live, but California has endless roadwork. This shit goes on for miles and lasts for several years.

Asvarox

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Re: Gameplay Preview Phase 5 Results
« Reply #59 on: August 26, 2010, 06:33:56 pm »
I don't know where you live, but California has endless roadwork. This shit goes on for miles and lasts for several years.
You sure you live in California? Because it sound just like you were living in Poland, even new roads are being "repaired" one week after opening. And those parts that roadworks don't include are usually full of holes :P but I think it's quite offtopic
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