I think the Bsuit's mass is too low in general. Pounces and tramples throw it waaaay to far and high. Simply cartoonish.
Tremulous isn't the most sophisticated game in the world. Live with it.
On the contrary, I have yet to find a (FPS) game that is more complicated than tremulous. You're reason for telling me to 'live with it' is BS.
I don't know much about coding to be honest but how complicated are the physics in trem?
Just adding a constant that reduces player velocity if it is wearing that particular armor. Most use simple physics,
I doubt it will ever be viable to implement *real physics*, even the game has *complex* physics, it normally just
fudges things into approximations.
It would be great if the added armor caused a movement restriction, less sprint speed, no dodge, but I normally get
this reply "Human team has high technology, therefore the battlesuit can [jump sprint dodge] [high far long often] too.
But in most games and reality, increased weight means slower movement, as compared to lighter armor classes.
However,
when the battlesuits sprints*, it does trample damage like a tyrant. I'm not sure about crush, this could
imbalance things, with a flamer battlesuit slaughtering a sea of dretches. I imagine painsaw charging battlesuits, will
be a fearsome sight to a trampling rant.
*Perhaps battlesuit sprint, should charge like tyrant trample.(just an observation: defense arguments against change, well not just trem, but seem to follow this pattern)
*Tremulous is [insert adjective or randomed comparion],[insert verb] it.
or
*If [alien or human team] allows [insert condition] then they deserve to [win or lose].
It makes it incredibly difficult for any forward moving discussion to take place.