Author Topic: Blender guns replacing Question  (Read 5312 times)

Firstinaction

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Blender guns replacing Question
« on: September 27, 2010, 03:46:21 am »
After I put the weapon in .md3 format and all that stuff... In the pk3 However...  Do I start tremulous and open the console and Type in-    /sv_pure 0
                        /devmap  then my map name then will it show my gun or not...

 Or how do I load a devmap for testing out a weapon I created.

I need too know so I can see this later on so I can start doing this...
« Last Edit: September 27, 2010, 08:46:13 am by Firstinaction »

Aelita

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Re: Blender guns replacing Question
« Reply #1 on: September 27, 2010, 04:03:08 am »
Trem doesn't load 3ds format models. Try converting to MD3 first.

Firstinaction

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Re: Blender guns replacing Question
« Reply #2 on: September 27, 2010, 08:45:58 am »
Trem doesn't load 3ds format models. Try converting to MD3 first.
Dam DID I put .3ds I meant .md3

gimhael

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Re: Blender guns replacing Question
« Reply #3 on: September 27, 2010, 11:42:00 am »
You can test your model in devmap with the /testgun <path/to/gun.md3> command. Otherwise you would have to replace one of the existing models.

UniqPhoeniX

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Re: Blender guns replacing Question
« Reply #4 on: September 27, 2010, 03:06:08 pm »
/testgun puts the model inside your head :o /testmodel spawns it in front of you and you can walk around it.

Hindenburg

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Re: Blender guns replacing Question
« Reply #5 on: September 27, 2010, 10:14:14 pm »
/testgun puts the model inside your head :o /testmodel spawns it in front of you and you can walk around it.
Holy shit, wish I'd known about that before! Seems I've learned something new today ;D

swamp-cecil

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Re: Blender guns replacing Question
« Reply #6 on: October 02, 2010, 09:57:13 pm »
/testgun puts the model inside your head :o /testmodel spawns it in front of you and you can walk around it.

that is the best thing in the world.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.