Author Topic: How is 1.1  (Read 39335 times)

Bajsefar

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Re: How is 1.1
« Reply #30 on: October 10, 2010, 04:36:08 pm »
I played 1.1 for a fucking million years, then i grew sick of it and quit and then i came back to try GPP and it was decent.
When i try to play 1.1 now i'm all ugh. this brings back memories of 1 hour long camp on camp stalemates.

you people who like 1.1 more are babies and blah.  :police:

Vodka

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Re: How is 1.1
« Reply #31 on: October 11, 2010, 06:10:53 pm »
I enjoy 1.1 much more than 1.2. I agree with some people about the mara in 1.2 it is overpowered in every way. In 1.1 I find their to be descent players for the most part. A few good ones like TearOfSad,Daz,Draik,Sing, and a few more. Just that in every game their is always ALOT of camping almost always on the humans part. They are just pussies and they don't want to come out which isn't a surprise. In the end 1.1 is still better.

Meisseli

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Re: How is 1.1
« Reply #32 on: October 12, 2010, 09:23:56 am »
1.1 is the campiest game in history. And no it's not because of "pussies".

Celestial_Rage

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Re: How is 1.1
« Reply #33 on: October 12, 2010, 10:23:47 am »
I enjoy 1.1 much more than 1.2. I agree with some people about the mara in 1.2 it is overpowered in every way. In 1.1 I find their to be descent players for the most part. A few good ones like TearOfSad,Daz,Draik,Sing, and a few more. Just that in every game their is always ALOT of camping almost always on the humans part. They are just pussies and they don't want to come out which isn't a surprise. In the end 1.1 is still better.

That's all of 4 people bro. Sadly, there aren't many more than that who still play.
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Tremulant

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Re: How is 1.1
« Reply #34 on: October 12, 2010, 05:41:38 pm »
I enjoy 1.1 much more than 1.2. I agree with some people about the mara in 1.2 it is overpowered in every way. In 1.1 I find their to be descent players for the most part. A few good ones like TearOfSad,Daz,Draik,Sing, and a few more. Just that in every game their is always ALOT of camping almost always on the humans part. They are just pussies and they don't want to come out which isn't a surprise. In the end 1.1 is still better.
Hmmm, so why aren't aliens using that overpowered adv mara to rush and overpower the campy humans, or are you playing bad custom maps on ubp servers? to be fair, it seems that a lot of players, on us1 at least, have forgotten that marazap in groups is pretty bloody devastating, instead they all barrel in with a bunch of rants and wonder why they get destroyed.

Has 1.1 seriously not died yet?
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your face

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Re: How is 1.1
« Reply #35 on: October 13, 2010, 01:27:16 am »
Has 1.1 seriously not died yet?

It's much more active than GPP encase you didn't know.
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Venkman

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Re: How is 1.1
« Reply #36 on: October 13, 2010, 02:32:10 am »
I actually prefer Tremulous version 1.1 compared with 1.2 due to the fact that the Alien's Adv Marauder class is quite overpowered in 1.2. Everyone abuses and everyone plays as it but in 1.1 people played with mostly adv goon and rant. In 1.2 the adv marauder can severely damage the human base just by using the chain lightning attack.
Isn't it actually good that people use classes more variedly?

Exactly.

Look, I bitched about 1.2 for a while. Then I actually play it long enough to adjust and now I couldn't imagine going back to 1.1 and trying to inch my way into a hard-camped human base round after round, playing nothing but goon because Mara was so squishy and just waiting for some deconner to sign on and fuck up my base.

In GPP, EVERY alien is more fun to play. The art of the pounce has never been more fluid. Rant crush makes every ramp and stairway a deathtrap, and the Adv. Mara is actually worth the 3 evos that it costs.

Also, people in GPP actually fight ALL AROUND THE MAP because humans no longer have to rely on camping to win. In fact, GPP-camping usually leads to nothing but certain death.

So if you like hard-camping, useless mara, and a castrated pounce then 1.1 is definately your game. If you like using more than one alien and humans who actually leave base more than once per round, then please come play GPP.

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Meisseli

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Re: How is 1.1
« Reply #37 on: October 13, 2010, 05:22:00 pm »
So if you like hard-camping, useless mara, and a castrated pounce then 1.1 is definately your game. If you like using more than one alien and humans who actually leave base more than once per round, then please come play GPP.
Heh, a nice summary actually. I would only add far less corner camping, plenty more action and ten times more fun building (fwd bases actually WORK!) in 1.2 :)

Bajsefar

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Re: How is 1.1
« Reply #38 on: October 13, 2010, 11:30:59 pm »
Mara zap in GPP is ONLY overpowered against turtle shelled compact 1.1 style bases you camp a lot in. If you build spaced out, and god forbid, even make forward bases (possible in GPP!!) you won't have more trouble with zap than you will the occasional sniper or rant. The map control humans get, that they previously lacked utilizes levels to create more varied gameplay. word.

Aelita

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Re: How is 1.1
« Reply #39 on: October 14, 2010, 10:55:01 pm »
I like 1.1 forward bases. If you pull them off, everybody shits a brick.

GLAMEOW

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Re: How is 1.1
« Reply #40 on: October 15, 2010, 12:54:57 am »

Firstinaction

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Re: How is 1.1
« Reply #41 on: October 15, 2010, 01:16:49 am »

Venkman

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Re: How is 1.1
« Reply #42 on: October 18, 2010, 03:17:49 am »
Heh, a nice summary actually. I would only add far less corner camping, plenty more action and ten times more fun building (fwd bases actually WORK!) in 1.2 :)

Thanks. And oh, yeah. 1.2-forwards are so awesome. Got a bunch of camp-happy noobs causing the round to drag?

Don't sweat it. Just build yourself a well-placed forward-base with an arm/booster and simply rape the residual 1.1-habits out of them until they learn how to do it right.

Mara zap in GPP is ONLY overpowered against turtle shelled compact 1.1 style bases you camp a lot in. If you build spaced out, and god forbid, even make forward bases (possible in GPP!!) you won't have more trouble with zap than you will the occasional sniper or rant. The map control humans get, that they previously lacked utilizes levels to create more varied gameplay. word.

Word, indeed.
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amz181

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Re: How is 1.1
« Reply #43 on: October 18, 2010, 08:24:53 pm »
I really am at loss as to why you think 1.1 supporters are disputing your opinion?

The point is that a large population of the trem community (if you dispute that, then a significant pop) don't like 1.2. And their opinions are just as valid as yours.

I have no problem with the majority of building changes. My problem centres on the balance changes. I agree that the balance needed to be fixed from 1.1, but it didn't need to be reinvented.

In conclusion, GPP sux.

jez

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Re: How is 1.1
« Reply #44 on: October 18, 2010, 09:28:38 pm »
The point is that a large population of the trem community (if you dispute that, then a significant pop) don't like 1.2. And their opinions are just as valid as yours.

Not if they're wrong. Their enjoyment of 1.1 is invalid if we can prove its not as good.
« Last Edit: October 18, 2010, 09:30:30 pm by jez »

Celestial_Rage

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Re: How is 1.1
« Reply #45 on: October 18, 2010, 09:51:34 pm »
I really am at loss as to why you think 1.1 supporters are disputing your opinion?

The point is that a large population of the trem community (if you dispute that, then a significant pop) don't like 1.2. And their opinions are just as valid as yours.

I have no problem with the majority of building changes. My problem centres on the balance changes. I agree that the balance needed to be fixed from 1.1, but it didn't need to be reinvented.

In conclusion, GPP sux.

From my experience, most of people's negative feelings towards GPP come from back when GPP was initially released. Since then, GPP has been improved greatly, especially since goon chomp range was fixed.
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Saliva

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Re: How is 1.1
« Reply #46 on: October 19, 2010, 02:31:59 am »
The point is that a large population of the trem community (if you dispute that, then a significant pop) don't like 1.2. And their opinions are just as valid as yours.
They aren't valid as long as they haven't given 1.2 a chance. The most who play 1.1 have never tried it or not even know much at all about the changes. All they know is that it doesn't have granger hovel and someone told them 1.2 sux so they think so too. I doubt you have given 1.2 a proper chance either.




OhaiReapd

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Re: How is 1.1
« Reply #47 on: October 19, 2010, 03:43:22 am »
The point is that a large population of the trem community (if you dispute that, then a significant pop) don't like 1.2. And their opinions are just as valid as yours.
They aren't valid as long as they haven't given 1.2 a chance. The most who play 1.1 have never tried it or not even know much at all about the changes. All they know is that it doesn't have granger hovel and someone told them 1.2 sux so they think so too. I doubt you have given 1.2 a proper chance either.





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A Spork

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Re: How is 1.1
« Reply #48 on: October 19, 2010, 05:09:45 am »
The point is that a large population of the trem community (if you dispute that, then a significant pop) don't like 1.2. And their opinions are just as valid as yours.
They aren't valid as long as they haven't given 1.2 a chance. The most who play 1.1 have never tried it or not even know much at all about the changes. All they know is that it doesn't have granger hovel and someone told them 1.2 sux so they think so too. I doubt you have given 1.2 a proper chance either.




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Re: How is 1.1
« Reply #49 on: October 21, 2010, 01:03:05 pm »
I think humans only camp because they are afraid to feed. On wonderland, helmets were added to s1, but that kinda made humans overpowered... if all the humans knew how to buy the helmet.
Here's another myth: dretches aren't afraid to get out because their tiny. Make non-armoured people base sizes like 25?

KamikOzzy

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Re: How is 1.1
« Reply #50 on: October 22, 2010, 11:17:26 pm »
GPP sux.
Not for what it is, but for what it did to 1.1's playerbase. Good improvements or not, it split the community one time too many. Now players of both games are like "shit man there's barely anyone here"
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Venkman

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Re: How is 1.1
« Reply #51 on: October 25, 2010, 09:26:33 am »
GPP sux.
Not for what it is, but for what it did to 1.1's playerbase. Good improvements or not, it split the community one time too many. Now players of both games are like "shit man there's barely anyone here"

It's sad because I know how many people are still playing 1.1 and, on nights where the GPP server is empty, I SHOULD be tempted to go play with the 1.1 die-hards but I'm not.

1.2 is just such a better sleaker game and I know if those purists on AA and BB would simply give the newest version of GPP a chance, they would see how badass it has become.

I know, I know... Change is scary and you love the hovel. But sometimes, if you really love something, you have to set it free.

"if you really love me, you'd let me die in peace..."
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I promise, once you get adjusted, you'll never want to go back.



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superspirality

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Re: How is 1.1
« Reply #52 on: October 25, 2010, 09:43:18 am »
R.I.P. poor Hovel. Rest in peace. :'(

Celestial_Rage

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Re: How is 1.1
« Reply #53 on: October 25, 2010, 10:36:49 am »
GPP sux.
Not for what it is, but for what it did to 1.1's playerbase. Good improvements or not, it split the community one time too many. Now players of both games are like "shit man there's barely anyone here"

It's sad because I know how many people are still playing 1.1 and, on nights where the GPP server is empty, I SHOULD be tempted to go play with the 1.1 die-hards but I'm not.

1.2 is just such a better sleaker game and I know if those purists on AA and BB would simply give the newest version of GPP a chance, they would see how badass it has become.

I know, I know... Change is scary and you love the hovel. But sometimes, if you really love something, you have to set it free.

"if you really love me, you'd let me die in peace..."
\/
 :hovel:

I promise, once you get adjusted, you'll never want to go back.





I find that 1.1 is more fun than GPP when both teams play aggressively, but if humans have 5 chainsuits camping behind turrets, then GPP is definitely the way to go.
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StevenM

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Re: How is 1.1
« Reply #54 on: October 25, 2010, 11:02:49 pm »
i believe that both 1.1 and 1.2 will eventually...... die regardless of what anyone thinks.

mooseberry

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Re: How is 1.1
« Reply #55 on: October 26, 2010, 01:00:24 am »
i believe that both 1.1 and 1.2 will eventually...... die regardless of what anyone thinks.

I predict that by the year 3027, Tremulous will probably have died.
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Plague Bringer

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Re: How is 1.1
« Reply #56 on: October 26, 2010, 04:11:58 am »
i believe that both 1.1 and 1.2 will eventually...... die regardless of what anyone thinks.

I predict that by the year 3027, Tremulous will probably have died.
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Silver

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Re: How is 1.1
« Reply #57 on: October 26, 2010, 07:03:28 am »
GPP sux.
Not for what it is, but for what it did to 1.1's playerbase. Good improvements or not, it split the community one time too many. Now players of both games are like "shit man there's barely anyone here"

It's sad because I know how many people are still playing 1.1 and, on nights where the GPP server is empty, I SHOULD be tempted to go play with the 1.1 die-hards but I'm not.

1.2 is just such a better sleaker game and I know if those purists on AA and BB would simply give the newest version of GPP a chance, they would see how badass it has become.

I know, I know... Change is scary and you love the hovel. But sometimes, if you really love something, you have to set it free.

"if you really love me, you'd let me die in peace..."
\/
 :hovel:

I promise, once you get adjusted, you'll never want to go back.





I disagree.  Collectively counting Saturday dev games on MG Dev while it was still technically just a dev server and not GPP I have over 100 hours playing GPP and I still much prefer 1.1.  I can get on 1.1 and play for about 5-6 hours fine as long as there is enough people on but I usually don't last longer than 3 rounds on GPP without getting bored even if I/myteams dominate.  If I play humans I find it's just way to easy killwhore because of the over-all damage/kill over-power by humans way too dominating and on aliens maraing or adv gooning human base in s2 can end games pre-s3 super easy.  Which is probably the only thing I like because once games get to s3 in both 1.1 and GPP I find them to just kind of go downhill in game enjoyability.  GPP has some things I like.  Lower HP on tyrants, lisk adjustments, and healing system(while I think it's far from finished the whole run around a corner and be back to full hp in just a few is bullshit in 1.1).  There is just way to many things that over-shadow my likes.  I can't stand the new turrets at all, the new luci bothers me, the mara movement changes are just retarded, the mara is way over-powered, goon barb is to strong with too long of a regen, tyrant trample is just ridiculous as it can get, goon pounce knockback is overkill but at least in the right direction, and the regeneration system outside of the booster/lisk is to much.  So yeah long story short I much prefer 1.1 overall.
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Tremulant

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Re: How is 1.1
« Reply #58 on: October 26, 2010, 02:00:35 pm »
So you're another person who claims that it's too easy to killwhore with humans, but at the same time the adv mara and other aliens are overpowered?
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CATAHA

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Re: How is 1.1
« Reply #59 on: October 26, 2010, 02:40:20 pm »
Im very old player of trem, i even remember 'please some1 join aliens, i wanna be human' times. I just cant get why ppls think 1.1 games are campy. If you have no balls you gonna camp in any case. Noobs just scared and thats why they camp, its not problem of balance. I playing 1.1 every day and see not so many 'campy' games. If you think you're good player - its also not a problem rush 'camping humans'. If you cant do this and wanna 'change balance so humans cant camp' then u just same noob as that campers. I can say 1.1 is pretty balanced after all years of playing (mara useless? lol, its deadly if you knmow how). Why should i switch to weirdly distorted balance (and nothing more offered by gpp) just caus some noobs cant solve ingame situations? We w8 so long for 1.2 and all we get is balance distortion (what can be ezy released as mod, one or two days of work). Many good ideas about 1.2, offered by players, just was declined. So... >.<'
And ye, i tried 1.2 and still prefer 1.1
I wont play 1.2 until it will be fully released, and even after full 1.2 release i will w8 for 1.1 mod servers to play (excep some serious changes in 1.2 conception).
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