i feel that building super spread out bases is almost like the 1.1 turtle bases of 1.1, you know, in 1.1 the only bases that lasted were the compact turtle bases, and in GPP the only ones that last are the spread out kind, same kind of build concepts, just on different end of the extreme, I if feel that a mix of the 2 should be a option on most maps. IE maybe a few rets clumped to next to each other in key points to deal corner snipers or RC hops, but some spread out for general defenses that cant zapped.
turrets are how do i put this,
USELESS! (in a certain way)
its mainly that windup, its WAY too long as a good goon can bounce back and forth using its pounce doing major damage to them and almost never got shot, and the mara, this is a no brainier, just creep around the corner and zap, then run, again and again, and they will have no base- forcing you to build open airy bases that are just like the 1.1 bases but on the other extreme.
i say we one of the best ways we can fix this is to add a buildable that makes up for that wind up time that you get in S2, it SHOULD be very expensive, and you might only be able to squeeze out 2 in a base.
im thinking of a lassgun turret, its that same as a normal turret but a wee bit tougher and ZERO wind up time. its firing distance should be a wee bit farther too, and of course it costs 12 bp so its something that's made to support your turrets but not be your main defense.
I think S2 would be a good spot to get it as that's when aliens become great base killers as the humans base
doesn't get a upgrade till S3.
also i have to say i think Teslas could absorb the maras zap and not spread it to other buildings, as this might have the same afect as a lass gun ret (it might still takes the damage tho, but maybe 25% more or 25% less, i can't think of which one would work out best)
i feel that in both 1.1 and GPP both have a devolved a "build this way or die" mindset to them, no room for mixing and that can easily discourage newer builders who don't get it at first.
that's what my turret idea is for, it a allows a mix of the 2 build styles but doesn't change how how the gameplay as a whole as much as a value change can.
Edited for better understanding/newer mindset.
please post constructive criticism.