Let me put it this way.
I am willing to help however I can but cannot spend hours and hours learning how to recompile maps

I can't keep dumping time into learning things, I've got enough rods in the fire and life is catching up with me.
If anybody wants they should organize a porting team of people who have a basic idea of how to get it over.
I do know a good/decent amount regarding shaders, lighting, animation, texturing, particle systems(little, not much) etc... (Most of the junk you see in Blender, I've been monkeying with most 3D skills for a long time)
Anyways I see this as the golden opportunity to beef up trem.
If we get 1.1 updated then we've accomplished something, fi we get 1.2 that's even better.
Remember we can do lots more than some bloom.
Bump mapping, postpro glare,bloom,whatever(Correct? If so we have a lots of capacity with postpro), better lighting, higher quality textures, higher polycount(correct?) much more than the few easy things that most people compulsively utilize to attempt to show they aren't a newbie

It's like Blender newbies showing off fluid simulations
