Author Topic: [SOLVED] Testing new sounds in-game  (Read 2564 times)

Kiwi

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[SOLVED] Testing new sounds in-game
« on: November 28, 2010, 07:52:05 pm »
Hi, I've been working on a few new sounds for tremulous 1.2 and I was wondering how I can test them in game.  I've made a pk3 named "zzz-kiwisoundtest" with the correct layout (sound/upgrades/jetpack for example), but no matter where I place it I can't seem to get it to work in game.  I've tested on a local server with sv_pure 0, and the new sounds don't work.  Any help would be much appreciated!

Thanks,
Kiwi
« Last Edit: November 28, 2010, 09:30:48 pm by Kiwi »

swamp-cecil

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    • Tremulous
Re: Testing new sounds in-game
« Reply #1 on: November 28, 2010, 09:09:18 pm »
Hi, I've been working on a few new sounds for tremulous 1.2 and I was wondering how I can test them in game.  I've made a pk3 named "zzz-kiwisoundtest" with the correct layout (sound/upgrades/jetpack for example), but no matter where I place it I can't seem to get it to work in game.  I've tested on a local server with sv_pure 0, and the new sounds don't work.  Any help would be much appreciated!

Thanks,
Kiwi

its not "jetpack" i think. Check in the default data.pk3 for the appropiate name.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Testing new sounds in-game
« Reply #2 on: November 28, 2010, 09:30:34 pm »
Awesome I fixed it.  The problem was using the wrong file structure, but "jetpack" was fine.

Thanks everyone.