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ATCSHD: high-resolution ATCS update

Started by Ingar, December 16, 2010, 10:27:50 PM

Ingar

After seeing Superpie's High-Resolution ATCS Texture Replacement I wanted to know what it would look like If I applied the texture pack to the original map and recompiled the lot.

I think the end result looks pretty nice. The main goal for this release is to test performance on less powerfull graphics cards.
If everything turns out fine, this could become a worthy successor to the original ATCS. Texture resolution has been doubled,
and I used _lightmapscale 0.25 for extra crisp shadows.

The map is votable on the official servers, just callvote nextmap atcshd.

I'm especially interested in general performance reports from players with low-end machines,
and large games in particular.

Thanks to
* Jex for letting me (ab)use the original ATCS
* Superpie for assembling the high-res texture pack
* TRaK for his texture sets

2011-05-24: release gpp2

* Replaced the skybox, tuned sky light.
* Added small lights to the base front entrances.
* Replaced fan texture with real fans.
* Tuned down the tunnel fog.
* Corrected some ghost lights in the bunker.
* Replaced eq2_floor_5 with webtreats_metal_1.
* Replaced eq_floor04 with trak4_tile2b_atcshd.
* Replaced pipe texture.
* Added smoke machine to the tunnel midway.

Download:
map-atcshd-gpp2.pk3

CreatureofHell

Needs more steampunk in the tunnel. Everywhere else too. That trim is too steampunky to pass up the opportunity.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

swamp-cecil

Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Ingar

Quote from: swamp-cecil on December 16, 2010, 10:45:49 PM
Map releases section?
This is somewhat of a special case: call it official mapping business.

This is a proposed change that might go into 1.2, but I think it would be nice to get some community response on this one before bluntly replacing the ATCS everybody loves and knows.

It is also a technical issue: my computer runs Uncreation at 125fps and it is hard to predict
how this will turn out performance-wise on your computer with a team of jetpackers
camping the sky.

And if ATCS actually is replaced, nobody will be able to say he didn't know ;D

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Pazuzu

The screenshots are beautiful. More HD textures please! :)
I'd even help if I didn't suck at it.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

CATAHA

I had idea about aading more brush details over atcs-hires texture packs. You totally ruined my idea! =)
Nice work in any case, Ingar.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Pazuzu

Just played a round on it (with some of my l33test MDing yet ;D), and honestly, I kind of miss the more somber, faded colors the original ATCS had. It looked like it had been lying there waiting to be used for a few years. This is like a brand-new arena. Plus, the beveling looks kind of crap, but with bump maps, they'd...
Excuse me, I'm getting new pants.
So yeah. CATAHA, there's still room for you to improve on these textures, if you still want to. Hell, I'm always interested to see how different artists handle it. So go ahead.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

freezway

This is great, cept the fog is too abrupt... should fade more.

KillerWhale

The big thing I'd like to see done with ATCS is replacing the textures of lights with actual lights, and turning the fan textures into actual fans. :P

UniqPhoeniX

It looks a lot better... except the outside shadows. PLEASE use q3map_sunExt.
If we are getting an updated ATCS, how about some other fixes?
Some of the textures that have brighter/darker edges because they are *supposed* to be angled could be rotated/flipped.
The lightbleeding on bunker floor (and some other floors) should be fixed as it is much more noticeable now.
In bunker the horizontal lights shader atcshd/eq2lt_bmtl03light_300 blend image is .jpg, while the shader looks for .tga, which I assume is what's causing the light come from the center of the shader, not where the light actually is. Same with some other lights as well, but it's less noticeable.
In human base the thing in middle of ceiling doesn't have a different texture on the lower part of the side like the one in alien base.
The shadows on the outside ground have much less detail, possibly due to texture scale?

I'm guessing there won't be any gameplay affecting changes, but some obstacles/cover in the tunnel would be nice :dretch: <- :(

Repatition


Meisseli

I don't understand the fog in the middle of the tunnel. What was the reason to add it and does it really add anything other than a confusing facial expression in players as they ponder why it is there. Or the "ability" to not see player names.

Minus the fog it's a great update though, although I do agree with Pazuzu. The contrasts are bad for ATCS in my opinion. The colours could be a lot more.. calmer.

WarLock

Realy nice work, 200fps (default locked) i love the fog, it give some chance for rushing dretch at the start. What i realy wanna see now, is a HD skybox for this map + some type of moving could ... Plz do it for me !!!!

Thanks

Qui sème le vent récolte la tempête


Lecavalier

I don't know if it's possible, but I think it would be awesome if the fog was moving. If it was swirling around a bit with little whisps coming off. It doesn't do that already, does it? :d
I wanted you to see me before I killed you.

A Spork

On my fail comp, the Hall and fog doesn't bother my FPS at all, but I do get a pretty significant FPS drop when I'm first entering bases(especially from the outside)
And yeah, it looks almost too perfect...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Drag222

#16
This is a great Idea, although to run wel on low end hardware, there should be some features like streaming textures into the engine? I don't know how this work but I think it's supposed to improve performance...
Also texture compression for people that can't run it higher than original atcs and it'll be fine !

[Edit] after trying this out, it's cool to have it HD, but somehow I don't like it, I even prefer superpie's textures... why? I think it's because it's brighter, and I think it fits better the style of atcs maybe? Oh and also, your textures looks too much like rocks, instead of metal wich it should obviously be at some places.

However I LOVE the fog effect !!!

CorSair

Bit... pleasant than older ATCS textures. For me least.

I don't suspect that fog affects to gameplay radically (note: haven't tested this.) It's more like enviromental ambience to me.

I don't know, is it just me, or is it really the new textures, but this seems to be more... tremish. Can't Explain it... it just is. :-\

Good work anyway. :)


Conzul

I like it. The fog's perfect, though as stated I'm not sure how it got there. Make a ruptured pipe or something?

Sticks_

I think the high res textures add the certain amount of polished-ness that ATCS has always - not necessarily lacked - but had the potential for. It feels much more like a final release now compared to its predecessor. I really like it.

A Spork

I really noticed today that the whole map feels larger...almost weirdly so...
Might just be the textures, but it's feels weird.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

+ OPTIMUS +

Quote from: A Spork on December 18, 2010, 07:13:16 AM
I really noticed today that the whole map feels larger...almost weirdly so...
Might just be the textures, but it's feels weird.

interesting, i feel quite the opposite, the halls feel more narrow but somewhat higher.
fog is very cool!

i agree that atcs should be a bit more weared dow. after all, this map suffered the most from bodies hitting the floor.

what i dislike is the tiles of the floor. it gives a public toilet feeling. i'm begging for a change, Mr Ingar!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

DraZiLoX

"Sarge! Where are you?!"
"I am in foggy public toilet."

CreatureofHell

Quote from: + OPTIMUS + on December 18, 2010, 09:01:16 AM
what i dislike is the tiles of the floor. it gives a public toilet feeling. i'm begging for a change, Mr Ingar!

+1
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

DraZiLoX

I am hosting atcshd only server. If you want to play/try map, you can try it there.

ULTRA Random ViruS

Draz you spaz. You can't host a all time favourite, not hosting the hvh like you said on your website, now hosting atcshd-only server.

DraZiLoX

Quote from: ULTRA Random ViruS on December 19, 2010, 04:19:01 AM
Draz you spaz. You can't host a all time favourite, not hosting the hvh like you said on your website, now hosting atcshd-only server.
I have never hosted hvh server and this doesn't belong here.

Plague Bringer

Quote from: DraZiLoX on December 20, 2010, 10:45:25 PM
Quote from: ULTRA Random ViruS on December 19, 2010, 04:19:01 AM
Draz you spaz. You can't host a all time favourite, not hosting the hvh like you said on your website, now hosting atcshd-only server.
I have never hosted hvh server and this doesn't belong here.
Next time on Tremulous.net:
Drama!

Will you guys ever grow up? This is like a bad episode of Jersey Shore.
Scratch that. It's like ANY episode of Jersey Shore.
U R A Q T

Pazuzu

Quote from: Plague Bringer on December 22, 2010, 09:56:58 PM
Scratch that. It's like ANY episode of Jersey Shore.
I was going to ask...

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Repatition

IF ONLY WE HAD BUMP MAPS....MY i7 CAN DO A LOT MORE THAN RUN THIS GAME.......