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ATCSHD: high-resolution ATCS update

Started by Ingar, December 16, 2010, 10:27:50 PM

vcxzet


Ingar

Quote from: vcxzet on April 21, 2011, 06:03:15 PM
it was 512x512, not small at all

The resolution was ok, but the area it represented was too small.

vcxzet


CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Ingar

Yes, bump ;D

Short version:
http://downloads.mercenariesguild.net/maps/map-atcshd-gpp2.pk3

See first post for the list of changes and screenshots.

(note: the pk3 replaces the previous one)

Xedoh

#95
I can't belive it, but the map got even more awesome. Your skybox fits the map perfectly (expecially the yellowish-color). I was unsure whether the fog-change was necessary, but looking at it I realise that it looks far better now.

EDIT: (see screenshot) I know that has been there since the original atcs, but I think the "warning texture" could be aligned so there is a smooth transition to the rest of it (Only if there is going to be another version of course).
Wisdom starts where knowledge ends.

Tremulant

Looking good(judging by updated screenshots alone), can you get superpie to have another bash at the nut and bolt/rivet texture, it's the only texture that really stands out as seriously subpar at this stage.
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

Meisseli

Very nice, a lot better than the previous one I think!

However, at least on my monitor, the tint on top of the bunker and in the view from there towards the alien base is too yellow, making me all the time think of vomit plastered all over my face.

Also, I preferred the old fans in alien/human bases, the new ones look kinda strange.

Spiney

Hey man, I was playing it just now and I love it so much!
There's some stuff with the textures that are bugging me a little though.
Would you mind If I fix some of these and post em here?

Loki

Ignore my posts for I had identity crises.

Plague Bringer

Quote from: Loki on May 30, 2011, 07:20:50 AM
ftw skybox
i popped on today and we were playing this map. gotta say, the skybox is my favorite part of the update.
U R A Q T

Ingar

Quote from: Spiney on May 26, 2011, 01:46:39 PM
Hey man, I was playing it just now and I love it so much!
There's some stuff with the textures that are bugging me a little though.
Would you mind If I fix some of these and post em here?

Sure, or send me a pm or find me on IRC.

Superpie was kind enough to share the photoshop source files, you can download them here:
http://ingar.satgnu.net/tremulous/files/atcshd-superpie.zip

Spiney

#102
.

Ingar

Quote from: Spiney on June 13, 2011, 07:41:59 PM
Anyway, there were some spots on this texture that were making repetition obvious, so I did some touchups, and slight color adjustment.
The cleanup is awesome, but it is too brown now, the original was far more metallic.


vcxzet


ULTRA Random ViruS

#105
Quote from: Ingar on June 15, 2011, 09:36:19 PM
Quote from: Spiney on June 13, 2011, 07:41:59 PM
Anyway, there were some spots on this texture that were making repetition obvious, so I did some touchups, and slight color adjustment.
The cleanup is awesome, but it is too brown now, the original was far more metallic.
Looks nice... I agree with ingar, i think the dirt should be slightly more greyer, as (some) dirt tend to lost colour after a long period of time.
e.g. Chewing gum on the floor. Ever wondered what those black lumpy spots on the ground on the walk paths in cities are? They're gum.

But i think brown may be okay in this case, as atcs is built on a red planet.

EDIT: To ingar: Can you put the bunker back to normal? Its flipped, and i get confused. :( Also same applies to the skybox lighting, it somewhat feels different to the old atcsHD.