Author Topic: ATCSHD: high-resolution ATCS update  (Read 59374 times)

vcxzet

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Re: ATCSHD: high-resolution ATCS update
« Reply #90 on: April 21, 2011, 06:03:15 pm »
it was 512x512, not small at all

Ingar

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Re: ATCSHD: high-resolution ATCS update
« Reply #91 on: April 21, 2011, 06:12:01 pm »
it was 512x512, not small at all

The resolution was ok, but the area it represented was too small.

vcxzet

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Re: ATCSHD: high-resolution ATCS update
« Reply #92 on: April 21, 2011, 06:14:27 pm »
GIMP->Filters->Map->Small Tiles...
;)

CreatureofHell

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Re: ATCSHD: high-resolution ATCS update
« Reply #93 on: April 22, 2011, 12:24:56 pm »
might cause obvious tiling in-game.
{NoS}StalKer
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Ingar

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Re: ATCSHD: high-resolution ATCS update
« Reply #94 on: May 24, 2011, 05:14:47 pm »
Yes, bump ;D

Short version:
http://downloads.mercenariesguild.net/maps/map-atcshd-gpp2.pk3

See first post for the list of changes and screenshots.

(note: the pk3 replaces the previous one)

Xedoh

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Re: ATCSHD: high-resolution ATCS update
« Reply #95 on: May 24, 2011, 06:00:45 pm »
I can't belive it, but the map got even more awesome. Your skybox fits the map perfectly (expecially the yellowish-color). I was unsure whether the fog-change was necessary, but looking at it I realise that it looks far better now.

EDIT: (see screenshot) I know that has been there since the original atcs, but I think the "warning texture" could be aligned so there is a smooth transition to the rest of it (Only if there is going to be another version of course).
« Last Edit: May 24, 2011, 06:20:50 pm by Xedoh »
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Tremulant

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Re: ATCSHD: high-resolution ATCS update
« Reply #96 on: May 25, 2011, 12:17:19 am »
Looking good(judging by updated screenshots alone), can you get superpie to have another bash at the nut and bolt/rivet texture, it's the only texture that really stands out as seriously subpar at this stage.
my knees by my face and my ass is being hammered

Meisseli

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Re: ATCSHD: high-resolution ATCS update
« Reply #97 on: May 25, 2011, 02:59:04 pm »
Very nice, a lot better than the previous one I think!

However, at least on my monitor, the tint on top of the bunker and in the view from there towards the alien base is too yellow, making me all the time think of vomit plastered all over my face.

Also, I preferred the old fans in alien/human bases, the new ones look kinda strange.

Spiney

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Re: ATCSHD: high-resolution ATCS update
« Reply #98 on: May 26, 2011, 01:46:39 pm »
Hey man, I was playing it just now and I love it so much!
There's some stuff with the textures that are bugging me a little though.
Would you mind If I fix some of these and post em here?

Loki

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Re: ATCSHD: high-resolution ATCS update
« Reply #99 on: May 30, 2011, 07:20:50 am »
ftw skybox
Every single post of me 2012 and below must be left ignored. That wasn't me. That must've been some retarded kid.

Plague Bringer

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Re: ATCSHD: high-resolution ATCS update
« Reply #100 on: May 30, 2011, 09:33:59 am »
ftw skybox
i popped on today and we were playing this map. gotta say, the skybox is my favorite part of the update.
U R A Q T

Ingar

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Re: ATCSHD: high-resolution ATCS update
« Reply #101 on: May 31, 2011, 04:23:10 pm »
Hey man, I was playing it just now and I love it so much!
There's some stuff with the textures that are bugging me a little though.
Would you mind If I fix some of these and post em here?

Sure, or send me a pm or find me on IRC.

Superpie was kind enough to share the photoshop source files, you can download them here:
http://ingar.satgnu.net/tremulous/files/atcshd-superpie.zip

Spiney

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Re: ATCSHD: high-resolution ATCS update
« Reply #102 on: June 13, 2011, 07:41:59 pm »
.
« Last Edit: September 22, 2013, 01:39:53 pm by Spiney »

Ingar

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Re: ATCSHD: high-resolution ATCS update
« Reply #103 on: June 15, 2011, 09:36:19 pm »
Anyway, there were some spots on this texture that were making repetition obvious, so I did some touchups, and slight color adjustment.
The cleanup is awesome, but it is too brown now, the original was far more metallic.


vcxzet

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Re: ATCSHD: high-resolution ATCS update
« Reply #104 on: June 15, 2011, 09:56:07 pm »
let me introduce you to gimp

ULTRA Random ViruS

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Re: ATCSHD: high-resolution ATCS update
« Reply #105 on: July 24, 2011, 11:13:22 pm »
Anyway, there were some spots on this texture that were making repetition obvious, so I did some touchups, and slight color adjustment.
The cleanup is awesome, but it is too brown now, the original was far more metallic.
Looks nice... I agree with ingar, i think the dirt should be slightly more greyer, as (some) dirt tend to lost colour after a long period of time.
e.g. Chewing gum on the floor. Ever wondered what those black lumpy spots on the ground on the walk paths in cities are? They're gum.

But i think brown may be okay in this case, as atcs is built on a red planet.

EDIT: To ingar: Can you put the bunker back to normal? Its flipped, and i get confused. :( Also same applies to the skybox lighting, it somewhat feels different to the old atcsHD.
« Last Edit: July 24, 2011, 11:14:57 pm by ULTRA Random ViruS »