Author Topic: Adding weapons to my mod  (Read 7364 times)

XenoMann

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Adding weapons to my mod
« on: January 07, 2011, 09:48:22 pm »
How to add config, shader, ... files to my mod(for work weapons)???

swamp-cecil

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Re: Adding weapons to my mod
« Reply #1 on: January 08, 2011, 03:21:25 am »
source code and the .shader files.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

XenoMann

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Re: Adding weapons to my mod
« Reply #2 on: January 08, 2011, 02:09:58 pm »
source code and the .shader files.

How to add
config, shader, ... files to my mod(for work weapons)Huh?

UniqPhoeniX

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Re: Adding weapons to my mod
« Reply #3 on: January 08, 2011, 02:47:07 pm »
For most graphical changes you only need to:
find the relevant texture and/or .shader files from data-1.1.0.pk3
edit textures and/or shaders (shader manual here)
recreate the folder structure found inside data-1.1.0.pk3 (only folders you took files from)
put the changed files in the same subfolders and compress those to z-mymod.zip, then rename to z-mymod.pk3

For adding weapons and other gameplay changes you need to modify source code and compile your own game.qvm and cgame.qvm files and put those in the vm folder inside the .pk3.

However, considering your English does not seem very good, you may want to try to ask questions/get instructions in your native language.
« Last Edit: January 08, 2011, 02:50:38 pm by UniqPhoeniX »

Pazuzu

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Re: Adding weapons to my mod
« Reply #4 on: January 08, 2011, 03:21:51 pm »
source code and the .shader files.

How to add
config, shader, ... files to my mod(for work weapons)Huh?
You're making a tutorial on how to add shader config files to a mod? Sweet!

ok, can you give me the tool thingy app that can code?

swamp-cecil

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Re: Adding weapons to my mod
« Reply #5 on: January 08, 2011, 07:41:31 pm »
So i was slightly right?
Also; FINNALY a tutorial how to add shder config! I was waiting for this forever!
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.