Author Topic: Can you func_train a func_rotate? [SOLVEDED]  (Read 3880 times)

amz181

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Can you func_train a func_rotate? [SOLVEDED]
« on: February 02, 2011, 03:59:16 pm »
Basically i have a Func_rotate 'd brush, can i func train that brush so that it moves down?

To give a premise ive made a drill, with the spinny bit func_rotating, and i want the drill to move downwards. EEZ THEES POSSEEBLE?! EEF SO HOW?!



« Last Edit: February 02, 2011, 04:16:11 pm by amz181 »

swamp-cecil

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Re: Can you func_train a func_rotate?
« Reply #1 on: February 02, 2011, 04:08:16 pm »
Basically i have a Func_rotate 'd brush, can i func train that brush so that it moves down?

To give a premise ive made a drill, with the spinny bit func_rotating, and i want the drill to move downwards. EEZ THEES POSSEEBLE?! EEF SO HOW?!
I do not think its possible. If you want it, i recommend coding it and asking to add it to the official QVM.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

amz181

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Re: Can you func_train a func_rotate?
« Reply #2 on: February 02, 2011, 04:15:47 pm »
am nub. cant code.

Thanks anyways :)

i may have to train the surroundings :S or just geev up on my drill :(

UniqPhoeniX

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Re: Can you func_train a func_rotate? [SOLVEDED]
« Reply #3 on: February 02, 2011, 04:48:23 pm »
Any chance you can make the rotation in shader on a simple cone and put that in func_train? Can't use a detailed drill tho.

CATAHA

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Re: Can you func_train a func_rotate? [SOLVEDED]
« Reply #4 on: February 03, 2011, 12:21:33 am »
You cant solve it without models. Only one type of entity can be used at one time.
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