Author Topic: Red eclipse new fps  (Read 8761 times)

Firstinaction

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Red eclipse new fps
« on: March 30, 2011, 04:17:11 pm »
Just  giving you a heads up on the new fps that just came out call red eclipse

Its on pc and Mac. 
Futuristic gameplay, jump wall run etc

Online multiplayer. 

I however did the rifle reload animation so I was happily to be apart of the project before it's alpha release last weekend.
 
http://www.redeclipse.net/

Qrntz

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Re: Red eclipse new fps
« Reply #1 on: March 30, 2011, 04:28:53 pm »
Seems like a cross between Nexuiz (now Xonotic), UT2004 and Urban Terror. Looks nice. :3

You make up Qrntz, u always angry, just calmdown. :police:
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c4

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Re: Red eclipse new fps
« Reply #2 on: March 30, 2011, 04:33:10 pm »
No linux version, but it's cool that you did the reload anim.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
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Pazuzu

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Re: Red eclipse new fps
« Reply #3 on: March 30, 2011, 04:45:49 pm »
For those who don't know, here's a history lesson:
"Red Eclipse" started as Blood Frontier, a (pretty old) fork of Sauerbraten designed to push the Cube 2 engine even further. It added a few new features that the Cube 2 engine didn't support already, like bullet ricocheting and ragdoll physics (the last one was backported to Sauerbraten). After a while (years), infighting broke out between the project's 2 lead developers. One of them posted several long-winded rants on the project's website.
The other one actually did something useful, and kept the project going.
Red Eclipse is a fork of Blood Frontier, which makes it a fork of a fork of Sauerbraten. It pushes the envelope even more (especially when it comes to reload animations, apparently ;) ), adding a Warsow-styled element of gameplay. Every character gets dodging (like :human:), wall-jumping (like :marauder:), and wall-walking (like :dretch:) abilities, and there's a server option that gives you jetpacks (limited fuel, of course). Version 1.0 came out two weeks ago, less than a year after Blood Frontier folded (which is impressive for an open-source game- how's 1.2 coming along?). The graphics are pretty damn sweet too.
Give it a try, it's free. But be warned, the dodging/walljump/wallwalk controls take some practice to use.

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kharnov

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Re: Red eclipse new fps
« Reply #4 on: March 30, 2011, 05:00:10 pm »
No linux version

What are you, blind?



Anyway, as much as I want to say something nice about the game, it just looks like Yet Another Free FPS. In fact, they should make a game called exactly that. It should have trick-jumping, jetpacks, yet another variation of the rocket launcher and/or railgun, some techno song playing either on the title screen or in-game, "tactical" gameplay that just ends up being a deathmatch free-for-all, retarded instagib mods released within days of the actual release, cool stock maps that are completely ignored for Paint7-equivalents, bloom, anaglyphic 3D available but used by nobody, steep system requirements for the highest graphics mode, and, most importantly, as Pazuzu said,

Red Eclipse is a fork of Blood Frontier, which makes it a fork of a fork of Sauerbraten.

Yet Another Free FPS needs to be a fork of a fork of a fork of a fork of a fork of a fork of a pre-existing game that was forked when the 2-6 apathetic developers decided their game hadn't been forked yet. It will climb to the top of freeware FPS rating sites and will be voted mod/game of the year for exactly three minutes before being replaced by yet another game, called Return of the Son of the Fork of Yet Another Free FPS. Then, for the rest of its short, pathetic life, it will be littered with about five people trying to revive the community by talking about how high their FPS can get on certain maps.

Not only is this nothing new, but by this point I've become so cynical that I've gone below not caring. I've reached anti-caring, if that was even possible. The vitriol I'm spewing right now is all honest to goodness anti-caring. The only game I care about anymore is Tremulous. It is not Yet Another Free FPS. I'm going to keep working to improve Tremulous and its community without advertising other games on the forums.

Cadynum

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Re: Red eclipse new fps
« Reply #5 on: March 30, 2011, 05:05:56 pm »
It looks and sounds identical to all open source FPS games.

Pazuzu

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Re: Red eclipse new fps
« Reply #6 on: March 30, 2011, 05:27:01 pm »
The only game I care about anymore is Tremulous. It is not Yet Another Free FPS. I'm going to keep working to improve Tremulous and its community without advertising other games on the forums.
Well then, please improve it, because 5 years after the last stable release, Tremulous is less relevant than Yet Another Free FPS. Nothing has changed in the last 5 years, other than some balance tweaks and maps, and people are moving on to other games in droves. You can only play the same game for so long, no matter how many maps it has.

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Kasofa

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Re: Red eclipse new fps
« Reply #7 on: March 30, 2011, 05:32:40 pm »
I beg to differ; Tremulous is Yet Another Alternative Free FPS. It has aliens.

Red Eclipse looks pretty good, just as good as Nexuiz is/was. The only thing is that I can hear recycled sounds, and the map design isn't anything new. Nexuiz has laz0r jumping, and this has wall-running. It's just really really similar.

-K

Firstinaction

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Re: Red eclipse new fps
« Reply #8 on: March 30, 2011, 06:12:39 pm »
Yea that's all correct what pazuzu said about the history of red eclipse.
When I first found out about the development of red eclipse I visited there irc chat and chatted with there main dec team.
And of course I asked if I can contribute to the game and I happen to speak with the animator and modeler person.
I then went ingame and the reloads for the guns were horrible so I redid the rifle reload animation and 2weeks before the game was in alpha release I redid the SMG animation. It actually did not have an animation because it was the pistol model then they redid all the files and now it's an SMG gun.

Dracone

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Re: Red eclipse new fps
« Reply #9 on: March 30, 2011, 08:32:11 pm »
A bunch of UrT players tried it out since one guy's supporting the fuck out of it. Most of us have found it to be pretty terrible. I played it a little bit and don't feel like playing again really.
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Tremulant

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Re: Red eclipse new fps
« Reply #10 on: March 30, 2011, 09:23:49 pm »
I found blood frontier reasonably interesting and the visual style was ok, but sauerbraten based games just feel a bit weird to me(maybe i'm just too used to q3), having watched videos of red eclipse i'd pretty much dismissed it as a nexuiz clone, but i promise to actually bother playing at some point soon.
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Firstinaction

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Re: Red eclipse new fps
« Reply #11 on: March 30, 2011, 11:34:00 pm »
It's pretty good for it's 1st beta realease.  
Probably the first or second Q3 game too have words pop up after you get a kill

Ex: you shoot 1 enemy in the head=  headshot will pop up on your screen
Or you get more then 2 kills = domination etc...

Thats some things that I like too see in a multiplayer shooter.  
That and achievements or unlockables.  

With the character design is very and some of the weapon design it's admirable.
But yea the game is pretty good too check out.

And yet Pazuzu has a point again.  People are coming out of tremulous faster then ever.  It has a low amount of people on the gpp with mostly up too 2-4 servers open a day full of not that much of people.
So I agree with Pazuzu please do improve trem.   
So Kharnov "wtf have you been doing with your life"- Wanted (movie 2008)
I had too do it.  Any way's trem does need a big improvement. 

I did go back and look at my reload animation (rifle) and I feel as if the arms block the screen a bit-
http://www.youtube.com/watch?v=__leAWv9XPM&feature=youtube_gdata_player
Tell me what you think and watch the ingame trailer footage
« Last Edit: March 30, 2011, 11:51:00 pm by Firstinaction »

Pazuzu

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Re: Red eclipse new fps
« Reply #12 on: March 31, 2011, 01:06:56 am »
It's pretty good for it's 1st beta realease.  
Probably the first or second Q3 game too have words pop up after you get a kill

Ex: you shoot 1 enemy in the head=  headshot will pop up on your screen
Or you get more then 2 kills = domination etc...

Thats some things that I like too see in a multiplayer shooter.  
That and achievements or unlockables.
What kharnov is saying is that those changes are superficial, and I agree with him as far as that. If you're excited about a game because it pops up a message if you get a kill, you likely have the attention span of a squirrel. Unlockables are just a way to keep you hooked and discriminate against people who spend their time IRL. And achievements are a gimmick and you know it.
The whole gaming industry is stagnating, and Tremulous is stagnating with it. Sometimes I think Tremhelper might actually be on to something.

ok, can you give me the tool thingy app that can code?

kharnov

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Re: Red eclipse new fps
« Reply #13 on: March 31, 2011, 02:28:06 am »
With the character design is very and some of the weapon design it's admirable.
But yea the game is pretty good too check out.

...

So Kharnov "wtf have you been doing with your life"- Wanted (movie 2008)
I had too do it.  Any way's trem does need a big improvement. 

What the fuck are you gibbering about? I said it before and I'll say it again, you type like a Google Translate result.

The whole gaming industry is stagnating

Yeah, like that hasn't happened before.

And achievements are a gimmick and you know it.

Pazuzu, he doesn't know it. But that's irrelevant, because he wants it and the gaming industry is going to provide it to people like him. It's a trend I don't like, but it's a trend that's going to happen and keep getting worse as the average gamer decides he needs more gratitude from being told he shot something. It's something we're completely powerless in the face of, since video games, like any other medium, function off the bell curve. What the average gamer wants is what is most profitable, and what happens to be the most profitable is going to be what's sold. Of course, that profitable thing doesn't always have to be something terrible, it's just that you can't rely on the gaming industry to give you what you want. You should never rely on anything popular to fulfill a specific need of yours. That doesn't mean it should be avoided. It just means prepare for potential disappointment.

Now, those in the loosely grouped free/open source gaming "industry" tend to be a source of more original ideas. Of course, they don't get very wide appeal as a result of it, but people still drift into it every now and then. Some of these people are going to enjoy some of the more popular trends, like the achievements or unlockable content. It may be depressing to see your favorite game become populated with these people, but the usual end result is satisfying in its own right, because you get to watch them crash and burn.

These people tend to go off and make forks.

Pazuzu

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Re: Red eclipse new fps
« Reply #14 on: March 31, 2011, 02:59:39 am »
Actually, screw the open-source gaming scene. It's all about indie games now, and it has been for a while. The open-source scene has just been riding on the coattails of commercial games for years, with only a handful of exceptions, like Tremulous. And now even Tremulous is aging unpleasantly.
Case in point: In 2003, an indie company named BraveTree threw together a small, cheap game called ThinkTanks in half a year. Instead of being Yet Another FPS, it set itself up as a third-person tank-combat game (like BZFlag, except in third person), with heavily different gameplay and cartoonish aesthetics (this was years before TF2). Something clicked with quite a few people, and it quickly gathered a surprisingly large community. Of course, when BraveTree was bought out, their parent company (GarageGames) pretty much gave up on it (no new releases since), but the community kept it going, even replacing the master server when it was discontinued.
Of course, without GarageGames's support, they're off even worse than Tremulous is right now (about 20 active players). But that's just one obscure example. We all know about wall-walking, right? Prey made it a main point in its gameplay before 1.1 came out (IIRC), plus other inventive stuff. Between those two games, I'd say that's more innovation than the whole open-source gaming community's come up with so far. Indie developers are motivated by money, meaning they have an incentive to do something new, but not to the point that they have to aim for the least common denominator. It's the perfect balance- they're coming up with new ideas while we're squabbling over where the sounds for 1.2 should come from.
And don't get me started on Valve.

ok, can you give me the tool thingy app that can code?

Nux

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Re: Red eclipse new fps
« Reply #15 on: March 31, 2011, 03:03:31 am »
Pazuzu, he doesn't know it. But that's irrelevant, because he wants it and the gaming industry is going to provide it to people like him. It's a trend I don't like, but it's a trend that's going to happen and keep getting worse as the average gamer decides he needs more gratitude from being told he shot something. It's something we're completely powerless in the face of, since video games, like any other medium, function off the bell curve. What the average gamer wants is what is most profitable, and what happens to be the most profitable is going to be what's sold. Of course, that profitable thing doesn't always have to be something terrible, it's just that you can't rely on the gaming industry to give you what you want. You should never rely on anything popular to fulfill a specific need of yours. That doesn't mean it should be avoided. It just means prepare for potential disappointment.

Now, those in the loosely grouped free/open source gaming "industry" tend to be a source of more original ideas. Of course, they don't get very wide appeal as a result of it, but people still drift into it every now and then. Some of these people are going to enjoy some of the more popular trends, like the achievements or unlockable content. It may be depressing to see your favorite game become populated with these people, but the usual end result is satisfying in its own right, because you get to watch them crash and burn.

These people tend to go off and make forks.

kharnov is making good points as usual but I'd just like to add my perspective on this 'YOU DID WELL!' feedback.

I've played games like Call of Duty:Modern Warfare, pacman ball 3 (coin pusher)... peggle. I've enjoyed the over the top congratulations messages for doing something simple. They were 'lols'. This doesn't mean they stay 'lols' forever, just that they are fun for a little while. So I'd like to advocate that they're not an inherent evil, the shame is the players that feel they are a necessary part of the game (which is what I believe you are saying).

Also, I'd like to point out that this forums is full of ideas. The trouble with ideas is it's easy to enjoy them in your head and very hard to make them as enjoyable outside of your head. I'm glad at least that Firstinaction produces stuff.. despite the BS he writes.

Tremulant

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Re: Red eclipse new fps
« Reply #16 on: March 31, 2011, 04:00:33 am »
Bleh, if anything it feels slightly worse than blood frontier and saeurbraten, and it's not as pretty as either :(
Is it just me or does the whole thing feel artificially fast paced, like the game's on fast-forward, the motion animations don't really work(maybe i was on a sped up modded server, who knows)?

Oh the subject of achievement driven gaming, yes, it's crap, i don't mind when it's just a silly pat on the back that doesn't have any actual effect on gameplay, but when you allow a vast collection of achievements and experience points to give the sad bastard player an edge in a multiplayer game, that's just absurd.
I recently tried playing Killing floor, yes it's a bit dull and mindless but there's something to be said for epic, grenade launcher induced, gibbage, but the perks system, the bloody buggering perks system...
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RAKninja-Decepticon

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Re: Red eclipse new fps
« Reply #17 on: March 31, 2011, 04:56:36 pm »
It's pretty good for it's 1st beta realease.  
Probably the first or second Q3 game too have words pop up after you get a kill

Ex: you shoot 1 enemy in the head=  headshot will pop up on your screen
Or you get more then 2 kills = domination etc...


this is completely off topic, but you can do this in doom, or other .wad based games.

my roomates bitched they discovered what to delete to remove that shit from skulltag, so that it does not "contaminate" their wad.

but yea, i'd much rather play their wad than this game we're talking about here.  description makes it sound like "more of the same".  good for people who've never played such a thing i suppose, but i've been playing these kinds of games for a good number of years now.  it takes a bit of variation from the garden path to get my interest.
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ziplocpeople

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Re: Red eclipse new fps
« Reply #18 on: April 15, 2011, 03:54:36 am »
I'd try this, but as far as gameplay/control settings go, the cube2 engine is far behind ioquake3. Ex, where's my m_yaw/pitch/etc.
EDIT: Whoops, unintentional necro.
« Last Edit: April 15, 2011, 03:58:01 am by ziplocpeople »
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kharnov

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Re: Red eclipse new fps
« Reply #19 on: April 15, 2011, 04:03:30 am »
Nah, two weeks isn't really a necro.

To be honest, I've played around with a bunch of Cube and Sauerbraten-based games, and while they are capable of gorgeous scenery and have that gimmicky real-time editing mode, they have nothing else going for them. As of yet, nobody has made a game based on either engine that I find as interesting as Tremulous. They're all shallow deathmatch games with usually sub-par graphics on everything that isn't scenery. But holy fuck the scenery is gorgeous.

vcxzet

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Re: Red eclipse new fps
« Reply #20 on: April 15, 2011, 10:48:40 pm »
they are stealing our poles

Sockem

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Re: Red eclipse new fps
« Reply #21 on: April 17, 2011, 05:51:31 pm »
looks kinda like alien arena

Tremulant

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Re: Red eclipse new fps
« Reply #22 on: April 17, 2011, 10:29:34 pm »
looks kinda like alien arena
If you squint and then turn to face away from your monitor, maybe, kinda...
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