Maybe this could be a mapping contest that concentrates on creating actual playable Tremulous maps.
Previous contests have suffered from the following problems:
- not enough time
- not enough mappers
- not enough visibility / publicity
- etc
I"ll say it out loud: making good Tremulous maps is very hard, even the best mappers
are capable of producing an awesome looking but otherwise unplayable map.
Tremulous maps need play time, time to find good base spots and the dark corners to hide.
Time to test the entire map with every alien class, with a jetpack, with the guy in a battlesuit
who can't crouch. A real Tremulous mapping contest should reflect this.
What I propose is a three-stage contest; beta-1, beta-2 and final.
* beta-1: the contestants create their map, the jury filters out the 'unplayable' or 'broken' maps.
At this point the beta-1 maps go in rotation on a (official?) server. This will give mappers the opportunity
to get some feedback from the players. The Jury is allowed (and encouraged) to make technical comments,
all comments will be public (on the forum) and thus every mapper can benefit from it. This will ask
some engagement from the jury as well.
* beta-2: repeat beta-1. This will give mappers a chance to fix final minor issues.
Of course, there will be less time between beta-2 and final than there is between beta1 and beta2.
* final
Final judgment
For all I care, you can enter new maps up until the final stage, but of coure you would place yourself
at a serious disadvantage. If your map was denied by the jury in the first place, you still have a chance
to fix it as well.
Why three stages? Third time's a charm!
THIS IS JUST MY IDEA
So this is not an official contest yet, but I can make it one.