Poll

There should be one…

Yes
33 (51.6%)
No
5 (7.8%)
Not enough mappers I think
14 (21.9%)
Everybody that was good left
12 (18.8%)

Total Members Voted: 64

Author Topic: Trem mapping competition 2011  (Read 35654 times)

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Trem mapping competition 2011
« Reply #30 on: May 17, 2011, 02:40:39 am »
Brain's map, dun remember the name

Insanity by Odin.
spam spam spam, waste waste waste!

nubcake

  • Posts: 529
  • Turrets: +49/-85
Re: Trem mapping competition 2011
« Reply #31 on: May 17, 2011, 02:59:30 am »
What manner of support are you after? If you feel that mapping is wasted effort and not enjoyable in its own right then i guess you probably shouldn't map.

At this current time (11:50am +10GMT) there are 10 servers with players on them. One has a user made map (fortress) with one player on it.

There would be on average one custom map for ever 10-15 default maps. It has been like this for the last 3 years. There are some awesome custom maps out there, yet no server hosts them. What is the point? When you have been mapping as long as I have (3 years) you will realise there is no point making maps as the maps stay in rotation  for about 1-3 months before being completely phased out. Every default map (yes even fucking uncreation) gets more plays than the BEST custom ones.

No offense to the devs but Uncreation is the most unbalanced, ugly brown laggy piece of shit map ive ever seen. Yet it gets more plays than all 'fun maps' (otherworld, trempship, gauntlet, paint, even mission 1 has been phased out somewhat) normal maps (strangelove, sokolov, etc etc). Why? Shitty/no support.

Dont get me wrong, I love being creative. But with lightwave and UnrealED you can do far more. I would prefer people play the maps than make something that collects dust when finished.

inbe4 'cos your maps suck/unplayable'. Im talking about everyones maps, not just my own
« Last Edit: May 17, 2011, 03:36:22 am by nubcake »

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Trem mapping competition 2011
« Reply #32 on: May 17, 2011, 03:36:23 am »
because of the lack of auto-dl in 1.1
1.2 will have auto-dl, which should help a LOT
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: Trem mapping competition 2011
« Reply #33 on: May 17, 2011, 03:42:55 am »
What manner of support are you after? If you feel that mapping is wasted effort and not enjoyable in its own right then i guess you probably shouldn't map.
At this current time (11:50am +10GMT) there are 10 servers with players on them. One has a user made map (fortress) with one player on it.
The devs operate two official servers on GPP, they're full of custom maps, not necessarily in rotation but frequently voted into play, with new ones added whenever someone prods lakitu, are you raging about GPP or expecting the devs to waste their time fiddling with 1.1?

inbe4 'cos your maps suck/unplayable'. Im talking about everyones maps, not just my own
I've no idea what your maps are, so can't comment.
my knees by my face and my ass is being hammered

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Trem mapping competition 2011
« Reply #34 on: May 17, 2011, 08:41:50 pm »
I'd be up for this, but the current proposed time frame (June to July) is unworkable for me as i has exams. I get that the competition doesnt revolve around me, but im pretty sure others might be in a similar situation, changing the competition timing to July+ would nicely fit into summer holidays.

Who knows, I might end up finishing my first map. not likely

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: Trem mapping competition 2011
« Reply #35 on: May 17, 2011, 08:55:06 pm »
It is incredible painful to see hard work degraded, muddled and distorted because it is ran by the current engine.
Plus the mapping package, GTK Radient is really lacking.
But what can we do about it?

What manner of support are you after? If you feel that mapping is wasted effort and not enjoyable in its own right then i guess you probably shouldn't map.

At this current time (11:50am +10GMT) there are 10 servers with players on them. One has a user made map (fortress) with one player on it.

There would be on average one custom map for ever 10-15 default maps. It has been like this for the last 3 years. There are some awesome custom maps out there, yet no server hosts them. What is the point? When you have been mapping as long as I have (3 years) you will realise there is no point making maps as the maps stay in rotation  for about 1-3 months before being completely phased out. Every default map (yes even fucking uncreation) gets more plays than the BEST custom ones.

No offense to the devs but Uncreation is the most unbalanced, ugly brown laggy piece of shit map ive ever seen. Yet it gets more plays than all 'fun maps' (otherworld, trempship, gauntlet, paint, even mission 1 has been phased out somewhat) normal maps (strangelove, sokolov, etc etc). Why? Shitty/no support.

Dont get me wrong, I love being creative. But with lightwave and UnrealED you can do far more. I would prefer people play the maps than make something that collects dust when finished.

inbe4 'cos your maps suck/unplayable'. Im talking about everyones maps, not just my own

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Trem mapping competition 2011
« Reply #36 on: May 17, 2011, 08:56:25 pm »
Check list  :armoury:

Ingars Idea (check)

mappers joining competition 2011 (almost a check) head count please-  ???

date it starts (almost a check) need to have a vote on a date (start to finish) hmmm?

judges (not any yet)  ???



Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Trem mapping competition 2011
« Reply #37 on: May 17, 2011, 11:53:39 pm »
I do love how votes against the idea outnumber votes for, but due to the unnecessary extra voting options, "yes" came out on top.
U R A Q T

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Trem mapping competition 2011
« Reply #38 on: May 18, 2011, 12:47:06 am »
I'd be willing to judge, I guess. I have made a few maps (no good ones ;_;) and have played over 500 Tremulous maps, from the good ones to the bad ones. Name any map that has ever been on SST/Nuts or KoRx or US1 and I will probably know it. :) I also am a pretty good judge of playability. I KNOW that Uncreation is basically unplayable, but I still love how much fun it is to mess around on <3

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Trem mapping competition 2011
« Reply #39 on: May 18, 2011, 04:18:44 am »
Yea defenitly menace for judge#1

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Trem mapping competition 2011
« Reply #40 on: May 18, 2011, 09:21:20 am »
I do love how votes against the idea outnumber votes for, but due to the unnecessary extra voting options, "yes" came out on top.

Yes, the poll is a little misleading and silly but the last two options aren't necessarily equivalent to "no" votes: if the problems given are solved then presumably that would mean a "yes" vote.

The last option is pretty vague about who the "good" people are and since he probably means "mappers" then it's equivelent to the third option. In the future, please make the options explicit, distinct and have reasons given strictly in posts.

Thankfully, all we need to know is if support for a competition exists, not whether the majority like the idea.
« Last Edit: May 18, 2011, 09:38:16 am by Nux »

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: Trem mapping competition 2011
« Reply #41 on: May 18, 2011, 11:24:48 am »
Yea defenitly menace for judge#1

Quote from: Menace: Map Judge Extraordinaire
I certainly think this map has potential and i could probably come out with a top score here normally, but ZOMG my team sucked! D:
btw, if you jump of the second box in alien base you can build outside the map, lulz.
 
Choosing judges could be rather tricky, maybe it's a job best left up to the devs.
my knees by my face and my ass is being hammered

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Trem mapping competition 2011
« Reply #42 on: May 18, 2011, 03:49:45 pm »
I can judge.  I know the software and how to map, but I'm not good enough at it that competing would be a good idea for me.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Trem mapping competition 2011
« Reply #43 on: May 21, 2011, 02:24:29 am »
Quote from: Menace: Map Judge Extraordinaire
I certainly think this map has potential and i could probably come out with a top score here normally, but ZOMG my team sucked! D:
btw, if you jump of the second box in alien base you can build outside the map, lulz.
 

Which map did I say that on? ._. I can't recall that one...

But seriously, I'd be completely serious if I judge. I've been around longer than 90% of the other current players, have seen more maps than them, and will not be biased towards any map or mapper. I personally have never been in a mapping competition, but my brother was, and I learned about mapping competitions (in general) from the Tremcentral Mapping Competition he was in.

I realize that it's unlikely that I'll get chosen, but I just think that the chosen people should have played basically all the good maps ever, been around a while, be good at spotting the void (very useful skill) and other various things that should be fixed, should be a good judge of playability, and should not be biased.



Oh, and don't be a jerk Tremulant :3 I know I can be a jerk in-game, but this isn't in-game. I am rarely, if ever, a jerk on the forums.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: Trem mapping competition 2011
« Reply #44 on: May 21, 2011, 03:20:11 am »
I just think that the chosen people should have played basically all the good maps ever
All the good maps ever? Surely we need a map competition to decide which existing maps qualify as the good maps before we can even appoint judges, then.
my knees by my face and my ass is being hammered

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Trem mapping competition 2011
« Reply #45 on: May 21, 2011, 05:54:29 pm »
I just think that the chosen people should have played basically all the good maps ever
All the good maps ever? Surely we need a map competition to decide which existing maps qualify as the good maps before we can even appoint judges, then.
Good maps = maps that have been on US1/EU1 for a while now (many months), and a few others. Such as Ethereal. *coughcough*

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Trem mapping competition 2011
« Reply #46 on: May 21, 2011, 09:00:22 pm »
I just think that the chosen people should have played basically all the good maps ever
All the good maps ever? Surely we need a map competition to decide which existing maps qualify as the good maps before we can even appoint judges, then.
Good maps = maps that have been on US1/EU1 for a while now (many months), and a few others. Such as Ethereal. *coughcough*
Alright, so you have succesfully backed up his point by saying that there are "a few others" that would need to be screened by a bunch of reliable people before they got the rating of "good maps". I think that, in the interests of fairness, all maps that in your tiny opinion (any one person's opinon is tiny) qualify as good maps would have to be screened as well (even the default maps), just in case a shitty one sneaks through.
U R A Q T

nubcake

  • Posts: 529
  • Turrets: +49/-85
Re: Trem mapping competition 2011
« Reply #47 on: May 22, 2011, 02:01:11 am »
Before worrying about judges why don't you worry about getting some decent mappers for the competition...

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Trem mapping competition 2011
« Reply #48 on: May 22, 2011, 03:41:32 am »
I just think that the chosen people should have played basically all the good maps ever
All the good maps ever? Surely we need a map competition to decide which existing maps qualify as the good maps before we can even appoint judges, then.
Good maps = maps that have been on US1/EU1 for a while now (many months), and a few others. Such as Ethereal. *coughcough*
Alright, so you have succesfully backed up his point by saying that there are "a few others" that would need to be screened by a bunch of reliable people before they got the rating of "good maps". I think that, in the interests of fairness, all maps that in your tiny opinion (any one person's opinon is tiny) qualify as good maps would have to be screened as well (even the default maps), just in case a shitty one sneaks through.
Yeah yeah I know, my point is, there are some maps that are obviously and definitely bad. Such as Uncreation. And 90% of the atcs clones.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Trem mapping competition 2011
« Reply #49 on: May 22, 2011, 10:36:10 am »
Yeah yeah I know, my point is, there are some maps that are obviously and definitely bad. Such as Uncreation.
I hope you don't judge anything from me  :(
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Trem mapping competition 2011
« Reply #50 on: May 22, 2011, 10:32:08 pm »
Ok is this mapping competition still a go??

F1 , F2,  :granger:


Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Trem mapping competition 2011
« Reply #51 on: May 23, 2011, 09:38:02 pm »
Ok is this mapping competition still a go??

F1 , F2,  :granger:

I think the real question is: what mappers are actually interested?
I see FirstInAction, StalKermit and your_face, but it would be nice
to have a few more.

If there's a definite yes from a number of people then we have a go.
What about august 1 for finals? Or rather a bit later?
« Last Edit: May 23, 2011, 09:40:34 pm by Ingar »

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Trem mapping competition 2011
« Reply #52 on: May 23, 2011, 09:39:13 pm »
I probably will.

EDIT: Is there gonna be an approx size we're aiming for?
ATCS size, Transit size, Niveus size?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Ingar

  • Tremulous Developers
  • *
  • Posts: 554
  • Turrets: +302/-7
    • Ingar's projects on the Web
Re: Trem mapping competition 2011
« Reply #53 on: May 23, 2011, 10:06:52 pm »
I probably will.

EDIT: Is there gonna be an approx size we're aiming for?
ATCS size, Transit size, Niveus size?

Time will probably be the limiting factor: I'd aim for something tremor-sized.

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Trem mapping competition 2011
« Reply #54 on: May 23, 2011, 11:17:01 pm »
I'd be up for it if it starts July. June im too busy.

As for size, just aim for what you can realistically finish in the time given.


Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: Trem mapping competition 2011
« Reply #55 on: May 24, 2011, 01:15:41 am »
my point is, there are some maps that are obviously and definitely bad. Such as Uncreation.
I quite like a round of uncreation from time to time, it's far more fun than many of the custom maps floating around US1. Of course this admission immediately disqualifies me as a judge, but then i have absolutely zero interest, not to mention no mapping experience, so that's a non-issue.
my knees by my face and my ass is being hammered

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Trem mapping competition 2011
« Reply #56 on: May 24, 2011, 03:33:17 am »
I'd be up for it if it starts July. June im too busy.

Can start it June and let it end August 1st or something like that. If we had time like that, I would enter.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Trem mapping competition 2011
« Reply #57 on: May 24, 2011, 03:58:00 am »
Ingar to be sure of people joining.  Just make another thread....

People who want to join and people who want to be judges

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Trem mapping competition 2011
« Reply #58 on: May 24, 2011, 11:36:02 am »
If this means people are going to be producing new maps then I'll certainly give it a try. I've never made a map before but I'm not going to let that stop me!

Xedoh

  • Posts: 84
  • Turrets: +4/-1
Re: Trem mapping competition 2011
« Reply #59 on: May 24, 2011, 06:05:34 pm »
Ingar to be sure of people joining.  Just make another thread....
Yeah, I think a sign-up thread would make sense. As for me, you can count me in.
Wisdom starts where knowledge ends.