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Rifle firing speeds

Started by ULTRA Random ViruS, June 12, 2011, 04:08:24 AM

ULTRA Random ViruS

I noticed a big change in gpp about firing speeds. The healing rate of medkits, medistats, aliens, firing speeds etc. has all been adjusted to ur fps rate. In windows, i had a steady fps rate of about 30-60, and my healing rate on a medistat was about 2/3s of the normal speed in 1.1. But i didn't care about that because i usually not kill from the medistat anyways.

I used to play trem gpp on a windows, which fired the fifle just a little bit faster than a lasgun, about 6 and a half bullets per second. It was REALLY easy to gun down dretches with that. Not i have a mac, i installed gpp n it and the rifle returned to the normal firing speeds of 1.1.
Also, the chaingun was easy to shoot with with 6 and a half bullets per second (it was the same, low fps but oh well)
but then i realised why it was easy to kill: the bullet damage raised from 6 to 12. No wonder why it is soo overpowered.

I was thinking of making the chaingun not adjust to ur fps, and fire 12 bullets a second instead of 10/11 or whatever and make the damage 9 and same goes for turrets. You really haven't sped up the rets, but instead change the damage from 4 to 12.

If this is possible without changing the server default fps rate from 20 to 30 or something, can we do this?

Also, i was hoping an option in the main menu to have a 'toggle' on about firing speeds adjusting to clients and the server.
_________________
Another toggle is to give back the old marauder maneuverings. It kinda annoys me because i can't go fast in bendy hallways, because the air velocity stays the same wereas the 1.1 marauder depends on the walls and its current velocity to increase speed.


Kasofa

I don't think that the firing rate is effected by your framerate. The sound might, if you are using EVERYTHING to show the 3D objects and overexerting your CPU.

-K

F50

Its ultrarandomvirus we're talking about here, seriously.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


David

If the servers FPS is less than 20 then AFAIK that can cause issues, but in that case you'd have bigger problems.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Tremulant

I believe a what is this i don't even is in order.
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

vcxzet

whatever since they have made radical gameplay changes, they can call it tremulous 2.0.
that should avoid confusions

Menace13

I'm pretty damn sure that chaingun only does 6 damage per hit... And MGturrets do 4...or was it 8? Nah I think it's 4.

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Dracone

This guy's just spewing bullshit really. The one thing this reminds me of is the supposed "turrets shoot slower at the lower playerlist slot numbers" thing.

This is just a terribad player thinking he knows what's going on though. Chaingun does 6 per shot, turrets do 8.
Quote from: St. AngerTip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyykIt's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

RAKninja-Decepticon

ultra random virus, you have no clue how q3 works, do you?
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
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F50

Quote from: Dracone on June 12, 2011, 06:59:31 PM
This guy's just spewing bullshit really. The one thing this reminds me of is the supposed "turrets shoot slower at the lower playerlist slot numbers" thing.

This is just a terribad player thinking he knows what's going on though.

I don't think he even pretends to know what is going on. I think he's just posting to spam shit.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


CorSair

Quote from: F50 on June 12, 2011, 09:46:38 PM
Quote from: Dracone on June 12, 2011, 06:59:31 PM
This guy's just spewing bullshit really. The one thing this reminds me of is the supposed "turrets shoot slower at the lower playerlist slot numbers" thing.

This is just a terribad player thinking he knows what's going on though.

I don't think he even pretends to know what is going on. I think he's just posting to spam shit.

I think I got real diagnosis of his problem.

Qrntz

Quote from: CorSair on June 17, 2011, 09:00:20 PM
I think I got real diagnosis of his problem.
I am sorry, colleague, but I seem to disagree on the diagnosis.

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

CorSair

Heh.
This can discussed with few bottles of fine vodka.

- off from offtopic -

If anyone doesn't have something revolutionary to write in this topic, can we lock this, yes?


Plague Bringer

Quote from: CorSair on June 17, 2011, 09:16:04 PM
Heh.
This can discussed with few bottles of fine vodka.

- off from offtopic -

If anyone doesn't have something revolutionary to write in this topic, can we lock this, yes?


"No te preocupes, estoy aquĆ­!"
U R A Q T

wolfbr

reduce fire interval and increase the damage would be useful for ammunition to be more durable(I think), good for slow systems, and for humans.
small change please, because i hate wolfet's fire interval in autos(high fire interval)

Haraldx

I once read a topic about another game made on Quake 3 engine.
Quote from: $cratchHey all,
I was changing some settings in my cfg and found a very interesting thing.
I always use fullscreen resolution (1280x720), I was trying to improve my fps than I changed my resolution to 1024x768 ( It seems to be in widescreen in my monitor)  for my surprise the game becamed a lot more faster like:
Enemy Bodies with no Delay ( I'm high pinger )
Faster Aim
Faster Shooting ( No Scripts )
Faster Texture Loadings and Reading.
----
I don't know if this happen only because i'm in high ping and with fixed 80 fps but it possible to me to do 3 killing rows of 4 and a stats of 22/9 in heros today.
Quote from: BaalThere is a known, uh, condition for Quake3 engine, if you're fps is consistent enough, the game runs 'smoother.'  Definitely noticeable when you can run 125 fps vs 60.  Dropping the resolution can give you fps boosts if your machine is a little older.

I can aprove this. I was playing with my brother one day, and he had rather faster computer, basically, he was just sprayin' bullets, while my rifle was almost equal to a frickin' musket on my old computer. It's a rather big issue with Id Tech 3.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

RAKninja-Decepticon

Quote from: Haraldx on June 19, 2011, 10:20:54 PM
I once read a topic about another game made on Quake 3 engine.
Quote from: $cratchHey all,
I was changing some settings in my cfg and found a very interesting thing.
I always use fullscreen resolution (1280x720), I was trying to improve my fps than I changed my resolution to 1024x768 ( It seems to be in widescreen in my monitor)  for my surprise the game becamed a lot more faster like:
Enemy Bodies with no Delay ( I'm high pinger )
Faster Aim
Faster Shooting ( No Scripts )
Faster Texture Loadings and Reading.
----
I don't know if this happen only because i'm in high ping and with fixed 80 fps but it possible to me to do 3 killing rows of 4 and a stats of 22/9 in heros today.
Quote from: BaalThere is a known, uh, condition for Quake3 engine, if you're fps is consistent enough, the game runs 'smoother.'  Definitely noticeable when you can run 125 fps vs 60.  Dropping the resolution can give you fps boosts if your machine is a little older.

I can aprove this. I was playing with my brother one day, and he had rather faster computer, basically, he was just sprayin' bullets, while my rifle was almost equal to a frickin' musket on my old computer. It's a rather big issue with Id Tech 3.

uh, this is not exclusive to q3.  drawing more pixels (running a higher resolution) is more system intensive than running a smaller one.  granted, some programs are CPU rather than GPU intensive, and wont benefit much from lowering resolution.  but with about anything 3d, you get better FPS the lower your resolution.

now in q3, i believe the rule is running your client lower than the server's FPS will result in lag issues.  i forget the technicalities of it, to be truethfull, but i do remember that you'll want the smoothest, most consistent framerate for best ingame performance.
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

Plague Bringer

You can't trickjump as well with low FPS. That's all I know.
U R A Q T

Qrntz

Quote from: RAKninja-Decepticon on June 20, 2011, 03:12:45 PM
now in q3, i believe the rule is running your client lower than the server's FPS will result in lag issues.  i forget the technicalities of it, to be truethfull, but i do remember that you'll want the smoothest, most consistent framerate for best ingame performance.
I confirm this. 8fps results in 344ms ping response from the EU server while the same connection at 90fps on another machine is perfectly okay with 68ms.

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

Menace13

Quote from: Haraldx on June 19, 2011, 10:20:54 PM
I was playing with my brother one day, and ... he was just sprayin' ... It's ... rather big ...

Did nobody else see this?

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Qrntz

Quote from: Menace13 on June 22, 2011, 11:47:22 AM
Quote from: Haraldx on June 19, 2011, 10:20:54 PM
I was playing with my brother one day, and ... he was just sprayin' ... It's ... rather big ...
Did nobody else see this?
Is it a season of raped context signatures, lol.

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

ULTRA Random ViruS

I got a new computer and the firing speeds are fixed. But, it is harder to hit a dretch with a rifle.

RAKninja-Decepticon

Quote from: ULTRA Random ViruS on June 28, 2011, 06:05:29 AM
I got a new computer and the firing speeds are fixed. But, it is harder to hit a dretch with a rifle.
welcome to the world of not abusing unlagged.
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

ULTRA Random ViruS

Quote from: RAKninja-Decepticon on June 28, 2011, 09:18:44 PM
Quote from: ULTRA Random ViruS on June 28, 2011, 06:05:29 AM
I got a new computer and the firing speeds are fixed. But, it is harder to hit a dretch with a rifle.
welcome to the world of not abusing unlagged.
But on the other hand, it doesn't take 20 seconds to kill one stationary dragoon. (150 dmg per clip, reload time 3 secs, and fires about 8.5 bullets per second on standard 1.1)

RAKninja-Decepticon

Quote from: ULTRA Random ViruS on June 29, 2011, 02:07:42 PM
Quote from: RAKninja-Decepticon on June 28, 2011, 09:18:44 PM
Quote from: ULTRA Random ViruS on June 28, 2011, 06:05:29 AM
I got a new computer and the firing speeds are fixed. But, it is harder to hit a dretch with a rifle.
welcome to the world of not abusing unlagged.
But on the other hand, it doesn't take 20 seconds to kill one stationary dragoon. (150 dmg per clip, reload time 3 secs, and fires about 8.5 bullets per second on standard 1.1)
on the other other hand, moving goons will get chomps on you from 20 feet away, if their ping is greater than say, 150.
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

Qrntz

Quote from: RAKninja-Decepticon on June 29, 2011, 08:38:07 PM
on the other other hand, moving goons will get chomps on you from 20 feet away, if their ping is greater than say, 150.
Wrong. I have a pretty hard time hitting people's heads with my ping to US1 in the 150-170 range (unless I'm a dretch).

Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

RAKninja-Decepticon

it only works if you can aim...
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

Qrntz


Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating