I noticed a big change in gpp about firing speeds. The healing rate of medkits, medistats, aliens, firing speeds etc. has all been adjusted to ur fps rate. In windows, i had a steady fps rate of about 30-60, and my healing rate on a medistat was about 2/3s of the normal speed in 1.1. But i didn't care about that because i usually not kill from the medistat anyways.
I used to play trem gpp on a windows, which fired the fifle just a little bit faster than a lasgun, about 6 and a half bullets per second. It was REALLY easy to gun down dretches with that. Not i have a mac, i installed gpp n it and the rifle returned to the normal firing speeds of 1.1.
Also, the chaingun was easy to shoot with with 6 and a half bullets per second (it was the same, low fps but oh well)
but then i realised why it was easy to kill: the bullet damage raised from 6 to 12. No wonder why it is soo overpowered.
I was thinking of making the chaingun not adjust to ur fps, and fire 12 bullets a second instead of 10/11 or whatever and make the damage 9 and same goes for turrets. You really haven't sped up the rets, but instead change the damage from 4 to 12.
If this is possible without changing the server default fps rate from 20 to 30 or something, can we do this?
Also, i was hoping an option in the main menu to have a 'toggle' on about firing speeds adjusting to clients and the server.
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Another toggle is to give back the old marauder maneuverings. It kinda annoys me because i can't go fast in bendy hallways, because the air velocity stays the same wereas the 1.1 marauder depends on the walls and its current velocity to increase speed.