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Position of Models

Started by Shogan, June 16, 2011, 11:34:02 PM

Shogan

Where would the position of models be located in the source code? My rifle model is too far out left.

Thanks,
Shogan

vcxzet

weapons are attached to tags
you should position the tag(dunno the name it is tag_something IIRC) to the handle

Shogan

Do you know what file its located in?

vcxzet

what are you trying to do?
did you make a new weapon model?
or
are you trying to reposition an existing model?

Shogan

#4
Quote from: vcxzet on June 17, 2011, 12:09:33 AM
what are you trying to do?
did you make a new weapon model?
or
are you trying to reposition an existing model?


I'm  making a new weapon model and replacing an existing model (rifle). http://img64.imageshack.us/img64/1029/trem20110616191417.png

Haraldx

[offtopic]Is that SCAR-H? Nice model you got there.[/offtopic]
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

Shogan

Quote from: Haraldx on June 17, 2011, 11:19:42 AM
[offtopic]Is that SCAR-H? Nice model you got there.[/offtopic]

Wasn't intending on it to be a SCAR-H but if you want you can call it one. *WITH HOLOGRAPHIC SCOPE* I had to recompile the Tremulous Client to get it to work.

David

Move the model relative to it's origin?

And if you had to recompile your client, it's not going to work for anyone else.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Shogan

#8
Thanks, with what you said in Blender I changed to edit mode and moved it a reasonable distance from the center point and got it working. Thank You for all your help. I'll release a S.S. soon.

Shogan

#9
Sorry for bump. I'm stuck, I have multiple models and I want them to be drawn at the same time. What would I add into the cfg to draw multiple models?

F50

#10
Quote from: David on June 17, 2011, 03:55:27 PM
And if you had to recompile your client, it's not going to work for anyone else.

That can be solved fairly easily I think.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


ULTRA Random ViruS

The picture doesn't look too bad that way...
_____________________________________________

Just becacuse it is related, i was thinking Tremulous should have a 1.5x zoom on most weapons including rifle, where the first person view changes slightly so you actually view through the scope?

swamp-cecil

Quote from: ULTRA Random ViruS on July 03, 2011, 05:18:33 PM
Just becacuse it is related, i was thinking Tremulous should have a 1.5x zoom on most weapons including rifle, where the first person view changes slightly so you actually view through the scope?

Sone servers have zoom like the KoRx Mdriver and most weapons in the zombie mod.
Since the rifle and other guns don't have a secondary attack, it may seem cool to add an ADS for rifle, lasgun and such.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.