Author Topic: Tremulous on the Mac App Store  (Read 7521 times)

Relish

  • Posts: 34
  • Turrets: +1/-6
Tremulous on the Mac App Store
« on: June 22, 2011, 12:33:04 am »
Why haven't we done this yet?  It wouldn't be the first open-source app on Apple's app stores, and I think it would do wonders for the user base and donations.  Are there plans for this?  I know it will take some work to work with Apple's drm (required), but really it involves little coding since Apple has gotten into the habit of doing everything for you when it comes to programming?

So yes?

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Tremulous on the Mac App Store
« Reply #1 on: June 22, 2011, 12:46:52 am »
I take it you haven't tried playing any 3D games on an iPhone.

ok, can you give me the tool thingy app that can code?

Relish

  • Posts: 34
  • Turrets: +1/-6
Re: Tremulous on the Mac App Store
« Reply #2 on: June 22, 2011, 01:04:15 am »
I take it you haven't tried playing any 3D games on an iPhone.

Please read the title.  "MAAACC App Store"
« Last Edit: June 24, 2011, 12:32:34 am by Relish »

Cadynum

  • Posts: 222
  • Turrets: +29/-13
Re: Tremulous on the Mac App Store
« Reply #3 on: June 22, 2011, 01:20:40 am »
Why haven't we done this yet?  It wouldn't be the first open-source app on Apple's app stores, and I think it would do wonders for the user base and donations.  Are there plans for this?  I know it will take some work to work with Apple's drm (required), but really it involves little coding since Apple has gotten into the habit of doing everything for you when it comes to programming?
So yes?

Not that it would be shocking, but does apple really require you to use DRM on your free, open source products if you want to be in their application store?

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Tremulous on the Mac App Store
« Reply #4 on: June 22, 2011, 01:30:03 am »
Well, excuse me. I assumed you meant the iOS store (aka the "app store") because the other app store specifically has licensing clauses incompatible with the GPL. In layman's terms, GPLed programs, like Tremulous, are banned from the Mac App Store.
No need to flip out.

ok, can you give me the tool thingy app that can code?

Relish

  • Posts: 34
  • Turrets: +1/-6
Re: Tremulous on the Mac App Store
« Reply #5 on: June 24, 2011, 12:24:30 am »
Well, excuse me. I assumed you meant the iOS store (aka the "app store") because the other app store specifically has licensing clauses incompatible with the GPL. In layman's terms, GPLed programs, like Tremulous, are banned from the Mac App Store.
No need to flip out.

Hello, I am __INSERT_NAME_HERE__ and I hereby establish this fork of Tremulous.  For this grand opening I have modifies ONE, count 'em ONE, line of code.

I'm sure Apple likes BSD license, which I understand is similar to the GPL except you don't have to share your changes.  If trem wanted to be on the app store that bad, it could probably change to bsd or create a fork with a license that Apple likes.  In that link, it says that it would need permission from the contributers, so we would need permission from whoever dev'd quake, zlib, etc, which is possible.  (Actually we could do without zlib cus its part of the os.)

There are apps in the app store that contain GPL'd code.

Quote
author=Cadynum]not that it would be shocking, but does apple really require you to use DRM on your free, open source products if you want to be in their application store?

If I remember the quide correctly it can be 10 lines of code or something like that, no biggie.
« Last Edit: June 24, 2011, 12:31:30 am by Relish »

Relish

  • Posts: 34
  • Turrets: +1/-6
Re: Tremulous on the Mac App Store
« Reply #6 on: June 24, 2011, 12:44:47 am »
Oops, I read most of the conversation and Trem on the App Store would REQUIRE a relicensing.  Or at least the option of GPL or another license.  Still, it's not impossible to get Trem out there.

Eh, sry for double post too.

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: Tremulous on the Mac App Store
« Reply #7 on: June 24, 2011, 01:41:17 am »
Relish, GTFO, seriously.

Hello, I am __INSERT_NAME_HERE__ and I hereby establish this fork of Tremulous.  For this grand opening I have modifies ONE, count 'em ONE, line of code.

I'm sure Apple likes BSD license, which I understand is similar to the GPL except you don't have to share your changes.  If trem wanted to be on the app store that bad, it could probably change to bsd or create a fork with a license that Apple likes.  In that link, it says that it would need permission from the contributers, so we would need permission from whoever dev'd quake, zlib, etc, which is possible.
Trem doesn't want to be on the app store and apple don't want it there, so who cares?
my knees by my face and my ass is being hammered

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Tremulous on the Mac App Store
« Reply #8 on: June 24, 2011, 02:30:51 am »
Oops, I read most of the conversation

ok, can you give me the tool thingy app that can code?

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Tremulous on the Mac App Store
« Reply #9 on: June 24, 2011, 09:37:14 am »
Just by the way, zlib has it's very own (but very liberal) license. And it's free as in free software. If someone were to change Trem's licensing, it would also be an option IMO. And the MIT one seems interesting too.
But screw that, nobody's going for attention from Apple. At least not until Thursday.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: Tremulous on the Mac App Store
« Reply #10 on: June 24, 2011, 10:20:45 am »
Just by the way, zlib has it's very own (but very liberal) license. And it's free as in free software. If +all the contributors were to change Trem's licensing +and convince ID to do the same, or pay them for a commercial license for Q3, it would also be an option IMO.
seems more like it.
my knees by my face and my ass is being hammered

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Tremulous on the Mac App Store
« Reply #11 on: June 24, 2011, 12:31:54 pm »
Paying ID wouldn't work, that'd get you a commercial licence which is very incompatible with anything open.

Just a few days ago carmack said it's never going to change: http://twitter.com/#!/ID_AA_Carmack/status/83181819159265281
« Last Edit: June 24, 2011, 02:20:05 pm by David »
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

vcxzet

  • Posts: 467
  • Turrets: +21/-13
Re: Tremulous on the Mac App Store
« Reply #12 on: June 24, 2011, 02:01:04 pm »
funny thing is it is vermeulen the guy who killed nexuiz for money.
probably he is planning to sell nexuiz and keep the source code closed(that is why he is asking for a more permissive license). who knows...

carmack was generous enough to release idtech 3 under GPL. there is no reason to ask for more

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Tremulous on the Mac App Store
« Reply #13 on: June 24, 2011, 04:44:05 pm »
Just by the way, zlib has it's very own (but very liberal) license. And it's free as in free software. If +all the contributors were to change Trem's licensing +and convince ID to do the same, or pay them for a commercial license for Q3, it would also be an option IMO.
seems more like it.
Well, didn't I already say 'screw that'? ;)

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating