First of all, I want you to drop the comparisons with other games (Q3). Tremulous is not Q3, and it is not even similar to Q3 (unless you consider having teams and guns a similarity). You cannot tell me that X in Y game is imbalanced, therefore X in inherently imbalanced in games A, B, and Z, too. It simply does not work that way.
There are plenty of things in this situation that have resulted in alien team losing, and the category that they fall under is not "imbalance", it's "human error". AKA fucking up AKA outclassed AKA outgunned AKA not good enough AKAnotu. If "that human" has killed every single one of your teammates, your teammates fucked up. By the time they get an MD you should have a mara or a goon. If you didn't, it's because you sucked. Not because rifle vs dretch is imba. The same goes for humans. If you don't have shotguns by goon, you sucked. No, it's not about oneshotting, it's about killing potential. You'll find that the MD's is minimal, and the goon's is high. Yes, it is unfortunate when you are the player meant to carry your team, but your teammates contribute too much to helping the enemy so you get into a situation where you get outgunned, but that is not "imbalance". That is "your team sucks". Quit trying to blame shitty playing on imbalance.
I have been one shotted by a goon more than an MD or shotty. Also, stop bitching about 2 shot basis or one second of fire if you argument is supposedly about one shot imbalance. Either bitch about one shot imbalance or bitch about high damage output weapons, but not both. You're confusing your arguments and weakening them. "Oh, oneshots are imba, and the evidence I'm going to use for this is 2shot basis." That's bullshit.
No, I'm not forgetting that humans have range. Are you forgetting that, when playing aliens, the goal is to stay out of sight until you can bite them?
Also, you're assuming that "different" is inherently bad. Yes, humans and aliens have different hitboxes. Yes, that could lend itself to imbalance. Does it? No. Much of your argument is based on playing classes poorly. Dretches should not rush down halls at anything. Basilisks should not be seen. The marauder is the first pure offense class after the dretch, and even then it's more powerful as a base race weapon. Goons are an extremely potent oneshot weapon. I'd say they're more effective than the MD, because as you've said the MD can oneshot only one class (weapon), whereas the goon has the potential to one shot any weapon the human has.
If you join an in-progress game, you're at a disadvantage. That's what i said. If you join an in-progress game, you can't expect balance to be had. You're outgunned. Also, if you suck, you can't expect balance to be had. You're outskilled.
To end: you're aware that certain tactical decisions (pushing up a hall as opposed to an open space) lend themselves to certain teams, right? And that certain tactical decisions are better than others? That an MD will have a hay day in arachnid halls but not in the tighter areas? That not every situation is good for every weapon or alien? If you play your alien or weapon right, you'll learn that just because the human has the potential to one-shot doesn't mean he will. The MD can oneshot only one alien, and the luci can oneshot only when given time. You're bitching about two weapons being OP because A) you confront them in situations that aren't favorable to you, or B) your opponent is lucky and kills you in a situation that should be favorable to you. Both of those things happen in every game (and real life). They are facts that you need to get used to. Learn the game, and play to the strengths of your class - oneshots won't matter.
fist statement is laughable. you DO realise that the humans are basically just reskinned q3 weapons for the most part..... right? you do see that little console message now in again telling you you might have "built
ioquake3 with a buggy compiler"... right? how is trem different than vanilla q3? you have to charge the rocket launcher. the plasma rifle does not have splash. you can only zoom with the railgun. you have to reload most things. you get a flamethrower instead of a grenade launcher. buildables. armor does not decrease. aliens have a wide range of HP.... but no armor. wallwalk. location based damage. oh, a dodge button. i think that's about it. the weapons are for the most part the same.
but let's not get any further distracted from the issue of my main post, one hit kills. brings me to your second textblock. perhaps you've never played a game where most of the human team camps. perhaps you do not know how many maps have a hallway too long for "human sense" to work, but definitely not too long for bullets. never ever turned a corner into instant death. and i do mean instant. as for goons, isnt buying a good roughly equal to buying a chaingun and larmor? so would it not expect goon to have more "killing potential" than a MD, which should be equal to mara, right?
i was throwing those numbers as a reference. i think 2 shot kills on basi is good. how it should be for dretch. i wouldent mind those 2-shots getting bumped up to three for adv though. you are confusing my argument, as you keep flying further and further afield of the subject.
so what is it? dretches should never run down the hallway, or dretches are "the first attack class, then mara"? how do i accomplish my "goal of not being seen" when the humans are s2+ and all have radar that's actually a little better than mine? on a side note, you severely underestimate friend basi. basi can be a terror prior to s3, and even against a goodly number of s2 gear configs.
funny you should bring up arachnid. that's a well designed map, in that everywhere has about three ways in and out, if not more. much easier to flank campers than say, at the elbow bend to the alien's front at karath, or the long hall at nievius. or all of drift. yea, i mangled the map names.
different is not bad.... if they are comparable. basically, i'm looking for the same end result with the same expenditure of credits and evos. this is why i think tyrant vs lucisuit is balanced. luci can kill crowds of clustered dretches, tyrant can kill crowds of clustered nakeds. bsuit can take a couple direct hits from a tyrant, tyrant can take a couple of direct hits from a luci.
and your big long post had next to nothing to do with why you think oneshots are a vital gameplay element that should be preserved. again, for a third time, i say that they are bad game design and unfun. perhaps it works in other engines, but not q3. they separated the instagib servers into a different gametype for a reason.
nux - i'll save space and only respond to what is relevant, without quotes.
tell me, how would you have handled what was happening that morning in nivius, where you were camping our eggs (and was most of the way there to do it by the time i even loaded ingame)> i'd be interested to know, especially as i, sadly, was the best player on the alien team. spawning as a dretch only to instantly be MD'ed is no fun, and there is no way around it that i could see from our time together there. my teammates did nothing but feed harder than me, i at least could get to cover once in a while.
about dretch and bsuit. the dretch can harrass, but i doubt he'll make the kill. more than likely the suit will pop medkit and run back to base. irritating, i suppose. less so than waiting in a spawn queue and providing free creds.
the aliens cannot "gang up" in a manner similar to the SG-MD team i described. as SG and MD are two of the 1HKO weapons i'm complaining about, you'd need two goons or two tyrants. in general practice, big aliens like that make teamkills trying to do such a "gang up" this is also why friend basi gets teamkilled so much. yes humans can teamkill each other, it is easier, for me mind you, to miss my partner when he is across the room from me, and not colliding with me in my face rushing to get the kill.
short bursts of movement are all that count. steady speeds are easy to aim at. a short burst of speed can also put you outside of the range of something with a lower but more consistent max speed... and a melee only restriction. health and stamina are rarely an issue.
kill the egg anyway, man.take the death to give the illusion of a chance... it's more fun for the other side that way, especially when you have the entire team dead to rights, single handledly. i get the idea - you aim like a machine with the mass driver. noo need to rub my face all into it =D
meisseli, i do believe the point was in the half of the post you didnt read, specifically the quote i quoted to you. i dont particularly like ANY oneshots, not even the few possible with the alien team. i am more ok with tyrant and direct luci hits oneshotting fresh spawns. i think luci splash needs to be toned down some, and have its area match it's visible effect. what i consider even more unbalanced than oneshots in general is that humans can buy larmor and a helmet and be immune to them, while aliens must evolve into a tyrant for the same protection. and this is discounting all of the weapons that kill in less than a second, but more than one shot. that is the short version of the thread with all the proprietary, confusing, bullshit cut out. got that? RAK does not like oneshots. period.