Author Topic: doom 3 source code  (Read 5286 times)

vcxzet

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doom 3 source code
« on: August 06, 2011, 07:37:27 pm »

CorSair

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Re: doom 3 source code
« Reply #1 on: August 06, 2011, 08:57:51 pm »
idtech 4 = Tremulous 2? just myth...

Kingnickolas

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Re: doom 3 source code
« Reply #2 on: August 09, 2011, 09:37:24 am »
That would be cool.

Tremulant

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Re: doom 3 source code
« Reply #3 on: August 09, 2011, 11:08:56 am »
But probably not under GPL this time?
any particular reason?
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gimhael

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Re: doom 3 source code
« Reply #4 on: August 09, 2011, 12:50:08 pm »
Just because the source code is GPLed, that doesn't mean that you can actually use it:

http://ve3d.ign.com/articles/news/46042/Potential-Issues-For-DOOM-3-Engine-Release-Under-GPL

Jazz

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Re: doom 3 source code
« Reply #5 on: August 10, 2011, 10:19:08 am »
If id won't present an alternative algorithm they've mentioned, I guess it's still possible to cut out shadow volume rendering. Though it will make engine look extremely dated and I'm not sure if there are any significant advantages over modern ioquake3 engine left, probably just physics.

RAKninja-Decepticon

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Re: doom 3 source code
« Reply #6 on: August 10, 2011, 06:58:58 pm »
If id won't present an alternative algorithm they've mentioned, I guess it's still possible to cut out shadow volume rendering. Though it will make engine look extremely dated and I'm not sure if there are any significant advantages over modern ioquake3 engine left, probably just physics.

aside from lighting and texturing, i somewhat dislike the doom3 engine.its physics seem too "heavy".  i much prefer q3, it does not feel as "slow" and "heavy".

i think there's still quite a bit of room for improvement in q3.  i mean, look at what darkplaces, for example, did with q1.  or what was done to q2 with projects like q2xp.
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Spiney

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Re: doom 3 source code
« Reply #7 on: September 12, 2011, 10:34:17 pm »
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« Last Edit: September 22, 2013, 01:39:39 pm by Spiney »

Aelita

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Re: doom 3 source code
« Reply #8 on: September 18, 2011, 12:06:36 pm »
aside from lighting and texturing, i somewhat dislike the doom3 engine.its physics seem too "heavy".  i much prefer q3, it does not feel as "slow" and "heavy".

I've noticed this in a lot of modern games, maybe it's just the current trend. :p

RAKninja-Decepticon

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Re: doom 3 source code
« Reply #9 on: September 18, 2011, 09:48:34 pm »
aside from lighting and texturing, i somewhat dislike the doom3 engine.its physics seem too "heavy".  i much prefer q3, it does not feel as "slow" and "heavy".

I've noticed this in a lot of modern games, maybe it's just the current trend. :p

now, if default d3 physics can be applied to humans while aliens preserve q3 physics, that would be damn peachy.
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