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Multiple 1.2 Server issues.

Started by Razzle4Real, August 14, 2011, 04:27:27 PM

Razzle4Real

I am running my own server called Bloodred Trem and have had the following problems.

1.) At 1:30 nodes are automatically destroyed. I thought it was "Super Sudden death" or something like that but eggs were still there. Is there a .cfg setting I need to modify?

2.) I don't know what the default values for stage thresholds are in 1.2. I'd like to know what the thresholds are on U.S Server.

3.) The BP value I enter in the server.cg ends up different from that in the actual server. If someone could tell me what U.S server's settings are I'd be very grateful.

Thank you in advance for help!  ;D

Asvarox

IDK about the first, but as for 2) and 3), you can get those by going to the server browser and clicking "Server Info" while US1 server is selected, or by actually connecting to the server and typing in the console /serverinfo or/and /serverstatus.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Tremulant

Quote from: Razzle4Real on August 14, 2011, 04:27:27 PM
1.) At 1:30 nodes are automatically destroyed. I thought it was "Super Sudden death" or something like that but eggs were still there. Is there a .cfg setting I need to modify?
Do you have a reactor?
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

Undeference

Unpowered telenodes explode after a while
If you enter a cvar on the server console, it will tell you the default value (US1/EU1 should be using defaults):
g_humanStage2Threshold = 6000, g_humanStage3Threshold = 12000, g_alienStage2Threshold = 12000, g_alienStage3Threshold = 24000
g_alienBuildPoints = 150, g_humanBuildPoints = 100, g_humanRepeaterBuildPoints = 20
(Those are not in serverinfo)
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

Razzle4Real

THanks everyone! But I haven't modified the locations of RC or rets so I know they have power. I will look into this moer. But I did fix the BP! thanks for the help!