If you actually read, i did say 'at the time i checked' or something similar. It was around 5 pm my time (+8 greenwhich) which is 2 hours past 'tremulous' silent time' (least amount of players on trem at that time, around 3 pm for me)
fps improvements of 1.2.
Yeah, I really enjoyed my constant fps rate of 40, it's a good improvement over 1.1's 90 fps.
Lol. I don't see any differnce except my rifle actually fires one bullet a frame instead of wasting 2 bullets, shoot one bullet, do 5 dmg. (I've tested this, they actually do get wasted. I tested it through connecting two different clients, 1.1 standard and tremfusion to a tremded vanilla. The tremfusion console actually eats up a lot of fps when its open apparently.)*
It made killing dretches much easier on maps like tremor

But for some reason, gpp has more frequent 'fps spiking sessions' whereas 1.1 is more constant, but if the fps spikes, those spikes are massive (up to 3 seconds long every 5 seconds)
Part of it might be longer delays (such as chomping after pouncing and between dretch bites)
I thought dretch bites are the same speed? Just that the damage is nerfed as well as headbites, making it twice as long to kill a human with a protected head... :/
About trem being 'sluggish', for me i have to agree, this shooting thing* is part of the reason. The other reason is the alien's friggin frustrating slow regeneration. But i think it did help get humans out of their base by getting aliens to run back to base for a quick heal, just as humans would for a medistat. I think decent healing speed outside the creep is about the speed which aliens heal in korx v0.3.2 outside creep. I reckon that the bp regen should also be at 1bp/4s rather than 1bp/8 second, its too frustrating, but then korx being 1bp/2 second is too fast...
The game time *should* feel faster because of the default sudden death (disallows rebuilding of all buildables)
There is a new Nexuiz available on Steam that doesn't use the Quake 3 engine anymore though.
Didn't they used to use the cryengine mod anyway? I noticed the physics in that game feels different, it doesn't allow strafe jumping...
Maybe tremulous should do a similar thing... TF2's successful, and lots of my school friends never knew team fortress existed until the second one came to steam as free to play...