Author Topic: How to REVIVE tremulous  (Read 61846 times)

camellia0x

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How to REVIVE tremulous
« on: June 08, 2012, 11:02:10 pm »
I would like to say how I think tremulous can be revived.

95% of the player base is 1.1. This can be fixed.

I suggest two things to encourage migration to 1.2:

1.1 balance mode. The game should play like 1.1, BUT with the GUI, fps, etc. improvements of 1.2.

Get the repos up-to-date; petition the various repositories to update from tremulous 1.1 to 1.2, or to offer a tremulous1.2 package. This is the most important thing to get the player base upgraded.

That's all.

K-otic

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Re: How to REVIVE tremulous
« Reply #1 on: June 09, 2012, 04:40:41 am »
now do it
ok. when the hell did fuckin world war 3 start?
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your face

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Re: How to REVIVE tremulous
« Reply #2 on: June 09, 2012, 05:50:51 am »
with the GUI, fps, etc. improvements of 1.2.
??? ??? ???
spam spam spam, waste waste waste!

ULTRA Random ViruS

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Re: How to REVIVE tremulous
« Reply #3 on: June 09, 2012, 07:10:59 am »
[1]95% of the player base is 1.1. This can be fixed.

[2]I suggest two things to encourage migration to 1.2
[1] I would like to say 'Wrong' but that would be infringement of /dev/humancontroller's quote. There aren't as many 1.1 players as you think that still play currently.
[2]When gpp came out, almost half of 1.1 players vanished about half a year later. Some people thought they went to gpp. Gpp at the time was almost empty, or had little variety, it was pretty much just the two official servers and some other unlimited bullcrap. I think it was amsterdam, not sure. Another thing is after tremz(unvanquished) alpha was 'released', no one knows what happened to the aussie assault community. They pretty much vanished. We used to have lots of games every week, now its pretty much empty every day. So far i've only seen about 5 other people from aussieassault playing tremulous, and thats on american servers. Simply because not enough aussies go to aussie assault.
Another thing is KoRx community tried to get people to gather on the american korx server on particular dates to simply play one game. It pretty much failed.

Migrating more to 1.2 WILL NOT HELP revive tremulous. Thats just simply 'migrating'.
The best horrible solution i can come up with is probably advertising tremulous, but its success rate of getting viewers to play is probably under 0.01%. But i can guarantee it is better than simply migrating people.
_____________________________________________

Tremulous is simply too outdated. Surely more than 90% of gamers know quake was a great game that lots of people liked, but now quake 1-3 is pretty much dead. (from the quake and quake modes masterlist i checked about half a year ago, tremulous suprisingly had the most. Nexuiz [the old one] is empty except for a few unnamed and bots, quake - dead, quake2 is mostly bots, gloom is almost dead, transvection [or something, meaning blood transfer] was empty, 3ish servers only, and the rest were pretty much empty including less than 10 servers.)

RAKninja-Decepticon

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Re: How to REVIVE tremulous
« Reply #4 on: June 09, 2012, 07:39:51 am »
...Nexuiz [the old one] is empty except for a few unnamed and bot...
you do know why that is, right?

look up xenotic instead.

you are dead wrong about q3 being a dead engine.  commercial games still use it to this day.

look at what darkplaces, among other similarly awesome projects, did for q1.  if q1 can be expanded and polished like that, there must be loads of room in q3, and thus trem, for improvements.

shit, people still pay $15 a month for planetside, and that shit was made in either 2003 or 2001.  its even uglier than trem...  but people still play it because there is no other experience like it.  trem is actually fairly close to this descriptor...  there is not much like it.

active development would help to keep any new players we garner.  people just like the feeling of knowing their game is being "improved".
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/dev/humancontroller

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Re: How to REVIVE tremulous
« Reply #5 on: June 09, 2012, 03:51:55 pm »
95% of the player base is 1.1. This can be fixed.
no, it can not. there's nothing to fix. (it can be changed, however.)
1.1 balance mode. The game should play like 1.1, BUT with the GUI, fps, etc. improvements of 1.2.
this follows with a requirement to port all modded game modules and HUDs, which is for all servers with attraction, and many users. there will still be a SLIGHT(TM)ly different gameplay. there are things in which 1.2 is not an improvement over 1.1 (including fps in some cases).
with the GUI, fps, etc. improvements of 1.2.
??? ??? ???
cg_optimizePrediction, cg_bounceParticles, etc..
Gpp at the time was almost empty, or had little variety, it was pretty much just the two official servers and some other unlimited bullcrap. I think it was amsterdam
WRONG. Amsterdam Unlimited moved to GPP only RECENT(TM)ly. furthermore, Unlimited has nothing to do with build points.

your face

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Re: How to REVIVE tremulous
« Reply #6 on: June 09, 2012, 07:29:38 pm »
with the GUI, fps, etc. improvements of 1.2.
??? ??? ???
cg_optimizePrediction, cg_bounceParticles, etc..
woopdeedoo, that doesn't change the fact that "1.2" still feels more sluggish than a granger stuck in molasses.  in january.
spam spam spam, waste waste waste!

Nux

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Re: How to REVIVE tremulous
« Reply #7 on: June 09, 2012, 07:55:54 pm »
"1.2" still feels more sluggish

I agree.

I don't pretend to know exactly what causes this 'sluggish' feeling, but it's the reason I find playing GPP (1.2) after 1.1 so painful when the reverse is not only easy but such a huge relief. It's not even a case of preferring what I started with since if that were true I wouldn't be playing on unlagged servers still.

Part of it might be longer delays (such as chomping after pouncing and between dretch bites) but it's also like the game just runs slower. Whatever it is, it's unpleasant.

/dev/humancontroller

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Re: How to REVIVE tremulous
« Reply #8 on: June 09, 2012, 08:21:04 pm »
cg_optimizePrediction, cg_bounceParticles, etc..
woopdeedoo, that doesn't change the fact that "1.2" still feels more sluggish than a granger stuck in molasses.  in january.
shoopus-whoopus, what does that have to do with 1.1ish gameplay?

.Oblivion

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Re: How to REVIVE tremulous
« Reply #9 on: June 10, 2012, 01:49:30 am »
To be honest Tremulous only needs advertising and updated graphics. Maybe re-model weapons and alien classes and add in a few extra stuff e.g. See the character reload rifle (unvanquished). But noone is really bothering to do it...properly. We do not need a 1.2, 1.1 is fine as it is. All this crap about 'overpowered aliens/weapons' is just plain bullshit, if you can't kill something, learn to.

Also, part of the problem of having new players in tremulous is that they annoy other more experienced players by feeding, camping, spamming etc. Experienced players whine and rage and this discourages new players to keep playing. Furthermore, experienced players do not simply give newcomers to get a chance to get a kill and receive credits which allow them to buy better weapons. This limits what they can do in a game and it would get boring to them and they would quit and then were back to the start where we moan and groan about how Tremulous is dead.

Qrntz

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Re: How to REVIVE tremulous
« Reply #10 on: June 10, 2012, 02:15:11 am »
Experienced players whine and rage
They don't.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

/dev/humancontroller

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Re: How to REVIVE tremulous
« Reply #11 on: June 10, 2012, 03:40:01 am »
Experienced players whine and rage
They don't.
you have no idea.
you know nothing about Haskell either.
« Last Edit: June 10, 2012, 03:43:59 am by /dev/humancontroller »

.Oblivion

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Re: How to REVIVE tremulous
« Reply #12 on: June 10, 2012, 12:50:06 pm »
Experienced players whine and rage
They don't.

Trust me, they do. u obviously don't play much.

CreatureofHell

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Re: How to REVIVE tremulous
« Reply #13 on: June 10, 2012, 12:50:17 pm »
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Qrntz

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Re: How to REVIVE tremulous
« Reply #14 on: June 10, 2012, 01:21:37 pm »
Experienced players whine and rage
They don't.

Trust me, they do. u obviously don't play much.

Trust me, they don't. You obviously don't know who to call an experienced player.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Haraldx

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Re: How to REVIVE tremulous
« Reply #15 on: June 10, 2012, 02:30:40 pm »
fps improvements of 1.2.
Yeah, I really enjoyed my constant fps rate of 40, it's a good improvement over 1.1's 90 fps.
...princibles of judgement do not apply to me.
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SirFrancisBacon

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Re: How to REVIVE tremulous
« Reply #16 on: June 10, 2012, 03:11:15 pm »
quake 1-3 is pretty much dead. (from the quake and quake modes masterlist i checked about half a year ago, tremulous suprisingly had the most. Nexuiz [the old one] is empty except for a few unnamed and bots, quake - dead, quake2 is mostly bots, gloom is almost dead, transvection [or something, meaning blood transfer] was empty, 3ish servers only, and the rest were pretty much empty including less than 10 servers.)

Neither the Quake 3 engine or the game are dead yet. Quake Live is pretty much Quake 3 using the same engine (although it was so long ago when i played Quake 3 that any differences are probably undetectable for me). If you try out Quake Live (unfortunately it only runs in the browser for me and it flickers a bit), there are always servers with people on them and i had a lot of fun when i gave it a spin recently.

Tremulous 1.1 may appear to have more players but if you take a look at the servers there are a lot of bots and players on fun-servers (like X server for example).

There is a new Nexuiz available on Steam that doesn't use the Quake 3 engine anymore though.

Most of the talk about tremulous on this forum over the past few years has been how it's dead or dying - the condemned live longer. The numbers surely are dismal http://tremulous.net/graphs/ but still i'm sure some more fun games are still to be had.

Please consider that tremulous, as so many other games, is also just a game. The devotion for tremulous is maybe devotion that other games also deserve.

.Oblivion

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Re: How to REVIVE tremulous
« Reply #17 on: June 10, 2012, 03:53:04 pm »
Experienced players whine and rage
They don't.

Trust me, they do. u obviously don't play much.

Trust me, they don't. You obviously don't know who to call an experienced player.

Well i'd certainly know not to call u one, and ur 'experience' has nothing to do with other players whining about newcomers.

/dev/humancontroller

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Re: How to REVIVE tremulous
« Reply #18 on: June 10, 2012, 05:52:37 pm »
Experienced players whine and rage
They don't.

Trust me, they do. u obviously don't play much.

Trust me, they don't. You obviously don't know who to call an experienced player.
oh i see: you mean EXPERIENCED(TM).

RAKninja-Decepticon

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Re: How to REVIVE tremulous
« Reply #19 on: June 11, 2012, 05:55:38 am »
There is a new Nexuiz available on Steam that doesn't use the Quake 3 engine anymore though.
most of the nexuiz community left when they went commercial, as i understand it.

look up xenotic.
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Re: How to REVIVE tremulous
« Reply #20 on: June 11, 2012, 10:46:04 am »
If you actually read, i did say 'at the time i checked' or something similar. It was around 5 pm my time (+8 greenwhich) which is 2 hours past 'tremulous' silent time' (least amount of players on trem at that time, around 3 pm for me)
fps improvements of 1.2.
Yeah, I really enjoyed my constant fps rate of 40, it's a good improvement over 1.1's 90 fps.
Lol. I don't see any differnce except my rifle actually fires one bullet a frame instead of wasting 2 bullets, shoot one bullet, do 5 dmg. (I've tested this, they actually do get wasted. I tested it through connecting two different clients, 1.1 standard and tremfusion to a tremded vanilla. The tremfusion console actually eats up a lot of fps when its open apparently.)*
It made killing dretches much easier on maps like tremor :D But for some reason, gpp has more frequent 'fps spiking sessions' whereas 1.1 is more constant, but if the fps spikes, those spikes are massive (up to 3 seconds long every 5 seconds)

Part of it might be longer delays (such as chomping after pouncing and between dretch bites)
I thought dretch bites are the same speed? Just that the damage is nerfed as well as headbites, making it twice as long to kill a human with a protected head... :/

About trem being 'sluggish', for me i have to agree, this shooting thing* is part of the reason. The other reason is the alien's friggin frustrating slow regeneration. But i think it did help get humans out of their base by getting aliens to run back to base for a quick heal, just as humans would for a medistat. I think decent healing speed outside the creep is about the speed which aliens heal in korx v0.3.2 outside creep. I reckon that the bp regen should also be at 1bp/4s rather than 1bp/8 second, its too frustrating, but then korx being 1bp/2 second is too fast...

The game time *should* feel faster because of the default sudden death (disallows rebuilding of all buildables)

There is a new Nexuiz available on Steam that doesn't use the Quake 3 engine anymore though.
Didn't they used to use the cryengine mod anyway? I noticed the physics in that game feels different, it doesn't allow strafe jumping...

Maybe tremulous should do a similar thing... TF2's successful, and lots of my school friends never knew team fortress existed until the second one came to steam as free to play...

RAKninja-Decepticon

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Re: How to REVIVE tremulous
« Reply #21 on: June 11, 2012, 08:43:48 pm »
Maybe tremulous should do a similar thing... TF2's successful, and lots of my school friends never knew team fortress existed until the second one came to steam as free to play...
tf2 is successful because valve hired the modmakers (thats what valve does, didnt you know?  make mods and sell them as "new" games.

so, valve whored it out. 

and again, the product now carrying the name is NOT nexuiz.  xenotic is nexuiz now.

also: describe the methodology of your rifle tests.
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Nux

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Re: How to REVIVE tremulous
« Reply #22 on: June 12, 2012, 10:32:34 pm »
tf2 is successful because valve hired the modmakers (thats what valve does, didnt you know?  make mods and sell them as "new" games. so, valve whored it out.

I struggle to think of such a successful games company that I approve more of. It's not that they're white knights, just that they seem to do a lot of good while they make their profits.

I'm not sure what you particularly find objectionable about them. That they sell games for money? That they give modders the opportunity to also make money? I'm honestly not sure.

RAKninja-Decepticon

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Re: How to REVIVE tremulous
« Reply #23 on: June 13, 2012, 07:24:55 am »
tf2 is successful because valve hired the modmakers (thats what valve does, didnt you know?  make mods and sell them as "new" games. so, valve whored it out.

I struggle to think of such a successful games company that I approve more of. It's not that they're white knights, just that they seem to do a lot of good while they make their profits.

I'm not sure what you particularly find objectionable about them. That they sell games for money? That they give modders the opportunity to also make money? I'm honestly not sure.
this is why i have undying hatred for valve.  hl2 was going to be a q3 engine game.  valve bought a license, etc etc.  valve then drops the license, and releases the "source" engine.  which, in reality, is nothing more than reverse engineered q3 with a few mapping bullshit things added in (mapper friend of mine knew them by rote, cant remember what they are, as i dont really give a flying fuck).


then there is valve's business model.  hire popular modmakers, and sell their work as full games.  at the very least they should not charge people over and over to buy the same fucking reverse engineered engine.  pay for new content, yes.  pay for NEW engine, yes.  pay for the same engine with a hand-full of mods applied, and many rehashed assets?  fuck no.

furthermore, steam.  fuck that steaming heap of intrusive garbage, and fuck every game sold exclusively through it or that requires it.

good?  what good do they do?  all they do is show other businesses how little you can do to make a fuckton of money.


and dont even get me started on how they sell good scores for shit on steam.  not that all the other review outlets do not do the same.

valve profits from the ignorance of their users.  fuck any and every other service that does this.
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Qrntz

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Re: How to REVIVE tremulous
« Reply #24 on: June 13, 2012, 10:35:38 am »
valve profits from the ignorance of their users.  fuck any and every other service that does this.
Have fun fucking all the world's largest corporations.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

vcxzet

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Re: How to REVIVE tremulous
« Reply #25 on: June 13, 2012, 11:56:30 am »
You would not want to revive something dead for half a decade.
There is no flesh left on it even to come back as a zombie.
Just accept it is dead

Nux

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Re: How to REVIVE tremulous
« Reply #26 on: June 13, 2012, 12:32:39 pm »
You would not want to revive something dead for half a decade.
There is no flesh left on it even to come back as a zombie.
Just accept it is dead

Poor vcxzet can't move on from our worldly plane while people are still in denial.

SPK

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Re: How to REVIVE tremulous
« Reply #27 on: June 13, 2012, 03:21:48 pm »
Trem is not popular cuz its free and have outdated graphics so it doesnt get people's attention.
People is so mind-closed...

So, as soon as I get my new PC, I'll start recording gameplays, commenting them and making fun of my bad and joking game play, to show people how funny this can get.

Spam gameplays is the only way I see right now. Fraps, encoding, youtube, and facebook/twitter spam.


RAKninja-Decepticon

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Re: How to REVIVE tremulous
« Reply #28 on: June 13, 2012, 03:43:04 pm »
valve profits from the ignorance of their users.  fuck any and every other service that does this.
Have fun fucking all the world's largest corporations.
you have no idea just how much i do.
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/dev/humancontroller

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Re: How to REVIVE tremulous
« Reply #29 on: June 13, 2012, 07:55:53 pm »
this is why i have undying hatred for valve.  hl2 was going to be a q3 engine game.  valve bought a license, etc etc.  valve then drops the license, and releases the "source" engine.  which, in reality, is nothing more than reverse engineered q3 with a few mapping bullshit things added in (mapper friend of mine knew them by rote, cant remember what they are, as i dont really give a flying fuck).
WRONG. see the origins of the Source engine.