Author Topic: Repair Effect.  (Read 6442 times)

Odin

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Repair Effect.
« on: September 24, 2006, 06:55:38 am »
Maybe make the construction kit make a slight zapping effect when repairing structures? I always thought repairing seemed unfinished since there is no visual effect when you repair something. Also, make the structure you're repairing glow, or something to show that it's being repaired.

SilverWolf

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Repair Effect.
« Reply #1 on: September 24, 2006, 07:36:08 am »
nice idea...
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Odin

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Repair Effect.
« Reply #2 on: September 24, 2006, 08:54:50 am »
I think it'd be so incredibly easy, that I might try(and most definately fail) and do this myself. All you'd have to do is give the construction kit the lightning bolt effect from the tesla/adv mara, and just make it so that a shader is drawn on the structure you're repairing at the time.

SilverWolf

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Repair Effect.
« Reply #3 on: September 24, 2006, 10:12:46 am »
sure, try.
I would use it.
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Ksempac

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Repair Effect.
« Reply #4 on: September 24, 2006, 10:19:15 am »
I dont wanna spoil your enthusiasm but...it has already been done...Turn on the sounds...  :roll:
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Lava Croft

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Repair Effect.
« Reply #5 on: September 24, 2006, 02:03:26 pm »
There is a distinct visual effect when repairing a structure, apart from the sound already mentioned by Ksempac. Try looking at the animation, although very small, before saying there is no visual indication when reparing. The ckit makes a thrusting animation when repairing, making it very visible, at least to me.

Odin

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Repair Effect.
« Reply #6 on: September 24, 2006, 05:06:12 pm »
Quote from: "Ksempac"
I dont wanna spoil your enthusiasm but...it has already been done...Turn on the sounds...  :roll:
That's not a visual effect.

Quote from: "Lava Croft"
There is a distinct visual effect when repairing a structure, apart from the sound already mentioned by Ksempac. Try looking at the animation, although very small, before saying there is no visual indication when reparing. The ckit makes a thrusting animation when repairing, making it very visible, at least to me.
That's boring, and it doesn't happen on the user's end. Basically, that sounds more like a bug than a feature, since it's making the character move back as if the ckit is shooting something.

Paradox

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Repair Effect.
« Reply #7 on: September 24, 2006, 06:59:46 pm »
Maby a chain of light, like the rotating light thingamajig in the barrel of the ckit could reach out and touch the structure.

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Taiyo.uk

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Repair Effect.
« Reply #8 on: September 24, 2006, 07:01:43 pm »
Yeah, I'd like a good visual effect for ckit repair, and the current player animation is just the normal firing animation at a lower repetition rate.

Rippy

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Repair Effect.
« Reply #9 on: September 24, 2006, 08:58:02 pm »
Also, it's been mentioned before, but it'd be nice to be able to see the building's hp while you're repairing it. Sucks to have to stop and look up just to check. Maybe, when a ckit is equipped, the hp of the building you're pointing at is displayed as a small bar just under your crosshair?
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Undeference

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Repair Effect.
« Reply #10 on: September 25, 2006, 03:35:36 am »
Quote from: "Lava Croft"
The ckit makes a thrusting animation when repairing, making it very visible, at least to me.
I want to know who was the pervert who did that. That and the periodic hip thrusts the marines do. They are either really horny or just old and obsessive about their exercises.
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kozak6

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Repair Effect.
« Reply #11 on: September 25, 2006, 04:12:02 am »
Some sort of colored lightning emitted from the CKit would would.

Or maybe something could be done with that fancy-pants particle system.

benplaut

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Repair Effect.
« Reply #12 on: September 25, 2006, 07:59:53 am »
Quote from: "Rippy"
Also, it's been mentioned before, but it'd be nice to be able to see the building's hp while you're repairing it. Sucks to have to stop and look up just to check. Maybe, when a ckit is equipped, the hp of the building you're pointing at is displayed as a small bar just under your crosshair?


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Odin

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Repair Effect.
« Reply #13 on: September 25, 2006, 08:28:14 am »
Quote from: "kozak6"
Some sort of colored lightning emitted from the CKit would would.

Or maybe something could be done with that fancy-pants particle system.
Heh, no. Because then the ckit would be used to attack people with lag, while other players go in for the kill.

Odin

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Repair Effect.
« Reply #14 on: September 25, 2006, 08:33:52 am »
Quote from: "Rippy"
Also, it's been mentioned before, but it'd be nice to be able to see the building's hp while you're repairing it. Sucks to have to stop and look up just to check. Maybe, when a ckit is equipped, the hp of the building you're pointing at is displayed as a small bar just under your crosshair?
Actually, have it user-configurable.
Setting 1: Health-bar.
Setting 2: Health percentage.
Setting 3: Literal hitpoint("<current>/<max>") amount.
Setting 4: Health-bar and percentage.
Setting 5: Health-bar and hitpoint amount.
Setting 6: Health-bar with percentage+hitpoint amount.

Or even better, have all of them as true/false values:
Draw Health-bar: yes|no
Draw Hitpoints: yes|no
Draw Percentage: yes|no

PHREAK

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Repair Effect.
« Reply #15 on: September 25, 2006, 09:40:04 am »
It would be nice to have a visual effect, as long as it doesn't involve particles.

As far as the healthbar, would it be possible to display it on the ckits monitor?

Might be a tad intricate, but it would look great!
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Odin

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Repair Effect.
« Reply #16 on: September 25, 2006, 10:22:11 am »
Shaders GOGOGOGOGO

Caveman

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Repair Effect.
« Reply #17 on: September 25, 2006, 11:40:54 am »
Hmmm, IIRC we already had this topic 4 or 5 times.

Rippy

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Repair Effect.
« Reply #18 on: September 25, 2006, 11:58:44 pm »
Quote from: "Odin"
Shaders GOGOGOGOGO

*music starts*

Go go Power Shaders! Go go Power Shaders, you mighty fancy Power Shaders!


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Lava Croft

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Repair Effect.
« Reply #19 on: September 26, 2006, 06:23:01 pm »
gogo triangles!