Author Topic: MAC MAPPING - THE MYTH  (Read 47326 times)

PwNz!

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MAC MAPPING - THE MYTH
« Reply #30 on: October 21, 2006, 08:12:28 am »
1  Problemo..when i go to textures..none of the textures of trem are there :(....no textures to ad..what can be done to fix this?
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

Mango

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« Reply #31 on: October 21, 2006, 08:40:13 am »
I have a bigger problem: it doesn't work at all for me after I followed the instructions at http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32.

I don't know what went wrong. I put the files in the places they said to go but it didn't have "Tremulous" as one of the game options.
(A directory is just a folder, isn't it?)

I might try it for 1.4, but can someone tell me if there are any things that were confusing in the instructions? I'll tell you what I did:

Quote
1. I put the .game file in a new folder called games in my Gtk Radiant folder. (I copied the text from the page, didn't download the file. It's the same, isn't it?)

2. I put the .game folder (this one) in my Gtk Radiant folder.

3. I extracted the contents of this archive to my Tremulous base folder.


That's as accurate as I recall, then, when I started it, it didn't give Trem as an option.
img]http://img138.imageshack.us/img138/5191/watchouttheybitezk9.png[/img]

doomagent13

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MAC MAPPING - THE MYTH
« Reply #32 on: October 21, 2006, 06:27:07 pm »
mango--

Quote from: "doomagent13"
basicly you follow the windows gtkradiant 1.5 instalation (ive only got it working for 1.5)

make sure you edit the correct path in the trem.game file
Code: [Select]
enginepath_win32="c:/Program Files/Tremulous/" -this doesnt matter
  enginepath_linux="/usr/local/games/tremulous/" -neither does this
  enginepath_macos="" -insert path to folder containing tremulous.app here in quotation marks


dont put in my comments

right- or control- click on the gtkradiant15 app  and choose "show package contents"

go contents -> resources -> sw -> radiant15  --this is where the trem.game FOLDER goes, as well as the games folder with the trem.game FILE inside

as far as i remember, everything else is exactly the same

oh, i dont know if it compiles maps correctly though, just thought id let you know

all the necesary files can be gotten here


if you are using a mac, this should work



pwnz--
are you sure you put the shaderlist.txt file in the scripts folder in base?
for me, not all the textures work, but most do

PwNz!

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MAC MAPPING - THE MYTH
« Reply #33 on: October 21, 2006, 09:43:24 pm »
yes shaderlist is there....wait...is the scripts folder in the base folder of treM? or the base folder of the trem.game folder in the gtkradiant client?...but the 1 in the base folder of trem has this in it

arachnid2
atcs
karith
nexus6
niveus
transit
tremor
uncreation
common
common-trem
ix
moria
tim
titan
trem2
stone
displays
misc
plant_life
water
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

doomagent13

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« Reply #34 on: October 21, 2006, 10:04:51 pm »
in the base folder in the trem.game folder, is there a default_shaderlist.txt file?
there should be, if there isnt

the only other thing i can think of is if you accidentaly changed something in the trem.game file

Mango

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« Reply #35 on: October 22, 2006, 03:02:38 am »
PwNz!,
I had the same problem at one stage. I had to reinstall the program to get it working again.

doomagent13,
I'll try this. Thanks
img]http://img138.imageshack.us/img138/5191/watchouttheybitezk9.png[/img]

Mango

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MAC MAPPING - THE MYTH
« Reply #36 on: October 22, 2006, 08:10:59 am »
doomagent13,
I tried this, but still I get no response. I'm sure I followed the instructions carefully, and changed the trem.game file.
img]http://img138.imageshack.us/img138/5191/watchouttheybitezk9.png[/img]

doomagent13

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MAC MAPPING - THE MYTH
« Reply #37 on: October 22, 2006, 04:49:44 pm »
Quote from: "Mango"
doomagent13,
I tried this, but still I get no response. I'm sure I followed the instructions carefully, and changed the trem.game file.


hmmm
it works for me

are u absolutely sure that the "trem.game" FILE is where it should be?
it should be in the "games" folder, which should be in the same folder as the "trem.game" FOLDER -- in other words, in the "radiant15" folder

das Iro

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MAC MAPPING - THE MYTH
« Reply #38 on: October 24, 2006, 11:45:43 pm »
I got it to work.
Bugs:
Fluffy buildings and fluffy "super" polygon objects.
Buildings are "flying"

I converted the dark.bsp map into a dark.map map which MacRadiant could read (some errors occurred)
See it yourself: http://das-iro.de/tremulous/data/mapping/fluffy.png

Thorn

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MAC MAPPING - THE MYTH
« Reply #39 on: October 24, 2006, 11:47:00 pm »
OM needs a shave  :eek:  :)

das Iro

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« Reply #40 on: October 24, 2006, 11:55:28 pm »
Maybe the Tyrant can help?

Funny? Visit:
blasted.tremulous.info

PwNz!

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MAC MAPPING - THE MYTH
« Reply #41 on: October 25, 2006, 06:35:40 am »
man those things need a haircut...puberty owns them xD btw i still havent gotten it to work :(..ill keep trying
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

doomagent13

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MAC MAPPING - THE MYTH
« Reply #42 on: October 26, 2006, 01:14:59 am »
i tryed something with it and i think the most important thing is to get the trem.game file in the right place

it might help if you install one of the packs with the pack installer. if you do this, then following the path i specified earlier (i dont feel like finding it to put it here) there should be a games folder with a *.game file (the * is representing whatever pack you might install). just put the example trem.game file on http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32 in exactly the same folder. the trem.game folder goes in the folder containing the games folder; there should be a bunch of *.game folders (see above note). if you feel like it, you can try editing the Mac path line. then open gtkradiant and select tremulous from the list, go preferences, settings, paths and set the path to the folder containing the tremulous app


Notes:
as far as i kno, this does NOT work for version 1.4

on intel macs, it will probably be faster to just use the windows version in windows; if it has to run through rosetta, it might go half the speed you would get in windows; this should matter most when compiling maps

PwNz!

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MAC MAPPING - THE MYTH
« Reply #43 on: October 26, 2006, 08:19:03 am »
Quote from: "doomagent13"
i tryed something with it and i think the most important thing is to get the trem.game file in the right place

it might help if you install one of the packs with the pack installer. if you do this, then following the path i specified earlier (i dont feel like finding it to put it here) there should be a games folder with a *.game file (the * is representing whatever pack you might install). just put the example trem.game file on http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32 in exactly the same folder. the trem.game folder goes in the folder containing the games folder; there should be a bunch of *.game folders (see above note). if you feel like it, you can try editing the Mac path line. then open gtkradiant and select tremulous from the list, go preferences, settings, paths and set the path to the folder containing the tremulous app


Notes:
as far as i kno, this does NOT work for version 1.4

on intel macs, it will probably be faster to just use the windows version in windows; if it has to run through rosetta, it might go half the speed you would get in windows; this should matter most when compiling maps




WORKED TY!!!
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

Mango

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MAC MAPPING - THE MYTH
« Reply #44 on: October 27, 2006, 01:05:10 pm »
Well, it's all confusing to me. I was thinking I might get Ubuntu, which is a free Linux operating system. It can work on Macs, I've done a few tests. It will probably work better forme anyway as I can't actually view the textures in the editor. It says the files are missing or something. (Anyone else got, or fixed this problem?)
img]http://img138.imageshack.us/img138/5191/watchouttheybitezk9.png[/img]

Eridan

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MAC MAPPING - THE MYTH
« Reply #45 on: October 29, 2006, 07:49:55 am »
Hi everyone.

The old boards of gtkradiant for mac are down but they are being reopened at the following url : http://www.redsaurus.net/phpBB3/index.php

A wiki page is also being written (with links to updated versions of MacRadiant) :  http://www.redsaurus.net/gtkrwiki/index.php/Downloads

Support for Tremulous could be added in a future update....  who knows ?

Glunnator

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MAC MAPPING - THE MYTH
« Reply #46 on: November 04, 2006, 06:29:58 pm »
I truly can't get it to work. I don't understand.

What to do and how?

Explain that package installing.... How What and Where?

I really don't get it.
Don't look at me like that, it's not my fault i have no brain!

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

poto killer

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« Reply #47 on: November 04, 2006, 06:31:11 pm »
FINALY!!!!!!!!!!!!!!!!!!!!!!!!!!! :D  :D  :D  :D  :D  :D  :D  :D  :D

a map making program for G4s !!!!!!! :P  :P  :P  :P  :P  :P  :P
img]http://wilhelmrahn.googlepages.com/tyrant-for-life.png[/img]

doomagent13

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MAC MAPPING - THE MYTH
« Reply #48 on: November 04, 2006, 07:35:27 pm »
Quote from: "Glunnator"
I truly can't get it to work. I don't understand.

What to do and how?

Explain that package installing.... How What and Where?

I really don't get it.
Don't look at me like that, it's not my fault i have no brain!


Quote from: "doomagent13"
basicly you follow the windows gtkradiant 1.5 instalation (ive only got it working for 1.5)

make sure you edit the correct path in the trem.game file
Code:
enginepath_win32="c:/Program Files/Tremulous/" -this doesnt matter
  enginepath_linux="/usr/local/games/tremulous/" -neither does this
  enginepath_macos="" -insert path to folder containing tremulous.app here in quotation marks


dont put in my comments

right- or control- click on the gtkradiant15 app and choose "show package contents"

go contents -> resources -> sw -> radiant15 --this is where the trem.game FOLDER goes, as well as the games folder with the trem.game FILE inside

as far as i remember, everything else is exactly the same

oh, i dont know if it compiles maps correctly though, just thought id let you know

all the necesary files can be gotten here


Quote from: "doomagent13"
i tryed something with it and i think the most important thing is to get the trem.game file in the right place

it might help if you install one of the packs with the pack installer. if you do this, then following the path i specified earlier (i dont feel like finding it to put it here) there should be a games folder with a *.game file (the * is representing whatever pack you might install). just put the example trem.game file on http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32 in exactly the same folder. the trem.game folder goes in the folder containing the games folder; there should be a bunch of *.game folders (see above note). if you feel like it, you can try editing the Mac path line. then open gtkradiant and select tremulous from the list, go preferences, settings, paths and set the path to the folder containing the tremulous app


with the 2 apps, there should have been a game pack installer
read those carefully

Glunnator

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MAC MAPPING - THE MYTH
« Reply #49 on: November 10, 2006, 04:55:19 pm »
I've tried a lot. still dousn't work. I'm giving up. Just kill me now

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Tarhead

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MAC MAPPING - THE MYTH
« Reply #50 on: November 12, 2006, 07:41:39 pm »
I was looking at this link http://macgamefiles.com/detail.php?item=18267
but which do I get if am a Mac user?

Wait nvm I found what I was look for.
 am many things.
Evil is in my brain too...

Eridan

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MAC MAPPING - THE MYTH
« Reply #51 on: November 12, 2006, 09:07:49 pm »
Quote from: "Tarhead"
I was looking at this link http://macgamefiles.com/detail.php?item=18267
but which do I get if am a Mac user?

You really should look at http://www.redsaurus.net/gtkrwiki/index.php/Downloads.
I have updated MacRadiant 1.4 (and there is an update for 1.5 in the works).

Quote
Wait nvm I found what I was look for.
All right....

benmachine

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MAC MAPPING - THE MYTH
« Reply #52 on: December 03, 2006, 09:27:19 pm »
OK, so I get a Global Preferences window, with Tremulous in a dropdown menu. I click OK, and a blank radiant.ppc window opens in the top left, along with another error-sized window that is titled Radiant - Runtime Error in the centre of the screen. Before telling me what error exactly, or indeed anything else, the whole application unceremoniously dies.

I checked the Console applications (in Utilities) and this was at the bottom:
Quote
The program 'radiant.ppc' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadRequest (invalid request code or no such operation)'.
  (Details: serial 2504 error_code 1 request_code 129 minor_code 1)
  (Note to programmers: normally, X errors are reported asynchronously;
   that is, you will receive the error a while after causing it.
   To debug your program, run it with the --sync command line
   option to change this behavior. You can then get a meaningful
   backtrace from your debugger if you break on the gdk_x_error() function.)

(radiant.ppc:4188): GdkGLExt-CRITICAL **: gdk_gl_drawable_gl_begin: assertion `GDK_IS_GL_DRAWABLE (gldrawable)' failed
Dec  3 21:25:18 casino crashdump[4218]: radiant.ppc crashed
Dec  3 21:25:18 casino crashdump[4218]: crash report written to: /Users/ben/Library/Logs/CrashReporter/radiant.ppc.crash.log


Any ideas?

edit: ok, I realised I missed the common_files, so I did that, and now it skips the little window and goes straight to the two-blank-window-death.
edit number two: when I remove the common_files, I don't get the little window back... I miss it now :(
third and final edit: I realise now that this is a huge bump, so sorry, but... this is an important thread. Like someone said, it should really be stickied.
benmachine

Eridan

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MAC MAPPING - THE MYTH
« Reply #53 on: December 04, 2006, 11:03:07 pm »
Hello again everyone...

I am the guy who made the MacRadiant bundles of GtkRadiant1.4 and GtkRadiant1.5.

Since people seem to want support for Tremulous added into MacRadiant, I have created two small updaters (one for MacRadiant 1.4 and another one for MacRadiant 1.5) that should do the trick. The only untested thing is map compilation (I don't know yet if q3map2 has to be modified for tremulous).

So if you want to try them, send me a pm (I can only send the files by email right now... they're less than 350ko each)

Tarhead

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« Reply #54 on: December 05, 2006, 03:22:04 am »
It's says it needs something else like X10 or something, where do i get that?
 am many things.
Evil is in my brain too...

Mango

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MAC MAPPING - THE MYTH
« Reply #55 on: December 05, 2006, 05:44:05 am »
Quote from: "Tarhead"
It's says it needs something else like X10 or something, where do i get that?

It's X11. You can get it here.
img]http://img138.imageshack.us/img138/5191/watchouttheybitezk9.png[/img]

Eridan

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MAC MAPPING - THE MYTH
« Reply #56 on: December 05, 2006, 07:30:01 am »
Quote from: "Mango"
It's X11. You can get it here.

But that link points to X11 for MacOSX 10.3 It won't work with MacOSX 10.4.
If you are using MacOSX 10.4, X11 is on the Tiger Install DVD... so use this version (there is an update available but I believe X11 has to be installed first).

Tarhead

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« Reply #57 on: December 07, 2006, 12:58:30 pm »
I will get it soon with my Dad.....
 am many things.
Evil is in my brain too...

doomagent13

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MAC MAPPING - THE MYTH
« Reply #58 on: February 08, 2007, 11:36:29 pm »
*BUMP*

[hope=this_thread_made_sticky] PLEASE!! [/hope]

GrooveMachine

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MAC MAPPING - THE MYTH
« Reply #59 on: February 15, 2007, 02:08:18 am »
Hey guys--I just got it to work.  Once your trem.game files are all set up, you will probably need to get X11 off your tiger install disc.  If no textures load, check the enginepath_macos thing, make sure your path for tremulous is correct.  lol those were both of my problems.
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