Author Topic: No words, just...  (Read 68962 times)

Vector_Matt

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« Reply #120 on: January 14, 2007, 09:57:47 pm »
Quote from: "DASPRiD"
It's out :)
*cough* Where?

Survivor

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« Reply #121 on: January 14, 2007, 10:21:50 pm »
Quote from: "Vector_Matt"
Quote from: "DASPRiD"
It's out :)
*cough* Where?


dasprids.de
I’m busy. I’ll ignore you later.

Lava Croft

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« Reply #122 on: January 15, 2007, 01:30:10 am »
* Lava Croft pokes DASPRID about certain catacombs.

techhead

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« Reply #123 on: January 15, 2007, 02:50:05 am »
I just played the map, there are a couple bad vis-areas, and there are not enough place markers to tell where you are at a glance.
The catacombs look like, well, endless catacombs, and the above-ground is fairly repetitive. (Cliffs, trees, 1 large open section)
Other than those issues, the map is awesome!!!!
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kaziorvb

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« Reply #124 on: January 15, 2007, 01:15:05 pm »
yeah, i tested the map too, it looks really lovely :D

but i found some vis issues too:

http://www.wroclaw.mm.pl/~kaziorvb/ar/1.jpg
It looks like a light from another area is comin inside here


http://www.wroclaw.mm.pl/~kaziorvb/ar/2.jpg
A brush connection issue - lava is visible thru 2 "almost joined" brushes

http://www.wroclaw.mm.pl/~kaziorvb/ar/3.jpg
That X above the flame of each torch is kinda weird :P

http://www.wroclaw.mm.pl/~kaziorvb/ar/4.jpg
Another brush connection issue

http://www.wroclaw.mm.pl/~kaziorvb/ar/5.jpg
Light from the lava pool is gettin out here

http://www.wroclaw.mm.pl/~kaziorvb/ar/6.jpg
Brushes not connected correctly - i can see 4 parts that it is made from.
And that flame could hurt player :P I guess many players will jump on it so why not to fry them a bit :D

But at all - real outdoor map. <3 :D
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Stof

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« Reply #125 on: January 15, 2007, 04:17:15 pm »
Great looking map. A little too dark in relation to the other standard Trem maps though.

Also, I have some doubts on the gameplay of the map though. Lot's of similar looking corridors will make it a noob unfriendly map. By noob I mean someone which doesn't know the map. Unfortunately, I have yet to test it in multiplayer.

The outside zone is still not up to par with what you can see in UT2003 though ( too blocky ), but that is probably an engine limitation. Funny shader you've got that causes the herbs to disapear when close to the camera.

All in all, if the map theme wasn't so different than from most existing maps, I would probably say this is the best looking map avaible by far. But since it's the only map in a natural/low tech environment, it would be unfair for the others.

If you wanted to improve it, I think the best thig to do would be to increase the amount of detail inside. The bare corridors are rather crude. I don't ask you a level of detail that can compare with the most busy Nali temples in Unreal but it would be a welcome improvement ;)
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Paradox

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« Reply #126 on: January 15, 2007, 07:44:24 pm »
It is in rotation on sst.

∧OMG ENTROPY∧

AKAnotu

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« Reply #127 on: January 15, 2007, 07:56:37 pm »
a question: is this the same file as the one you let us test on saturday?

techhead

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« Reply #128 on: January 16, 2007, 03:11:28 am »
Can I make a suggestion and have the mushroom cave unable to be seen through.
The separation of the vis areas would probably be very healthy for my FPS.
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DarkRogue

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« Reply #129 on: January 17, 2007, 12:35:30 am »
1) Needs more light. The fact that most have to bump their gamma to where they can plainly see the huge statue and everything else in that room is a clear indication that it needs more light.

2)Why do aliens start outside in the lit area and humans start in the pitch black catacombs? Be nice if the base starts were switched.

3) While I found the 'eye candy' of the catacombs nice it's as #1. You have to bump your gama rediculously to even see it.
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Taiyo.uk

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« Reply #130 on: January 17, 2007, 07:54:56 am »
Quote from: "DarkRogue"
1) Needs more light. The fact that most have to bump their gamma to where they can plainly see the huge statue and everything else in that room is a clear indication that it needs more light.

+1

Quote from: "DarkRogue"
2)Why do aliens start outside in the lit area and humans start in the pitch black catacombs? Be nice if the base starts were switched.

+1
I think that it'd give the map a better feel if the humans had to trek into the ancient, infested tunnels to flush the aliens out

Quote from: "DarkRogue"
3) While I found the 'eye candy' of the catacombs nice it's as #1. You have to bump your gama rediculously to even see it.

+1
I really do think that some areas of the dungeons are way too dark for trem.

I noticed that if I fall into the lava stream as a granger and land on the bottom then I don't die. Also I don't sustain any damage if I stand on the stone under the first lava fountain.

Finally, I can't help thinking that the lava fountains look a little unrealistic - these appear to be made of many small opaque particles:  http://www.uhh.hawaii.edu/~csav/gallery/decker/hawaii_lava_arch.php
http://www.cr.nps.gov/history/online_books/hawaii-notes/vol4-2-7g.htm

Other than that, it's a fantastic map, great work!

Stof

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« Reply #131 on: January 17, 2007, 08:55:27 am »
Quote from: "DarkRogue"
1) Needs more light. The fact that most have to bump their gamma to where they can plainly see the huge statue and everything else in that room is a clear indication that it needs more light.


There is a big statue in the map???
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Lava Croft

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« Reply #132 on: January 17, 2007, 11:56:44 am »
Quote from: "Stof"
There is a big statue in the map???

It's hidden in the pitchblackness of the catacombs 8)

techhead

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« Reply #133 on: January 17, 2007, 12:40:26 pm »
I have the gamma slider to the max and its still pitch black.
Maybe I should increase gamma via console...
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holyknight

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« Reply #134 on: January 18, 2007, 05:56:21 am »
tried it... the map is mostly tunnels... and I don't like tunnels...
put some open minded things! THINK OUTSIDE THE BOX!
FEAR THE BOXORZ!

n00b pl0x

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« Reply #135 on: January 18, 2007, 10:28:39 pm »
i like it
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

TRaK

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« Reply #136 on: January 19, 2007, 02:46:42 am »
The catacombs are too dark, as others have said. You have to bump your gamma just to be able to tell where you're going. Then when you get outside, it looks ugly because your gamma is so high.

DarkRogue

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« Reply #137 on: January 19, 2007, 04:51:45 am »
Quote from: "Stof"
Quote from: "DarkRogue"
1) Needs more light. The fact that most have to bump their gamma to where they can plainly see the huge statue and everything else in that room is a clear indication that it needs more light.


There is a big statue in the map???


YEah below the mushroom passage there's a hole into a cavenr with a lava 'crack' amongst the pilalrs there's actually a huge statue similar to the smaller ones found on the walls through out the catacombs. The 'moths' you sometimes see appear out of the 'darkness' are in fact coming out of its 'mouth' and the two glowy spots are the eyes.

Of course even using gamma 1.7 you can't see any feature of the statue but thanks to the washed out walls you at least can see the vague shape of it :)
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lacker123

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« Reply #138 on: January 20, 2007, 04:07:38 am »
can any1 help me,ancient remains dont work i download it and put it in base folder renamed it and it still dont work ]

plz help me

Taiyo.uk

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« Reply #139 on: January 20, 2007, 10:42:56 am »
Quote from: "lacker123"
can any1 help me,ancient remains dont work i download it and put it in base folder renamed it and it still dont work ]

plz help me


Open the console by pressing the key next to 1, then use /map or /devmap to load the map. The tremulous console uses tab completion so typing "/map anc" then pressing tab will autocomplete the correct map name (to "ancient-remains10" or something). The name of the .pk3 file does not influence the name of the map.