Author Topic: Balance Mod seeks modeller!  (Read 116752 times)

Risujin

  • Posts: 739
  • Turrets: +33/-13
    • http://risujin.org
Balance Mod seeks modeller!
« Reply #30 on: December 17, 2006, 06:19:03 pm »
And here we have a rare and valueable copy of ... zomg model plz!!

whitebear

  • Posts: 659
  • Turrets: +35/-20
Balance Mod seeks modeller!
« Reply #31 on: December 18, 2006, 01:13:23 am »
Looks totaly AWSOME  :eek:

TyrranzzX

  • Posts: 50
  • Turrets: +0/-0
Balance Mod seeks modeller!
« Reply #32 on: December 18, 2006, 08:46:32 am »
HP amount depends on size.  If it's the size of a balskalisk I'd throw 100HP onto it.  If it's the size of a dretch, more like 50.  

As far as damage, it should have a refiring rate about the speed of a marauder and do 16HP her hit: that's 32hp per hit against a head, 16 on body and 8 on the legs.  Against a fully armored human, that's 8 on the body, 4 on the legs and 16 on the head.  On a Bsuit that's 2 on the legs, 4 on the body and 8 on the head.

The advanced version should have a rushing ability, which does twice as much damage if it hits but is slow firing.  That'll allow it to move about and get away from areas fast.  Additionally, bodies killed by the firefly should spawn several swarms of insects similar to what a hive puts out but at 1/4th the strength per swarm.
onfirmation image codes are biased against dyslexics!

If it breaks, you get to keep both pieces.

whitebear

  • Posts: 659
  • Turrets: +35/-20
Balance Mod seeks modeller!
« Reply #33 on: December 18, 2006, 12:49:09 pm »
i think it should be drech size and drech like but little hp and damage traded to flying skill

Evlesoa

  • Guest
Balance Mod seeks modeller!
« Reply #34 on: December 18, 2006, 01:09:20 pm »
dude thats stupid... it would be simply a flying dretch >.< come up with something NEW will ya?

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Balance Mod seeks modeller!
« Reply #35 on: December 18, 2006, 04:50:35 pm »
If you want something new, make it spit acid like a flamethrower or acid tube.
Now thats original.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Risujin

  • Posts: 739
  • Turrets: +33/-13
    • http://risujin.org
Balance Mod seeks modeller!
« Reply #36 on: December 19, 2006, 05:33:22 pm »
(Bumping modified post.)

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Re: Balance Mod seeks modeller!
« Reply #37 on: December 20, 2006, 04:35:23 pm »
Quote from: "Risujin"
Droids/Drones

This request is much simpler. I would like to add purchasable bot-droids to the human team (and perhaps later to aliens). Essentially its the Star Wars Jedi training droids. There will be multiple types available for purchase (expensive) and would be capable of replentishing ammo/health very slowly or shooting blaster-grade projectiles while they follow players around.

The droid would float and rotate to face their target, the model does not require animations. I would request that you texture your own model for this one though.
I'm working up a model for this one. I'll post images when it's done to see if you like it.

EDIT: Here's version 1.0.

Front:
Back:

I'm planning on adding more random electronic stuff to it.

Also, I'll probably need someone else to convert it to md3, or show me where a tutorial on how to convert it is.

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Balance Mod seeks modeller!
« Reply #38 on: December 20, 2006, 04:36:11 pm »
If you want a placeholder model, steal the human builders from gloom.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Fluxflashor

  • Guest
Re: Balance Mod seeks modeller!
« Reply #39 on: December 20, 2006, 05:22:23 pm »
Quote from: "Risujin"
Balance Mod is in a position to offer new human weapons, alien classes, and other new entities. However, I do not know how to create md3 models (especially animated ones) for Tremulous! If there are any Quake 3 modellers hanging around the forums, your help is needed! If not, then if anyone can find or create a guide I would appreciate that also.

Flying Alien

I want to add a new alien class, the "firefly". It has been discussed on the forums before. Essentially it is a small 1 evo, S2 flying alien with a weak bite attack. Useful for scouting and bringing down jettards. Obviously, I cant just reskin a dretch for this. :)

This model must be animated. I can texture it for you.

Droids/Drones

This request is much simpler. I would like to add purchasable bot-droids to the human team (and perhaps later to aliens). Essentially its the Star Wars Jedi training droids. There will be multiple types available for purchase (expensive) and would be capable of replentishing ammo/health very slowly or shooting blaster-grade projectiles while they follow players around.

The droid would float and rotate to face their target, the model does not require animations. I would request that you texture your own model for this one though.

If anyone is interested please reply here or contact me over IM or email.


I see one problem with this. Artificial Intelligenc eis hard to program, would the bot/droid move on its own, or could you decide on a set path. why notjust make mobile machine gun turrets?

temple

  • Posts: 534
  • Turrets: +37/-42
Balance Mod seeks modeller!
« Reply #40 on: December 20, 2006, 05:27:40 pm »
I'll be for a flying alien, just give it a pounce/zoom ability.

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Re: Balance Mod seeks modeller!
« Reply #41 on: December 20, 2006, 05:30:22 pm »
Quote from: "DoDFlux"
I see one problem with this. Artificial Intelligenc eis hard to program, would the bot/droid move on its own, or could you decide on a set path. why notjust make mobile machine gun turrets?
My guess is that the droid just follows the player who bought it.

Evlesoa

  • Guest
Balance Mod seeks modeller!
« Reply #42 on: December 20, 2006, 05:36:17 pm »
Yeah why not do that? Its not hard to make something follow a player... its basically Turret AI, but it also follows...

Darkard06

  • Posts: 7
  • Turrets: +0/-0
Balance Mod seeks modeller!
« Reply #43 on: December 20, 2006, 05:59:09 pm »
Why have it folow when you can just attach it like a piece of Amour to the model?
Make sit over the Players shoulder, since over the head would mess with Vent crawling and jumping in low corridoors.
Make it take up the Backpack slot with its Drone Control Unit so Battle suits cant use it and gets rid of the problem of having nowhere to put it (Since a BS's head is in its body)

DarkWolf

  • Posts: 149
  • Turrets: +0/-0
Balance Mod seeks modeller!
« Reply #44 on: December 20, 2006, 06:20:25 pm »
The problem with most new ideas is to create a usefull idea whilst minimizing new problems.

Dretch: Depends if the droid turns fast or slow, and how much damage it does, but it shouldnt be really fast so dretches can't even near a S2 human without getting shot by the droid.

Basilisk/Advanced basilisk: dont make it so the droid can turn 360 degrees all round, because the basilisk cant attack a human without the droid shooting on the basilisk whilst hes attacking the human.

Dragoon/Advanced dragoon: I dont see a problem here.

Tyrant: No problem here either.
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


Proud admin of the DB@ servers.

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Balance Mod seeks modeller!
« Reply #45 on: December 20, 2006, 07:18:47 pm »
Quote from: "Darkard06"
Why have it folow when you can just attach it like a piece of Amour to the model?
Make sit over the Players shoulder, since over the head would mess with Vent crawling and jumping in low corridoors.
Make it take up the Backpack slot with its Drone Control Unit so Battle suits cant use it and gets rid of the problem of having nowhere to put it (Since a BS's head is in its body)
Sounds good.

Quote from: "DarkWolf"
Dretch: Depends if the droid turns fast or slow, and how much damage it does, but it shouldnt be really fast so dretches can't even near a S2 human without getting shot by the droid.
Yes, it shouldn't turn really fast, but if the dretch stops for a while, it will be a dead dretch.

Quote from: "DarkWolf"
Basilisk/Advanced basilisk: dont make it so the droid can turn 360 degrees all round, because the basilisk cant attack a human without the droid shooting on the basilisk whilst hes attacking the human.
I think the droid should be able to turn 360, but that would cause some problems for basilisks. Unless the droid can't shoot up, then the basi can just get on top of human. How does that sound?

EDIT: Just had a neat idea, Adv/basi's secondary weapon could be like the hive weapon, it could have a swarm of insects that follow it around and sting nearby humans, it would have a relatively long refire delay though.

dude11235

  • Posts: 100
  • Turrets: +3/-4
Balance Mod seeks modeller!
« Reply #46 on: December 21, 2006, 05:19:42 am »
How 'bout the flying alien has a stamina bar so it can only fly for a limited time and while flying it only goes as fast as a granger, while walking it only goes as fast as adv granger.

Risujin

  • Posts: 739
  • Turrets: +33/-13
    • http://risujin.org
Balance Mod seeks modeller!
« Reply #47 on: December 21, 2006, 06:34:33 am »
Thanks for taking on my challenge, Vector_Matt! For inspiration google "jedi training remote". Remember its gonna be a relatively small bot, maybe the size of a human head or smaller.

The defense droid wouldnt be heavily armed ... the Balance mod blaster would be able to knock about a dretch easily enough, it could simply shoot those bolts.

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Balance Mod seeks modeller!
« Reply #48 on: December 21, 2006, 09:03:46 am »
Quote from: "Mango"
Will it's butt light up?


That's all your interested in...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Balance Mod seeks modeller!
« Reply #49 on: December 21, 2006, 03:21:40 pm »
OK, droid v2.0:



And without the lines:



And with some random circley thingies like the ones on the original thing:





What do you think?

Evlesoa

  • Guest
Balance Mod seeks modeller!
« Reply #50 on: December 21, 2006, 04:28:13 pm »
Looks awsome! I got an idea!!

How about, if the aliens become stronger, S2 vs S1, the droid upgrades itself to S2? or you just rebuy it? Droid, S2 Droid, S3 Droid...

If aliens are S2, and humans S1, the droid gets upgraded the next time you use armory... Meaning, droid becomes faster, fires much stronger, and turns fast, and yeah...

If aliens are S3, and humans are S1, to balance it, the droid upgrades to S3... So it will do a significant amount of damage!

If humans are the ones to become stronger, then the droid weakens... you get my point? This is a truely balancing modification that would make things even!

Also it will cost less and less, each time aliens get stronger, and humans stay the same stage. So it would be...

S1 H vs S1 A = 350$
S1 H vs S2 A = 300$
S1 H vs S2 A = 150-200$

whitebear

  • Posts: 659
  • Turrets: +35/-20
Balance Mod seeks modeller!
« Reply #51 on: December 21, 2006, 06:59:23 pm »
Quote from: "Evlesoa"
Looks awsome! I got an idea!!

How about, if the aliens become stronger, S2 vs S1, the droid upgrades itself to S2? or you just rebuy it? Droid, S2 Droid, S3 Droid...

If aliens are S2, and humans S1, the droid gets upgraded the next time you use armory... Meaning, droid becomes faster, fires much stronger, and turns fast, and yeah...

If aliens are S3, and humans are S1, to balance it, the droid upgrades to S3... So it will do a significant amount of damage!

If humans are the ones to become stronger, then the droid weakens... you get my point? This is a truely balancing modification that would make things even!

Also it will cost less and less, each time aliens get stronger, and humans stay the same stage. So it would be...

S1 H vs S1 A = 350$
S1 H vs S2 A = 300$
S1 H vs S2 A = 150-200$


why don't we just give humans nuke that blows up the whole map. if aliens are s2 then it blows the whole map on next map also! w00t! what a fun!

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Balance Mod seeks modeller!
« Reply #52 on: December 21, 2006, 10:18:04 pm »
Here is the one you were probably thinking of:


Here are a couple droids from Star Wars that you probably weren't thinking of:

I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Balance Mod seeks modeller!
« Reply #53 on: December 21, 2006, 10:22:57 pm »
Quote from: "techhead"
Here is the one you were probably thinking of:

Here are a couple droids from Star Wars that you probably weren't thinking of:
Hmm... I like the last one, but the others are good too. Risujin, which one do you think would be best in the mod?

vcxzet

  • Guest
Balance Mod seeks modeller!
« Reply #54 on: December 21, 2006, 10:36:32 pm »
:) last one is kewl

Risujin

  • Posts: 739
  • Turrets: +33/-13
    • http://risujin.org
Balance Mod seeks modeller!
« Reply #55 on: December 21, 2006, 10:37:45 pm »
Quote from: "Vector_Matt"
Risujin, which one do you think would be best in the mod?

Are you kidding me? If you could model me that I'd marry you and have your babies. Id find a place for any and all of those things.  :eek:

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Balance Mod seeks modeller!
« Reply #56 on: December 22, 2006, 12:28:50 am »
Quote from: "Risujin"
Are you kidding me? If you could model me that I'd marry you and have your babies. Id find a place for any and all of those things.  :eek:
Erm... That won't be necessary.

I should have some pics by Saturday, mabey Sunday.

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Balance Mod seeks modeller!
« Reply #57 on: December 22, 2006, 03:07:39 am »
Quote from: "Vector_Matt"
OK, droid v2.0:



And without the lines:



And with some random circley thingies like the ones on the original thing:





What do you think?


Looks too much like the drone from Jedi Knight II.

I'd post a pic, but I can't find one.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Balance Mod seeks modeller!
« Reply #58 on: December 22, 2006, 03:37:43 am »
Done:




Ok, what do you think?

Risujin

  • Posts: 739
  • Turrets: +33/-13
    • http://risujin.org
Balance Mod seeks modeller!
« Reply #59 on: December 22, 2006, 04:55:46 am »
Quote from: "Vector_Matt"
Ok, what do you think?

Puurrrdy ... although I do wonder if its ethical to just blatently steal a design like that. Is that a single object or are there like 50 different parts to it?