Author Topic: Balance Mod seeks modeller!  (Read 114661 times)

chompers

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Balance Mod seeks modeller!
« Reply #180 on: January 15, 2007, 12:12:44 am »
if we can do it now, great, if not it will have to wait a while. I'm off to work shortly... sent you an email anyway.

Studlut

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« Reply #181 on: January 19, 2007, 12:25:57 am »
wow both models looking great

Arawn

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« Reply #182 on: January 20, 2007, 10:35:28 pm »
The whole mobile-droid thing is great, but why not also have upgraded turrets? They are normally weak, so why not at higher levels make them do more damage, shoot faster, turn faster, and more resilient to attacks. I would be up to modeling it, but can't animate or texture.

Plague Bringer

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« Reply #183 on: January 21, 2007, 12:19:32 am »
this is looking uber l337! you HAVE to convince trem to add this alien species into tremulous' base mod!!! it's AWESOME!!!!111  :dretch: +  :jetpack: =  :booster: but with wings....that drone is looking cool also...>CANT WAIT...GOOD JOB GUYS!!!
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Plague Bringer

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« Reply #184 on: January 21, 2007, 12:36:26 am »
an idea for another alien species! it's this big slug thing and it spits acid, it's got alot of health but it moves about as fast as an advanced granger, or, an alien about as tall as an adv :dragoon: and it has a shell, it moves quick (as fast as a human/a human sprinting) and has like 100 health, when it dies it releases 3 swarms
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vcxzet

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« Reply #185 on: January 21, 2007, 12:37:58 am »
tyrant sized grangers FTW

Plague Bringer

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« Reply #186 on: January 21, 2007, 03:03:15 am »
yeah, that's pretty much it, lol!
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Plague Bringer

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« Reply #187 on: January 21, 2007, 02:50:48 pm »
maybe the Fletch could have the primary bite attack AND an attack where it throws it's stinger, if a human gets hit with the stinger he gets poisoned. There would be a long reload time (1.5-2 dragoon barbs, i'm thinking) but it'd be a cool secondary attack and useful for taking those jettards down to pouncing range (they fall when they're taking damage, like poison)
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Risujin

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« Reply #188 on: February 06, 2007, 02:37:06 am »
Chompers finish the model. :-?

vcxzet

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« Reply #189 on: February 06, 2007, 02:43:46 am »
Quote from: "Risujin"
Chompers finish the model. :-?

why not change the title:
"balance mod seeks animator"

Risujin

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« Reply #190 on: February 07, 2007, 01:51:18 am »
Quote from: "vcxzet"
Quote from: "Risujin"
Chompers finish the model. :-?

why not change the title:
"balance mod seeks animator"

Righto. "Balance mod seeks animator, texturer, and/or remote file thief capable of tracking down strangers over the internet and steal flying-alien related files from their hard drive."

Plague Bringer

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« Reply #191 on: February 07, 2007, 08:29:00 pm »
Quote from: "Risujin"
Quote from: "vcxzet"
Quote from: "Risujin"
Chompers finish the model. :-?

why not change the title:
"balance mod seeks animator"

Righto. "Balance mod seeks animator, texturer, and/or remote file thief capable of tracking down strangers over the internet and steal flying-alien related files from their hard drive."
Just PM and email spam him  :P
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chompers

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« Reply #192 on: February 09, 2007, 11:39:57 am »
Sorry Risujin, I have been busy with other work, plus not actually being able to play trem at the moment doesnt help. It will get done sooner or later.

ViSK

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« Reply #193 on: March 01, 2007, 12:26:22 am »
Nice models, I particularly like the idea of flying aliens  :o

But, let's try to don't make them to much big, or they will not fly so long ... unless you intend to give them 200HP eheh  :wink:

So i suggest a dretch's sized flying aliens that will move fast, and will be difficult to hit, and whit 25-50HPs  :wink:

A very cool feature, will can be a flying alien that can swipe humans and pull them up.  :o

_Equilibrium_

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« Reply #194 on: March 01, 2007, 02:04:00 am »
i hope it will be bigger than a dretch. a 50 hp flying dretch would be very deadly in the hands of an good player.

Vector_Matt

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« Reply #195 on: March 03, 2007, 02:02:41 pm »
Quote from: "_Equilibrium_"
i hope it will be bigger than a dretch. a 50 hp flying dretch would be very deadly in the hands of an good player.
If it was dretch sized it could just be slower, that would make it useful but not overpowered.

Plague Bringer

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« Reply #196 on: June 25, 2007, 12:37:08 am »
A hopefully reasonable [NECRO]


Please avoid flaming me for necroing this thread. I was really looking forward to the prospect of having flying aliens or defence droids in Tremulous. Just to see what it's like, you know?

Now, I'm sure this thread died for a reason. That reason was certainly not because Chompers didn't animate or finish texturing the damned model! Personally, I think the textures are suitable. Risujin, vcxzet, you're both very skilled modders, certainly one of you could've pulled something off in the animation department. If not, you could've recruited someone else to do it, Risujin. I'm sure many people would be willing to help, if you were willing to continue this project.

Risujin, if I am not completely clear on the reason this project was lost, could you inform me, and other hopefulls who were awaiting the next Balance mode release, why it was?

Thanks, to the readers, for your time.

Special Thanks to:
Risujin, for bringing us four, and counting, great mods.
Chompers, for his lovely Fletch model, and his HUD.
Vector_Matt, for his great droid models.
vcxzet, for his lovely attempts at texturing.

This necro was brought to you by:
PlagueBringer. "Should I do it?"
Steely Ann. "I don't see how any harm can come from it."
Tremulous Developers. "No flying aliens... Ever."
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Kaleo

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« Reply #197 on: June 25, 2007, 02:21:32 am »

LOLZ I FLAMD JOO


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n00b pl0x

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« Reply #198 on: June 25, 2007, 02:55:24 am »
Quote from: "Kaleo"

LOLZ I FLAMD JOO


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Plague Bringer

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« Reply #199 on: June 25, 2007, 02:59:08 am »
Let us not get this locked, eh?

I'd like to know what's going on in regards to the Fletch and Droid of Balance Mod. I want to know if they're ever going to be continued or if they are to be left in this unfinished state indefinately.
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Risujin

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« Reply #200 on: June 25, 2007, 08:56:44 pm »
Quote from: "Plague Bringer"
I'd like to know what's going on in regards to the Fletch and Droid of Balance Mod. I want to know if they're ever going to be continued or if they are to be left in this unfinished state indefinately.

The programming end of the Firefly (aka the Fletch) is finished. It even has a neat little flash attack for blinding humans and toasts itself if used too much. (This was Chomper's original idea.) :)

The animations need to be finished and it needs a real texture. I'm not currently working on it as I have other priorities at the moment.

The droid is abandoned for now. Although I did figure out how to make it work in theory, I never thought it was worth the hassle. (It doesn't involve bot lib...)

Plague Bringer

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« Reply #201 on: June 25, 2007, 09:26:35 pm »
Fletch is to be continued eventually, that's good. It's good to hear that the droids may see the light of day too. Good to hear an update, however little. Thanks, Risujin ^^.
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techhead

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« Reply #202 on: June 26, 2007, 12:59:35 am »
Heh, what animations do ya need?
Will stand-ins do?
I could probably figure out how to make it flap its wings and light up it's butt.
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Risujin

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« Reply #203 on: June 26, 2007, 05:47:26 pm »
Quote from: "techhead"
Heh, what animations do ya need?
Will stand-ins do?
I could probably figure out how to make it flap its wings and light up it's butt.

If you want to try animating and/or texturing, be my guest. Chomper's original files should still be up. There is a link in this thread.

Plague Bringer

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« Reply #204 on: June 26, 2007, 10:29:14 pm »
Yeah, if the file isn't up, I can rehost it.
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ShadowNinjaDudeMan

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« Reply #205 on: June 28, 2007, 02:00:46 pm »
Wow, this whole thread looks amazingly cool.
I love it!
So, you all are using Blender then?
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kingo64

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« Reply #206 on: July 08, 2007, 03:06:57 am »
PM me a model and i'll raise the polys... :evil:  muhahahahahaha  :evil:

StVald

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« Reply #207 on: July 09, 2007, 04:53:13 am »
Very nice work Vector Matt and Chompers. Vector Matt blew me away by adding all that extra geometry to that original mostly spherical model in such a short time. Chompers did it with the use of the shader... such experience, I have a long way to go. But here is a WIP of a humanoid model I am working on in blender. It is my first non-cookie cutter tutorial model (self drawn ref images) and I think my 3rd-4th model to date (370 polys):
It was not intended for trem plus I am completely inexperienced with armature animation... so I will work on this one my own time. (If its good, I'll make it available). However, I think I have gained enough exp. to model different things, and animate simpler (non humanoid) stuff, what else does Balance mod need? I be thinking a better bile dretch :P
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Exterminans

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« Reply #208 on: August 15, 2007, 01:41:10 pm »
Yesterday i've got an idea for another "flying" alien, but not an insect, more like a bat.

The inspiration and a first sketch:


Now the first try:


The idea was that the alien is not realy flying, it should jump from wall to wall, glyding in the over the enemy's heads.
Primary attack(Only available on ground): Bite
Secondary attack: Acid(Hold to load, release to spray)

Press "Jump" and hold to unfold the wings, to land touch a wall, to jump from wall simply hold "forward" and "Jump" to speed up and fly on.

Now the (crappy) models:
Boned with fin at end of the tail(1. pic) Download
Boned and posed(2. pic) Download

I would be pleased if someone continues this idea, i had it but i can't optimize the modell or add texture.

Please do not criticize the orthography, english ist not my favourite language...

Death On Ice

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« Reply #209 on: August 15, 2007, 05:07:44 pm »
That is...absolutely amazing!

It's reaaaaaally cool. I hope this can be built into a mod. :)

Dude. You type English reaaaaally well, too. :D