Author Topic: Risujin/Avenger game QVM version 3  (Read 112153 times)

Caveman

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Risujin/Avenger game QVM version 3
« Reply #90 on: January 26, 2007, 10:33:38 am »
Don't know where his problems are.
AW is supplying patches for SVN 895...

dodo1122

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Risujin/Avenger game QVM version 3
« Reply #91 on: January 26, 2007, 04:24:12 pm »
heh, go on Risujin. do it for us :P



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BeerBastard

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Risujin/Avenger game QVM version 3
« Reply #92 on: January 27, 2007, 09:03:30 pm »
Our luci jump doesnt work when we turn g_knockback down, However with g_knockback up goons knock around humans. So how do I make goons(not knockback) but luci jump work?

And I think its g_knockback, it might be a different command but its the same problem.
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Risujin

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Risujin/Avenger game QVM version 3
« Reply #93 on: January 27, 2007, 10:41:14 pm »
Quote from: "BeerBastard"
Our luci jump doesnt work when we turn g_knockback down, However with g_knockback up goons knock around humans. So how do I make goons(not knockback) but luci jump work?

You don't like knockbacking goons? :eek:

One of the side effects of the !slap patch was adding knockback/kickback to the weapons. Alien attacks and goon pounce included. They work exactly the same way in principle. I always thought it was very strange that humans could push around aliens but aliens could not push humans, even with a huge goon ramming full force into a puny little humie.

lagged-pride

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Unlagged?
« Reply #94 on: January 28, 2007, 03:16:23 am »
Would it be possible to get unlagged on this QVM?

Paradox

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Risujin/Avenger game QVM version 3
« Reply #95 on: January 28, 2007, 03:54:51 am »
I believe it is included, try g_unlagged 1.

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lagged-pride

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Right
« Reply #96 on: January 28, 2007, 04:30:25 am »
Right, thanks, I didn't see it in the features list so I assumed it wasn't there.

Risujin

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Re: Right
« Reply #97 on: January 28, 2007, 05:04:33 am »
Quote from: "lagged-pride"
Right, thanks, I didn't see it in the features list so I assumed it wasn't there.

It's not in the feature list because it isn't included. Unlagged was merged into SVN somewhere in the 870s. I haven't seen an unlagged server that did not have a client side download so I assume it either requires a client side component or involves some messy porting...

BeerBastard

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« Reply #98 on: January 28, 2007, 09:28:41 am »
So goon hit got screwed(knockbacks) and Lucifer jump got screwed(knockbacks only if goons have knockback) so server admins could have a useless skill thats sole purpose is abuse?  I have a question, Is there a way i can remove slap and have the goon and lucifer go back to normal.  

No I dont like goon knockback, Maybe im just too oldschool.

P.S. Honestly has anyone ever seen the slap command used in a non abusive way?
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Undeference

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Re: Right
« Reply #99 on: January 29, 2007, 12:48:22 am »
Quote from: "Risujin"
Unlagged was merged into SVN somewhere in the 870s. I haven't seen an unlagged server that did not have a client side download so I assume it either requires a client side component or involves some messy porting...
svn revision 866
A client download is not required, but having it avoids confusion.
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Warrior

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Wrong Turrets Position
« Reply #100 on: January 29, 2007, 01:30:09 am »
Wrong Turrets Position.

Using TJW's QVM or the original 1.1.0 QVM:


This QVM from Risujin/Avenger:


-------------------------
Quote
It's not in the feature list because it isn't included.

Risujin, Unlagged is included in your QVM and don't need client modification to work (works exactly the same way as http://tjw.org/tremulous/game.qvm).

Risujin

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Re: Wrong Turrets Position
« Reply #101 on: January 29, 2007, 01:43:30 am »
Quote from: "Warrior"
Wrong Turrets Position.

:oops:

Quote from: "Warrior"
Risujin, Unlagged is included in your QVM and don't need client modification to work (works exactly the same way as http://tjw.org/tremulous/game.qvm).

It was in Balance Lite but is not, to my knowledge in the Avenger-based QVM... unless he patched it in earlier unlagged came in SVN 866.

Rawr

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Risujin/Avenger game QVM version 3
« Reply #102 on: January 29, 2007, 01:51:56 am »
g_donate should be defaulted to 1  :oops:
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Risujin

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Risujin/Avenger game QVM version 3
« Reply #103 on: January 29, 2007, 03:13:52 pm »
Quote from: "bazuka_poo"
g_donate should be defaulted to 1  :oops:

Some people like credit sharing and other new stuff others just want a bug-fixed stock Tremulous. Set g_allowShare 1 to enable credit sharing.

squishy

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Risujin/Avenger game QVM version 3
« Reply #104 on: January 31, 2007, 11:14:08 pm »
Has g_suddenDeathMode been included in this?
--df

Paradox

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Risujin/Avenger game QVM version 3
« Reply #105 on: February 01, 2007, 01:43:13 am »
No, tjw dropped it i believe, and it never was part of Avengers.

There is, however, the ever useful command of g_suddendeath. It toggles SD on or off, 1 or 0.

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squishy

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« Reply #106 on: February 01, 2007, 01:45:34 am »
Gotcha. That's a shame. My regulars liked it set to mode 2. Ah well!
--df

Pol

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Risujin/Avenger game QVM version 3
« Reply #107 on: February 01, 2007, 04:26:19 am »
Hmm.. Yeah I'm using the avenger qvm v3 /svn 848 and I have that bad turret position, plus neither g_unlagged nor g_donate are valid commands. (but g_allowShare is)

Death On Ice

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Risujin/Avenger game QVM version 3
« Reply #108 on: February 02, 2007, 03:24:17 am »
My server won't start after installing this:

------------------------------------------------------------
InitGame: \g_markDeconstruct\1\g_unlagged\1\sv_privateClients\2\g_suddenDeathTime\40\g_maxGameClients\12\sv_maxPing\200\sv_minPing\0\sv_maxRate\15000\sv_minRate\5000\sv_maxclients\12\sv_hostname\^1Tremulous^3For^1All\timelimit\60\version\tremulous 1.1.0 macosx-x86 Aug 14 2006\protocol\69\mapname\atcszalpha\sv_allowDownload\0\gamename\base\g_needpass\0
!readconfig: loaded 7 levels, 24 admins, 1 bans, 0 commands
using layout "*BUILTIN*" from list ( *BUILTIN* )
********************
ERROR: G_ParseSpawnVars: found  when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found  when expecting {) -----
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Hunk_Clear: reset the hunk ok

TinMan

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Risujin/Avenger game QVM version 3
« Reply #109 on: February 02, 2007, 04:25:14 am »
I think it's failing to load the correct game.qvm, make sure there are no others and that it's in the right folder. If you search the forums for your error you'll find the many solutions to this.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
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http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Risujin

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Risujin/Avenger game QVM version 3
« Reply #110 on: February 02, 2007, 04:46:15 am »
Quote from: "Pol"
neither g_unlagged nor g_donate are valid commands

Unlagged isn't included and donate is enabled with g_allowShare.

Quote from: "Death On Ice"
ERROR: G_ParseSpawnVars: found  when expecting {

Your tremded and game QVM are mismatched. You are using either an old or a backported tremded and will need to get an SVN tremded (something around SVN 848...).

Death On Ice

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Risujin/Avenger game QVM version 3
« Reply #111 on: February 03, 2007, 12:32:34 am »
I run my server off of a Mac in case that matters.

Tinman I think its running off of the right place because earlier it says it loads my game.qvm

Death On Ice

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Risujin/Avenger game QVM version 3
« Reply #112 on: February 04, 2007, 02:52:44 am »
Please help me....I dont know how to compile a SVN or even know how to get one near version 848 for mac please help me!

dodo1122

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Risujin/Avenger game QVM version 3
« Reply #113 on: February 04, 2007, 12:12:19 pm »
svn co -r 848 svn://svn.icculus.org/tremulous/trunk
cd trunk
patch -d src/game -p0 < <patch>
make

but thats for linux, dunno how to do it on a mac :P



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Death On Ice

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Risujin/Avenger game QVM version 3
« Reply #114 on: February 06, 2007, 12:20:16 am »
Neither do I...

Paradox

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Risujin/Avenger game QVM version 3
« Reply #115 on: February 06, 2007, 04:01:44 am »
One thing that would be cool would be if you could add a command like g_rules or g_help, and have them point to a file specified in the mod directory, so for example, i could post a list of the rules in g_rules, then if a user were to type /rules in the game, it would pop up a dialog displaying the rules, even if dialogs were turned off.

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Rawr

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Risujin/Avenger game QVM version 3
« Reply #116 on: February 06, 2007, 05:04:56 am »
!rules !needhelp
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techhead

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Risujin/Avenger game QVM version 3
« Reply #117 on: February 06, 2007, 08:27:31 pm »
Small oddity, /share works in messages (similar to /m and /mt), but /donate doesn't, you have to use console.
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Risujin

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« Reply #118 on: February 07, 2007, 01:54:53 am »
Quote from: "Paradox"
One thing that would be cool would be if you could add a command like g_rules or g_help, and have them point to a file specified in the mod directory, so for example, i could post a list of the rules in g_rules, then if a user were to type /rules in the game, it would pop up a dialog displaying the rules, even if dialogs were turned off.

This is on the Balance mod todo list but can't be done without a cgame patch. There is no way that I know of to popup a custom dialog.

Quote from: "techhead"
Small oddity, /share works in messages (similar to /m and /mt), but /donate doesn't, you have to use console.

Because they are different commands. :)

I didn't know you could use /share from chat messages ... though its probably best if you could use any command from the chat. If it starts with a slash you probably don't mean to say it...

Rawr

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Risujin/Avenger game QVM version 3
« Reply #119 on: February 07, 2007, 06:02:51 am »
Quote from: "Risujin"
Quote from: "Paradox"
One thing that would be cool would be if you could add a command like g_rules or g_help, and have them point to a file specified in the mod directory, so for example, i could post a list of the rules in g_rules, then if a user were to type /rules in the game, it would pop up a dialog displaying the rules, even if dialogs were turned off.

This is on the Balance mod todo list but can't be done without a cgame patch. There is no way that I know of to popup a custom dialog.

Quote from: "techhead"
Small oddity, /share works in messages (similar to /m and /mt), but /donate doesn't, you have to use console.

Because they are different commands. :)

I didn't know you could use /share from chat messages ... though its probably best if you could use any command from the chat. If it starts with a slash you probably don't mean to say it...
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]