Author Topic: Timedemo  (Read 37553 times)

gareth

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Timedemo
« on: January 31, 2007, 09:00:42 pm »
I recorded some trem for a timedemo, to use as a benchmark. To run it follow these simple steps:

1. download http://g00gul.net/shots/timedemo1.dm_69 and place it in your demo folder - underneath the base folder in your trem installation, if the folder doesnt exist, create it.

2. open trem, using the settings you use to play it usually except be sure to set com_maxfps and r_swapinterval both to 0, open the console - usually press the key under the [esc] key.

3. type "timedemo 1" and hit enter.

4. type "demo timedemo1.dm_69" and hit enter.

5. the demo will run now, as fast as it can, wait for it to finish...

6. when it has finished, open the console and record the fps value it shows

7. post your fps along with your system spec and your trem settings in this thread.
« Last Edit: February 02, 2008, 11:36:26 am by gareth »

gareth

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Timedemo
« Reply #1 on: January 31, 2007, 09:10:05 pm »
ok i will go first:

system:
cpu: x2 3800+
video: 7600gt
ram: 2gb ddr2

settings:
1280*1204*32 fullscreen
all max in game
4*AA/2*AF from driver control panel


fps: 39.6

SLAVE|Mietz

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Timedemo
« Reply #2 on: January 31, 2007, 09:14:36 pm »
P4 3.0Ghz with HT
1GB RAM, 367MB load before demo
250 GB IDE-HDD
Ati x600 series 256MB RAM on 17" TFT
WinXP SP2

Resolution: 1280x1024x32
r_gamma: 1.4
All effects on
4x AA

Result:

3067 Frames, 84.4 seconds: 36.4 fps

Caveman

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Timedemo
« Reply #3 on: January 31, 2007, 09:20:11 pm »
XP3000+
TI4200
1.2GB ram
1280x1024x32
all fx

3067 frames, 95.0 seconds: 32.3 fps

TinMan

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Timedemo
« Reply #4 on: January 31, 2007, 09:50:18 pm »
AMD Athlon 64 X2 4200+
NVIDIA GeForce 7900GT
Ubuntu Fiesty Fawn
(hasn't been powered down in about two weeks)
2GB DDR RAM
Resolution: 1280x1024x32
r_smp 0, so it wasn't in SMP mode.
also ran the 32-bit binary

Code: [Select]
3067 frames, 67.9 seconds: 45.2 fps
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

OverFlow

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Timedemo
« Reply #5 on: January 31, 2007, 09:54:26 pm »
amd athlon xp 1800+
radeon 9500
1GB pc133

1024x768
default settings

3067 frames
179.4 seconds
17.1 fps



I'm awesome.

Stof

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Timedemo
« Reply #6 on: January 31, 2007, 09:57:16 pm »
Quote from: "gareth"
ok i will go first:

system:
cpu: x2 3800+
video: 7600gt
ram: 2gb ddr2

settings:
1280*1204*32 fullscreen
all max in game
4*AA/2*AF from driver control panel


fps: 39.6

Note for myself : game is COMPLETLY cpu bound :)

system:
cpu: x2 3800+ ( same )
video: GeForce 7800 GT ( better card )
ram: 1gb ddr?

settings:
1280*1204*32 fullscreen
all max in game
No AA and no AF ( lower quality settings )
Os : Linux

fps: 40.5

Gotta activate AA and AF someday I guess
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Ingar

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Timedemo
« Reply #7 on: January 31, 2007, 10:06:28 pm »
AMD Athlon 64 X2 4600+ 2G RAM
NVidia GeForce 6600GT
1280x1024x32
4*AA (export __GL_FSAA_MODE=8 )
full gfx settings

3067 frames, 79.6 seconds: 38.5 fps

(tested with a homegrown 64-bit binary)

Undeference

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Timedemo
« Reply #8 on: January 31, 2007, 10:09:28 pm »
3067 frames, 181.6 seconds, 16.9 fps
mobile AMD Athlon(tm) XP2800+
485.5MB RAM
ATI Technologies Inc Radeon Mobility U1 (IGP 320M)

640x480 @ really ultra low settings
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Catalyc

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Timedemo
« Reply #9 on: January 31, 2007, 10:23:46 pm »
3067 frames, 60.3 seconds: 50.9 fps

Core 2 duo 2ghz
1gb ram
ati mobility radeon x1400
1440x900 res
everything on high/max
no aa/af
ttp://tremmapping.pbwiki.com/

kevlarman

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Timedemo
« Reply #10 on: January 31, 2007, 10:35:45 pm »
athlon 850mhz
384MB RAM at such a low clock i'm embarassed to write it here
ati radeon 9250 256MB using the r200 driver
1280x1024 using mediumish settings.
10.5 fps
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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-----

janev

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Timedemo
« Reply #11 on: January 31, 2007, 11:00:17 pm »
64bit 3200+
x600pro
2gb ddr 400
old slow ass hd

default settings 640 x 480 res   :wink:

37.9 fps
Author of "The quick beginner's guide to playing tremulous"
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SLAVE|Mietz

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Timedemo
« Reply #12 on: January 31, 2007, 11:08:12 pm »
i will make a graph displaying fps/system specs, we will see then when the cpu takes over from gfx-card

ill definetly make one, tomorrow, maybe...

TinMan

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Timedemo
« Reply #13 on: January 31, 2007, 11:29:40 pm »
Quote from: "Stof"

Note for myself : game is COMPLETLY cpu bound :)

Definitely not true, compare mine to Ingar's.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Xonya

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Timedemo
« Reply #14 on: January 31, 2007, 11:33:24 pm »
AMD Athlon XP 2100+
C3D Radeon 9000pro 128
Kin   512 ddr333

800x600
High quality settings || Fullscreen

3067 frames
129.7 seconds
23.6 fps

 :grenade:  :grenade:  :grenade:
ap Zap || Thank you for the NEW shoes

SLAVE|Mietz

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Timedemo
« Reply #15 on: January 31, 2007, 11:42:39 pm »
http://user.uni-frankfurt.de/~adamkiew/trem_usage.xls

stats so far, there is one factor that keeps reapearing: CPU and RAM

the 2.8ghz with 1gb ram is as fast as a 1.8 with 2gb ram

Stof

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Timedemo
« Reply #16 on: January 31, 2007, 11:42:51 pm »
Quote from: "TinMan"
Quote from: "Stof"

Note for myself : game is COMPLETLY cpu bound :)

Definitely not true, compare mine to Ingar's.

That's why it was a note to MYSELF. I was talking for my case and for gareth case. And I see it's the same for you too. As for Ingar, well he doesn't need to push is GPU to the edge by activating AAx4 ;)

Edit : scratch what I said, game is probably CPU bound for Ingar too: he is running the 64bit binaries which have known performance problems compared to the 32bit binaries.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

vcxzet

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Timedemo
« Reply #17 on: February 01, 2007, 12:26:43 am »
x2 2800 intel
512m ram
ati x1600 512m

640x480
3067 80.4 38.2

1280x1024
3067 80.3 38.2

eh?

Jex

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Timedemo
« Reply #18 on: February 01, 2007, 12:38:10 am »
Athlon 3200+ (2.01 Ghz)
1 GB ddr2
ATI Radeon x800 256 MB

1280x1024
FSAA disabled
Max settings

XP SP2

3067 Frames, 76.7 Seconds: 40.0 fps

:grenade:

Taiyo.uk

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Timedemo
« Reply #19 on: February 01, 2007, 12:57:47 am »
Athlon64 3200 (Single core, 2GHz)
1GB DDR1 (2*512MB, dual channel)
GeForce 5900XT AGP
Mandrivel 2006 x86_64
1280*1024
Max settings

3067 frames, 76.2 seconds: 40.3 fps

Taiyo.uk

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Timedemo
« Reply #20 on: February 01, 2007, 12:58:23 am »
Quote from: "vcxzet"

640x480
3067 80.4 38.2

1280x1024
3067 80.3 38.2

eh?

You are CPU or memory bound.

Karvajalka

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Timedemo
« Reply #21 on: February 01, 2007, 05:32:00 am »
system
AMD Athlon +2000
768 DDR 1 (256 + 512)
Geforce 4 MMX 440 AGP

800x600 high quality

time 147.9
frames 3067
fps 20.7
SatGNU <3

CU|CUdyin

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Timedemo
« Reply #22 on: February 01, 2007, 07:03:57 am »
And now something to lough:

3047 Frames, 247.0 seconds: 12.4 FPS

HW/SW:
AMD Mobile Athlon-XP M 2400+ @ 1800MHz
256MB DDR-266 shared RAM
S3 Unichrome / VIA KM/KN 400 Integrated Graphics 64MB from RAM

Windows XP Home

Settings:
Goto Options, use config lowest, then raise res to 800x600 and picmip to 1 aka
No AA/AF
Bilinear
16 Bit Color
16 Bit Z
No Texture-Compression avail.

gareth

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Timedemo
« Reply #23 on: February 01, 2007, 10:06:03 am »
Quote from: "SLAVE|Mietz"
http://user.uni-frankfurt.de/~adamkiew/trem_usage.xls

stats so far, there is one factor that keeps reapearing: CPU and RAM

the 2.8ghz with 1gb ram is as fast as a 1.8 with 2gb ram


that table is just wrong.

-you cant compare clock speed across architectures
-you cant just add up clock speed on each core to get the "over up speed"

i agree that this timedemo is mainly cpu limited tho, afaict catalyc's core2duo is the fastest cpu, but his gfx is much less than some of the others, yet he he easily gets the highest fps. Not surprising tho, it is quake3.

Stof

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Timedemo
« Reply #24 on: February 01, 2007, 10:55:15 am »
Anyway, I guess I'll have to find a way to make smp mode work on Tremulous. And when I do that, I'll keep it to myself a few weeks just so that I can enjoy having the most FPS here :D
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

SLAVE|Mietz

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Timedemo
« Reply #25 on: February 01, 2007, 10:56:42 am »
its simple, make a better one

next_ghost

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Timedemo
« Reply #26 on: February 01, 2007, 05:55:30 pm »
Intel Core 1 Duo T2300 @ 1.66GHz
1GB RAM
ATi Mobility Radeon x1600
Gentoo Linux, kernel 2.6.19-gentoo-r4
X.org X11R7 v1.1.1-r4, ati-drivers-8.32.5

Video settings: 1280x800, highest in-game, no AA

SMP enabled (no SDL): 3067 frames, 56.8 seconds: 54.0 fps
SMP disabled (SDL): 3067 frames, 71.7 seconds: 42.7 fps

Note: SMP run might have some minor performance boost because Tremulous could not mmap /dev/dsp.
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Ingar

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Timedemo
« Reply #27 on: February 01, 2007, 07:23:07 pm »
Some interesting thoughts were posted so I did some more testing on the 32-bit vs 64-bit issue:
64bit: 3067 frames, 79.0 seconds: 38.8 fps
32bit: 3067 frames, 72.0 seconds: 42.6 fps

There is a notable difference but nothing to really complain about
(38fps is not bad anyway  :wink: )

Than I suddenly remembered these funny settings:
Code: [Select]
vm_cgame 2
vm_game 2
vm_ui 2

These force the game to use the .qvm's and ignore any the .so version (that would be .dll for windows users)

When we set these settings to 0 (to use the dll-version) the picture changes quite a bit:

64bit so
3067 frames, 65.2 seconds: 47.0 fps
32bit so
3067 frames, 69.0 seconds: 44.4 fps

The native version is the clear winner here.

Stof

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Timedemo
« Reply #28 on: February 01, 2007, 09:44:21 pm »
Mmmm, interesting. I tried the vm_ thing to use the .so version and got exactly the same performance with the 32bit version. Maybe I should compile again a 64bit version and test if I get some more performance like that
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Ryker

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Timedemo
« Reply #29 on: February 02, 2007, 05:36:51 pm »
Windows xp sp2
celeron 2.0ghz oc'ed 2.5ghz 250mhz fsb - need to get rid of this pos!!
512mb pc3200 ram
ati 9600 256mb 395/220

Fastest settings - 1024x768

avg fps- 24.6