Author Topic: Random Dev. Shots  (Read 1431687 times)

mooseberry

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Re: Random Dev. Shots
« Reply #630 on: May 09, 2008, 01:19:33 am »
Yes we all need moar greeble!
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

n.o.s.brain

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Re: Random Dev. Shots
« Reply #631 on: May 17, 2008, 06:20:15 am »

Kaleo

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Re: Random Dev. Shots
« Reply #632 on: May 17, 2008, 06:26:16 am »
EPIC WINNAGE!!!!!!!!!!!!
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your face

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Re: Random Dev. Shots
« Reply #633 on: May 17, 2008, 04:09:51 pm »
ROFL!  Now it needs a tank-top!  :D
spam spam spam, waste waste waste!

Amtie

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Re: Random Dev. Shots
« Reply #634 on: May 17, 2008, 05:54:02 pm »
Hawt HUD. Where'd you get it from?
Meow.

Can an admin set my name to Amtie please?

n.o.s.brain

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Re: Random Dev. Shots
« Reply #635 on: May 18, 2008, 02:12:14 am »
thats jex's hud that paradox stole, xD
it makes me think im playing 1.2....  ;)
« Last Edit: May 18, 2008, 02:16:10 am by n.o.s.brain »

Odin

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Re: Random Dev. Shots
« Reply #636 on: May 26, 2008, 05:53:28 pm »
Abyss has returned!











epsy

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Re: Random Dev. Shots
« Reply #637 on: May 26, 2008, 05:56:51 pm »
nice, except that the doors look a bit strange sometimes(esp. on the first shot)
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kaziorvb

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Re: Random Dev. Shots
« Reply #638 on: May 26, 2008, 06:18:21 pm »
techsoc again :<
on the other hand that might have some really good climate

keep it up
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Odin

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Re: Random Dev. Shots
« Reply #639 on: May 26, 2008, 06:44:50 pm »
Some of the rooms are "boxy." Bear with here as I originally started on the map a long time ago and some of the rooms are being redone.

The doors are intentionally like that. You really have to see them up close to appreciate the sheer amount of time I put into them :). They are supposed to be Jack-O-Lantern-like in appearance.

your face

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Re: Random Dev. Shots
« Reply #640 on: May 26, 2008, 09:07:51 pm »
I hope you didn't forget about the space-map you were working on...

spam spam spam, waste waste waste!

Divmax

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Re: Random Dev. Shots
« Reply #641 on: May 28, 2008, 06:11:28 am »
Odin, tell me you remembered to apply a nobuild shader for the liquids. Alpha 1 was very unbalanced with the 'building in liquid' tactic.
I'm a developer for the following projects(now I'm inactive) :
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TremWars's QVM 2

X-20

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Re: Random Dev. Shots
« Reply #642 on: June 15, 2008, 08:37:34 pm »
Well its been awhile sence i posted something, been getting back into serious mapping/level design so while testing one of my early WIPs to check if evrething is going alright i decided to get some screenshots.
---
Very short corridor:

Hallway without fullbright on, I will add more lights i was just testing what this would look like: (dark wont fit the theme of the map but it wont be bright)

Same corridor with fullbright on:

Please note this is still very early and im still working on my skills, but have i improved in all your opinions? :>
P.S. - the mapping scene feels kinda dead right now :S
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n.o.s.brain

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Re: Random Dev. Shots
« Reply #643 on: June 16, 2008, 04:25:52 am »
oooh, the hall in the last screeny has improved since i last saw it, and the lighting is looking better. gj :)

X-20

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Re: Random Dev. Shots
« Reply #644 on: June 16, 2008, 04:37:17 am »
Actualy that used to be the box room that i made after the first hallway, it would of lagged to much so i scrapped it :S.
But thanks :>
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Shuriken

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Re: Random Dev. Shots
« Reply #645 on: June 27, 2008, 12:12:36 am »

Supertanker

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Re: Random Dev. Shots
« Reply #646 on: June 27, 2008, 03:13:09 am »


The only room you'll see of my new map for the moment.
Complete with new So-Duh and Vita-Watar machines.

Taiyo.uk

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Re: Random Dev. Shots
« Reply #647 on: June 27, 2008, 03:20:33 am »
lets talk about smex baybeee! lets talk about u and meeee!

MartinX3

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Re: Random Dev. Shots
« Reply #648 on: June 28, 2008, 02:32:08 pm »
lets talk about smex baybeee! lets talk about u and meeee!

Hello????

Supertanker

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Re: Random Dev. Shots
« Reply #649 on: June 28, 2008, 08:43:41 pm »
Sorry Taiyo, I'm already taken...:P


Lava Croft

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Re: Random Dev. Shots
« Reply #650 on: June 28, 2008, 10:52:58 pm »
If you make the microwave contain a Dretch, ready to be prepared, that bar is just beyond perfection.

your face

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Re: Random Dev. Shots
« Reply #651 on: July 05, 2008, 04:45:20 pm »
rofl, epic idea  :)
spam spam spam, waste waste waste!

Bomb

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Re: Random Dev. Shots
« Reply #652 on: July 05, 2008, 05:01:38 pm »
Yeah! Do it! I would laugh so hard...

Supertanker

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Re: Random Dev. Shots
« Reply #653 on: July 05, 2008, 10:28:25 pm »


Because, after all, a train station needs a train.

Bissig

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Re: Random Dev. Shots
« Reply #654 on: July 05, 2008, 11:28:15 pm »
Hmm, it's a sexy "space" train.. in space ;-)

E-Mxp

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Re: Random Dev. Shots
« Reply #655 on: July 06, 2008, 08:37:51 am »
Looks awesome supertanker! :D

Will you be able to ride it? :)

dan003400

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Re: Random Dev. Shots
« Reply #656 on: July 07, 2008, 11:52:18 am »
That's a sweet train.

Supertanker

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Re: Random Dev. Shots
« Reply #657 on: July 07, 2008, 08:48:57 pm »
No, sorry, it's merely for decoration. It would be a royal pain in the ass to make it ridable.
Although if the developers made func_trains able to turn corners...

Odin

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Re: Random Dev. Shots
« Reply #658 on: July 07, 2008, 09:24:22 pm »
Wolf: ET has ridable trains, only because it was added in RTCW.

Lava Croft

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Re: Random Dev. Shots
« Reply #659 on: July 07, 2008, 10:39:07 pm »
No, sorry, it's merely for decoration. It would be a royal pain in the ass to make it ridable.
Although if the developers made func_trains able to turn corners...
Just make it a simple func_train that teleports from end to start, so that players can see it zooming by through a window or something.