Author Topic: Random Dev. Shots  (Read 1432172 times)

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #840 on: September 15, 2008, 10:44:31 pm »
Heh! Hehehehehehehe. Dude, I love you now. Even more so than the first time you said that.

<3
You da bomb.

Quite literally, actually.
U R A Q T

fingered banana

  • Guest
Re: Random Dev. Shots
« Reply #841 on: September 15, 2008, 10:47:25 pm »
stupid little spammers

Syntac

  • Posts: 841
  • Turrets: +118/-104
    • Syntac's Stuff
Re: Random Dev. Shots
« Reply #842 on: September 15, 2008, 10:51:50 pm »
Meh, maybe we spam a bit. But we really don't care what you think.

P.S. Moderators, feel free to split this off and lock it into oblivion.

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Random Dev. Shots
« Reply #843 on: September 16, 2008, 12:09:54 am »
rather unfinished...

Syntac

  • Posts: 841
  • Turrets: +118/-104
    • Syntac's Stuff
Re: Random Dev. Shots
« Reply #844 on: September 16, 2008, 12:26:06 am »
Ooh, nice! I like the blue lighting.

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Random Dev. Shots
« Reply #845 on: September 16, 2008, 12:57:08 am »
this what came out of my previous post....

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #846 on: September 16, 2008, 12:57:40 am »
both of those shots are winnage. <3  :)
spam spam spam, waste waste waste!

cactusfrog

  • Posts: 390
  • Turrets: +678/-176
    • tremulous fun server offical site
Re: Random Dev. Shots
« Reply #847 on: September 16, 2008, 04:27:41 am »
==Troy==  shot reminds me of wolfinstine

Lava Croft

  • Guest
Re: Random Dev. Shots
« Reply #848 on: September 16, 2008, 06:21:54 am »
Taiyo played too much DOOM3!

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Random Dev. Shots
« Reply #849 on: September 16, 2008, 08:27:30 am »
DOOM3!

I'm still surprised that I managed to finish it...

Final boss was worth it though.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

fingered banana

  • Guest
Re: Random Dev. Shots
« Reply #850 on: September 16, 2008, 09:45:02 am »
Meh, maybe we spam a bit. But we really don't care what you think.

P.S. Moderators, feel free to split this off and lock it into oblivion.
yeah that is why you replied ;)

ps: really... don't spam valuable threads. You can discuss things in PM and/or use OffTopic
Spamming and telling mods to split it doesn't make sense

How about you start following your own goddamn advice? -Lava
SIR YES SIR -Fingered Banana
« Last Edit: September 16, 2008, 04:31:19 pm by fingered banana »

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #851 on: September 16, 2008, 12:07:39 pm »
Troy, is there going to be an underground part to that map? It does look very Wolfensteinish, which isn't a bad thing. Anyone up for porting BaseRace?

[off]
Meh, maybe we spam a bit. But we really don't care what you think.

P.S. Moderators, feel free to split this off and lock it into oblivion.
yeah that is why you replied ;)

ps: really... don't spam valuable threads. You can discuss things in PM and/or use OffTopic
Spamming and telling mods to split it doesn't make sense
You're spamming. Let's stop this here?[/off]
U R A Q T

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Random Dev. Shots
« Reply #852 on: September 16, 2008, 12:13:21 pm »
Troy, is there going to be an underground part to that map? It does look very Wolfensteinish, which isn't a bad thing. Anyone up for porting BaseRace?

Not really, all  I am doing is experimenting with speedmapping (that shot took me 1h 30m to make, 25k brushes, 18k of them are terrain, which is 30-50% is a hand work (mainly texturing and trimming though, FATE did the main layout)).

I am kind of looking into making something similar to TRAK's 1984, but slightly more modern-ish and a main theme of a "night city"

Edit : on the other hand, I couldnt find any good modern skyscraper/building textures :(

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Random Dev. Shots
« Reply #853 on: September 16, 2008, 12:58:40 pm »
Troy, why is the FPS counter censored?  ;D

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Random Dev. Shots
« Reply #854 on: September 16, 2008, 01:06:54 pm »
Troy, why is the FPS counter censored?  ;D

it was at 1 fps... I dont know why does the stock client do that, tjw runs it at 76fps maxed..

Stannum

  • Posts: 336
  • Turrets: +108/-321
Blue © 2004 Natural Selection.

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Random Dev. Shots
« Reply #856 on: September 16, 2008, 05:42:12 pm »
<3 <3 <3

* Taiyo.uk has wet his pants.

Lava Croft

  • Guest
Re: Random Dev. Shots
« Reply #857 on: September 16, 2008, 05:48:34 pm »
I demand plants I can smoke!

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Random Dev. Shots
« Reply #858 on: September 16, 2008, 05:56:29 pm »
We love Stannum!  :D
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Samurai.mac

  • Posts: 317
  • Turrets: +18/-17
Re: Random Dev. Shots
« Reply #859 on: September 16, 2008, 07:20:16 pm »
You should really split that ivy into multiple layers, either in the map or using a shader. It's a simple way to add that extra bit of realistic detail to foliage.

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Random Dev. Shots
« Reply #860 on: September 16, 2008, 11:19:55 pm »
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #861 on: September 17, 2008, 01:01:16 am »
spam spam spam, waste waste waste!

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Random Dev. Shots
« Reply #862 on: September 17, 2008, 02:12:38 am »



One of the prefabs for future use..

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #863 on: September 17, 2008, 02:32:36 am »
As I have heard a few times.
* mooseberry has wet his pants.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Seffylight

  • Posts: 490
  • Turrets: +40/-26
Re: Random Dev. Shots
« Reply #864 on: September 17, 2008, 02:33:18 am »
Neat bridge. :)
Stop it. Seriously.

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: Random Dev. Shots
« Reply #865 on: September 17, 2008, 04:03:55 am »
I am gasping.

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: Random Dev. Shots
« Reply #866 on: September 17, 2008, 07:41:03 am »
@ troy

 That bridge looks amazing.... may i suggest you try to theme the buildings around it as futuristic/modernish around it. a more Urban/modern theme of a map would really be cool to see and a great addition to tremulous, seeing as the game is futuristic(to a point).


-ƒLesh  :dretch:
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

epsy

  • Posts: 205
  • Turrets: +8/-25
    • Armagetron Advanced!
Re: Random Dev. Shots
« Reply #867 on: September 17, 2008, 11:39:50 am »
you did not notice but there's stuff down there :D
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Random Dev. Shots
« Reply #868 on: September 17, 2008, 04:05:32 pm »


Slightly unfinished, hard time finding the city theme textures :(

fingered banana

  • Guest
Re: Random Dev. Shots
« Reply #869 on: September 17, 2008, 04:22:38 pm »
Sometimes, creating textures is faster than finding them