Author Topic: Random Dev. Shots  (Read 1431581 times)

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Random Dev. Shots
« Reply #870 on: September 18, 2008, 01:38:41 pm »
Quote from: Lava Croft
Taiyo played too much DOOM3!
Aww crap, I can see the glaring similarities now you've said that.

Quote from: Kaleo
I'm still surprised that I managed to finish it...

Final boss was worth it though.
Wasn't as hard as E2M8 was the first time I played it  :(

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Random Dev. Shots
« Reply #871 on: September 18, 2008, 04:59:47 pm »
http://img123.imageshack.us/img123/4193/bridge3sc3.jpg
http://img123.imageshack.us/img123/3253/bridge2dh5.jpg

One of the prefabs for future use..

looks stunning, but would it work for trem? the aliens would get destroyed.

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Random Dev. Shots
« Reply #872 on: September 18, 2008, 05:49:08 pm »
Yes but as Troy says; He focuses on imersion and not gameplay.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Random Dev. Shots
« Reply #873 on: September 18, 2008, 05:55:10 pm »
to be honest that bridge is not going to be in the map itself, its just outside for the eyecandy. I am not sure I am even going to release it, its just an experiment to see if aliens can be balanced for a city gameplay (and I got a few ideas on how to make that happen).

Not a very good shot, but still, work in progress :)


Lava Croft

  • Guest
Re: Random Dev. Shots
« Reply #874 on: September 19, 2008, 04:52:00 pm »
Yes but as Troy says; He focuses on imersion and not gameplay.
Which is the right way to go about mapping. As long as it looks stunning, you are doing your job.

@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?

Thorn

  • Guest
Re: Random Dev. Shots
« Reply #875 on: September 20, 2008, 01:41:16 am »
I admit not much has really changed and there are a few texturing errors but oh well:

http://ader008.titandsl.co.uk/thorn/trem/shot0148.jpg
http://ader008.titandsl.co.uk/thorn/trem/shot0149.jpg


==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Random Dev. Shots
« Reply #876 on: September 20, 2008, 01:45:59 pm »
@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?

At some point yes. But as I said, my main aim is to see if humans are not going to be overpowered on the city streets. After testing the map on Fun-Zone (and it is up there for a vote "zerocitytheme-fp1") I was surprised to know that aliens actually had advantage over humans, but mostly because the skycrapers were just boxes and there werent so many places to build base.

Lava Croft

  • Guest
Re: Random Dev. Shots
« Reply #877 on: September 20, 2008, 02:57:50 pm »
@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?

At some point yes. But as I said, my main aim is to see if humans are not going to be overpowered on the city streets. After testing the map on Fun-Zone (and it is up there for a vote "zerocitytheme-fp1") I was surprised to know that aliens actually had advantage over humans, but mostly because the skycrapers were just boxes and there werent so many places to build base.
You could for example add something like acid rain, that starts to fall down every now and then. This would be a good, not-controllable-by-players way of making Jetpacks not perpetually camp against the ceiling of the map.

Samurai.mac

  • Posts: 317
  • Turrets: +18/-17
Re: Random Dev. Shots
« Reply #878 on: September 20, 2008, 04:14:05 pm »
That or wind (You could use a target_push) that pushes you around if you fly to high, messing up your aim.

Lava Croft

  • Guest
Re: Random Dev. Shots
« Reply #879 on: September 20, 2008, 04:26:36 pm »
Or just make a Airbus A380 fly by every now and then.

Syntac

  • Posts: 841
  • Turrets: +118/-104
    • Syntac's Stuff
Re: Random Dev. Shots
« Reply #880 on: September 20, 2008, 04:35:40 pm »
*blam*blam*

:human: — This is easy!

*WHOOOOOOOOOOOOOOOOOM*splat*

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: Random Dev. Shots
« Reply #881 on: September 21, 2008, 08:38:46 am »
Back side of the new cargo transport line:


Dark transport tunnel:


Front side of the cargo transport:


DO NOT CROSS, or it will kick you in the shins!


Another new room:

fingered banana

  • Guest
Re: Random Dev. Shots
« Reply #882 on: September 21, 2008, 10:00:11 am »
I don't like red-black texture that you used for lines, because it is not flat like a band or paint

also "do not cross the yellow line" looks more like leaked paint than old paint. Was it intentional?

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #883 on: September 21, 2008, 10:48:41 am »
The red and black line is a respectful homage to the history and tradition of Tremulous you blistering fool!
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Samurai.mac

  • Posts: 317
  • Turrets: +18/-17
Re: Random Dev. Shots
« Reply #884 on: September 21, 2008, 11:23:08 am »
The yellow line looks sort of... foamy... :-\

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Random Dev. Shots
« Reply #885 on: September 21, 2008, 01:31:44 pm »
It looks worn and battered, as one might expect on the edge of a railway platform.

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Random Dev. Shots
« Reply #886 on: September 21, 2008, 02:04:19 pm »
It's the words that look sort of raised
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #887 on: September 21, 2008, 02:08:32 pm »
It's the words that look sort of raised
Indeed. I like the font, I don't like 3Dness.
U R A Q T

Lava Croft

  • Guest
Re: Random Dev. Shots
« Reply #888 on: September 21, 2008, 03:29:30 pm »
The font needs some more gimp love, so it looks just as battered and damages as the 'danger-stripes'. Great looking shit overall though, keep up the more than good work!

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #889 on: September 21, 2008, 10:17:22 pm »
The "yellow line" is too repetitive, I would consider "extending" the texture so it isnt so repeated. Make it urself if u need to.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

gareth

  • Posts: 710
  • Turrets: +38/-89
Re: Random Dev. Shots
« Reply #890 on: September 22, 2008, 03:02:12 pm »
nice stuff odin, i wish there as more an an "there is some awesome shit going on somewhere just out of sight" kinda feel to it though, the first shot has it a bit. needs more mystery :D

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #891 on: September 23, 2008, 03:51:08 am »


fawg spam
spam spam spam, waste waste waste!

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #892 on: September 23, 2008, 04:38:22 am »
Nice. :) Reminds me a bit of Half life.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #893 on: September 23, 2008, 05:31:34 am »
Different, freakish looking fog!

spam spam spam, waste waste waste!

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #894 on: September 23, 2008, 05:36:27 am »
mein eyes!  :)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

sticks

  • Posts: 102
  • Turrets: +9/-19
Re: Random Dev. Shots
« Reply #895 on: September 23, 2008, 05:58:15 am »
tis like the uncreation fog. . .scary stuff  :o

fingered banana

  • Guest
Re: Random Dev. Shots
« Reply #896 on: September 23, 2008, 10:56:35 am »
Different, freakish looking fog!

awesome picture of awesomeness
o- shi- marry me

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #897 on: September 24, 2008, 12:55:03 am »
Sorry, he doesn't have relationships with sexually abused fruits.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Syntac

  • Posts: 841
  • Turrets: +118/-104
    • Syntac's Stuff
Re: Random Dev. Shots
« Reply #898 on: September 24, 2008, 01:04:30 am »
That brings unpleasant images to mind. Thanks a lot. :-\

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #899 on: September 25, 2008, 09:39:22 pm »
Without fog:



Which looks better? :P

Edit: without fog it is!
« Last Edit: September 25, 2008, 09:44:14 pm by your face »
spam spam spam, waste waste waste!