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Started by gareth, February 16, 2007, 09:49:18 PM

fleash eater




just a sneak preview of my new map for amutrem  :)
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

Bissig

Wow. Where did you get those dirty textures?

Plague Bringer

I recognize some of those from TraK4, which I am using right now.
U R A Q T

Evoc

Looks good. I need to start making my map for AmuTrem...
Quote from: ...lying to people about being banned...Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better

TRaK

#1024
Yeah all of those textures are from my TRaK4 pack.

Though I would change that pink paint texture on those pipe things in the second shot, looks way off. Also, fix the texture scaling on the wallpaper in the first shot.

cactusfrog

wow nice map. another idea is to take out that stupid triangle hole in the wall.

nubcake

I agree, very nice start. I love maps that are different to the 'usual' trem maps :D

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest




cactusfrog


your face

nubcake is extreme speedmapper.  Good job. ;)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

nubcake

Thanks guys :D The end of my 2nd day g'night.



cactusfrog


Plague Bringer

Hot. But it plays like crap.
U R A Q T

nubcake


Plague Bringer

Your map. Just a prediction.
U R A Q T

Syntac

Whoa, looks incredible. Just make sure it's well-balanced.

Kaleo

It looks far too open, and far too brown. But at least he's not using ATCS textures.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Hendrich

The maps are looking nice, keep it up people, the AmuTrem contest seems like a good idea for mappers with limited experince in mapping to test out thier skills.  ;)

Besides, you shouldn't have to be l33t in mapping just to map.

nubcake

Quote from: Kaleo on November 25, 2008, 11:22:24 PM
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

Quote from: nubcake on November 24, 2008, 06:36:06 AM
This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Quote from: Plague Bringer on November 25, 2008, 07:55:23 PM
Your map. Just a prediction.

Ill upload more pics tonight. It is not an open map at all, in fact i need to open it up more, as there is so much machinery outside its hard to move around properly. Also the inside of the caves are about 2 tyrants wide. Id say this map will be very balanced.

Kaleo

Quote from: nubcake on November 26, 2008, 04:37:17 AM
Quote from: Kaleo on November 25, 2008, 11:22:24 PM
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

Quote from: nubcake on November 24, 2008, 06:36:06 AM
This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake

You are the troll. Anyone with - 88 karma is a troll

Kaleo

No. The one who is pointlessly flaming me is the troll.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Plague Bringer

-87.

Anyway, it looked a bit too open. It's good to hear that it's closed up more.
U R A Q T

Asvarox

#1042
Quote from: Kaleo on November 26, 2008, 08:04:40 AM
Quote from: nubcake on November 26, 2008, 04:37:17 AM
Quote from: Kaleo on November 25, 2008, 11:22:24 PM
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

Quote from: nubcake on November 24, 2008, 06:36:06 AM
This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
?
-This isn't done yet, i will have to change textures lighting etc.
-OMG THOSE TEXTURES SUCKS YOUR MUMS BALLS FFS WTF OMFG GOTFO.
-Noway, sir.
-FFS TROLL OMFG WTF GOTFO.

Map looks far too open indeed, but I wont say anything about gameplay because i didn't play this map yet. + It isn't done yet.

I also want to see more screenshots from fleash eater's project. Plague Bringer should show something too :)
PS. Damn you Trak, now we will have 20+ maps using your awesome textures :(
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

TRaK

Quote from: Asvarox on November 26, 2008, 02:43:47 PM
PS. Damn you Trak, now we will have 20+ maps using your awesome textures :(

That is not a bad thing in any way ;)
Beats seeing those beaten-to-death evillair textures used for the bajillionth time.

Odin

Remember this? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.

Kaleo

Quote from: Asvarox on November 26, 2008, 02:43:47 PM
Quote from: Kaleo on November 26, 2008, 08:04:40 AM
Quote from: nubcake on November 26, 2008, 04:37:17 AM
Quote from: Kaleo on November 25, 2008, 11:22:24 PM
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

Quote from: nubcake on November 24, 2008, 06:36:06 AM
This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
?
-This isn't done yet, i will have to change textures lighting etc.
-OMG THOSE TEXTURES SUCKS YOUR MUMS BALLS FFS WTF OMFG GOTFO.
-Noway, sir.
-FFS TROLL OMFG WTF GOTFO.

Now you're trolling me? How very sad.

@Odin: Damn. I was really looking forward to that reactor.

Good to know you're still working on the map though.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

UniqPhoeniX

Quote from: Odin on November 26, 2008, 10:06:12 PM
Remember this? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.
How many tris is a ridiculous amount?

Odin

#1047
Quote from: UsaKilleR on November 26, 2008, 11:22:40 PM
Quote from: Odin on November 26, 2008, 10:06:12 PM
Remember this? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.
How many tris is a ridiculous amount?
I think it was somewhere around 22k, even after an optimization that brought it down from 30k. Patches helped but it was still too much for one room.

I even changed a lot of surfaces to vertex-lit shaders for less redraws and it STILL didn't solve the problem.

nubcake

 :o that looks amazing! Doom 3 Almost!

Odin

Quote from: nubcake on November 27, 2008, 05:25:32 AM
:o that looks amazing! Doom 3 Almost!
Unfortunately it brought down systems as much as Doom 3 did in its hayday.