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Started by gareth, February 16, 2007, 09:49:18 PM

nubcake

Heres a quick update, day 5 into 14 day comp.

Ill highlight this for people who didnt read it before Untextured, no proper lighting, no sky, no ground, 30% complete




Can any of the other competitors post theres up? Just wanna know if im behind or not  lol

Odin

I think they're busy copying off of you.

Syntac

Nubcake, you have some major skills going on. That map looks amazing.

Hendrich

@nubcake:
I think I never dropped my jaw as far as it is right now when I first played Tremulous, you sir, can get any flavor of cake I have any day.  ;)

Yummm, nubcake.....

cactusfrog

i would post some pics but my map is 10% complete because something is messed up with my drivers or something where everything is textured something weird like it will texture all my walls the tremor texture even though they are textured caulk. Then by screen will start flashing blue and the only way i can get out of it is with ctl alt delete.

Plague Bringer

nubcake, I think you're going to be kicked out of the competition.

You're too good.
U R A Q T

cactusfrog


nubcake

Thanks for the feedback guys, ill post 1 last update for this week at some point tonight or tommorow. Im putting alot of effort into this, and asking alot of questions about things so please be patient with me :)

nubcake

End of Day 6 - Added terrain, more piping for a more authentic refinery look, water, tweaked sky - but ill need a new sky. No proper lighting yet and still completely untextured (ive used about 5 textures total lol). Ill update again on monday





P.s If you go through the thread you can see how far ive come :D

amz181

Whoa, that looks brilliant! I really like how authentic it looks and how the metal blends into outside :O

nubcake

I still gotta make it more 'hi tech' as its mean to be an ore proccessing facility of the future :)

amz181

A high tech extracting room would be cool.

Zero Ame

i feel sorry for humans on that map, so many places for dretches to hide and so much clutter to block bullets and get in the way of things. Should be very good gameplay

Seffylight

I really love all the pipe and girder clutter. It looks pretty great.
Stop it. Seriously.

TRaK

Looking good there nubcake :)
There's a few little things I would change based on what I can see, though:

The outer walls (the rock) of that outside area need more height variation to escape that box-room feeling, especially because the area seem to be roughly square in shape, which just adds to that impression.

Some detail elements look like they really should me made with a smaller grid size, such as the railings on your walkways, which look a little too blocky at the moment. I' suggest making the vertical parts less thick than the horizontal part. Also, making them less thick altogether might be a good idea, 8 units(I think?) is a bit too thick for that kind of thing imo. Same thing goes for the girders, like those in your second shot, above that cave entrance. The uniform brush thickness looks odd.

The lack of 3-point-clipped detail elements is quite obvious as well. I'd recommend bevelling some edges, although this is entirely up to you.

Overall, looks like it has potential, keep it up, you're definitely improving :)

nubcake

Quote from: TRaK on November 28, 2008, 11:27:41 PM
Looking good there nubcake :)
There's a few little things I would change based on what I can see, though:

The outer walls (the rock) of that outside area need more height variation to escape that box-room feeling, especially because the area seem to be roughly square in shape, which just adds to that impression.

Some detail elements look like they really should me made with a smaller grid size, such as the railings on your walkways, which look a little too blocky at the moment. I' suggest making the vertical parts less thick than the horizontal part. Also, making them less thick altogether might be a good idea, 8 units(I think?) is a bit too thick for that kind of thing imo. Same thing goes for the girders, like those in your second shot, above that cave entrance. The uniform brush thickness looks odd.

The lack of 3-point-clipped detail elements is quite obvious as well. I'd recommend bevelling some edges, although this is entirely up to you.

Overall, looks like it has potential, keep it up, you're definitely improving :)

It may be the angle im looking at the rocks that make them seem flat, although yes i do need more variation in the walls. The entrance to the dave is actually going to be square, like an entrance to a modern mine, with support beams around it to make it look mpre 'natural'. Ill take your advice on the railing though :D Ill try and vary things up. Thanks for the advice :)

Btw this is the wall close up, it shows a little more depth, although still a bit jagged and unnatural :(


mooseberry

I think he means like this:

(Crappy 2 second paint drawing.  ;) Still probably more helpful than words.)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

ah right. Yeah i suck at terrain :(

Kaleo

Have you noted the judges that you and Jake are working on that?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake

Quote from: Kaleo on November 29, 2008, 04:14:23 AM
Have you noted the judges that you and Jake are working on that?

No why would I? Jake left for army last friday and wont be back until sunday. Hes not working on this map with me, and doesnt even know about the competition.

Hendrich

To emphasize the awesomeness of Nubcake's over-hyped map, I written a new law that has actually happened before...before my dark, epic past....duh duh DUH!  :o
Anyways, here it is:

In gaming, if a player, has reached a limit that is beyond l33t, he/she will create a rip in space that will devour all newbies into the void of humiliation, where they will never play again. Also the earth will go boom.

-Hendrich's Law; Section 1-1

I hope you realize Nubcake, you've probably sold your soul to the Devil for these mapping skills, because your dangerously close to destroying all of us. :P
For the devs, its just too late for them now. Its only a matter of time before they wipe us out of existence.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Zero Ame

map ive been working on for awhile now, off and on.



the lighting is all done, just working on adding more rooms and LOTS of misc details for realism.

Plague Bringer

What's the theme of that map, Ame?
U R A Q T


Zero Ame

Zealous was just a random name i thought up for the map, the theme is steampunk (old stone style mixed with modern tech)

Plague Bringer

Ooh, yay. I love steampunk inspired everything.
U R A Q T

Taiyo.uk


TRaK

#1078

epsy

Quote from: TRaK on December 01, 2008, 05:53:53 PMI should stop posting non-trem stuff here
I should stop posting non-trem stuff here
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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