Author Topic: Random Dev. Shots  (Read 1431805 times)

nubcake

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Re: Random Dev. Shots
« Reply #1050 on: November 27, 2008, 04:56:15 pm »
Heres a quick update, day 5 into 14 day comp.

Ill highlight this for people who didnt read it before Untextured, no proper lighting, no sky, no ground, 30% complete




Can any of the other competitors post theres up? Just wanna know if im behind or not  lol

Odin

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Re: Random Dev. Shots
« Reply #1051 on: November 27, 2008, 05:12:05 pm »
I think they're busy copying off of you.

Syntac

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Re: Random Dev. Shots
« Reply #1052 on: November 27, 2008, 05:36:48 pm »
Nubcake, you have some major skills going on. That map looks amazing.

Hendrich

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Re: Random Dev. Shots
« Reply #1053 on: November 27, 2008, 09:19:58 pm »
@nubcake:
I think I never dropped my jaw as far as it is right now when I first played Tremulous, you sir, can get any flavor of cake I have any day.  ;)

Yummm, nubcake.....

cactusfrog

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Re: Random Dev. Shots
« Reply #1054 on: November 27, 2008, 10:46:00 pm »
i would post some pics but my map is 10% complete because something is messed up with my drivers or something where everything is textured something weird like it will texture all my walls the tremor texture even though they are textured caulk. Then by screen will start flashing blue and the only way i can get out of it is with ctl alt delete.

Plague Bringer

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Re: Random Dev. Shots
« Reply #1055 on: November 28, 2008, 01:26:25 am »
nubcake, I think you're going to be kicked out of the competition.

You're too good.
U R A Q T

cactusfrog

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Re: Random Dev. Shots
« Reply #1056 on: November 28, 2008, 06:49:13 am »
i agree.

nubcake

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Re: Random Dev. Shots
« Reply #1057 on: November 28, 2008, 10:19:30 am »
Thanks for the feedback guys, ill post 1 last update for this week at some point tonight or tommorow. Im putting alot of effort into this, and asking alot of questions about things so please be patient with me :)

nubcake

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Re: Random Dev. Shots
« Reply #1058 on: November 28, 2008, 06:05:47 pm »
End of Day 6 - Added terrain, more piping for a more authentic refinery look, water, tweaked sky - but ill need a new sky. No proper lighting yet and still completely untextured (ive used about 5 textures total lol). Ill update again on monday





P.s If you go through the thread you can see how far ive come :D

amz181

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Re: Random Dev. Shots
« Reply #1059 on: November 28, 2008, 06:25:08 pm »
Whoa, that looks brilliant! I really like how authentic it looks and how the metal blends into outside :O

nubcake

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Re: Random Dev. Shots
« Reply #1060 on: November 28, 2008, 06:26:53 pm »
I still gotta make it more 'hi tech' as its mean to be an ore proccessing facility of the future :)

amz181

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Re: Random Dev. Shots
« Reply #1061 on: November 28, 2008, 06:33:08 pm »
A high tech extracting room would be cool.

Zero Ame

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Re: Random Dev. Shots
« Reply #1062 on: November 28, 2008, 06:44:53 pm »
i feel sorry for humans on that map, so many places for dretches to hide and so much clutter to block bullets and get in the way of things. Should be very good gameplay

Seffylight

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Re: Random Dev. Shots
« Reply #1063 on: November 28, 2008, 08:51:19 pm »
I really love all the pipe and girder clutter. It looks pretty great.
Stop it. Seriously.

TRaK

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Re: Random Dev. Shots
« Reply #1064 on: November 28, 2008, 11:27:41 pm »
Looking good there nubcake :)
There's a few little things I would change based on what I can see, though:

The outer walls (the rock) of that outside area need more height variation to escape that box-room feeling, especially because the area seem to be roughly square in shape, which just adds to that impression.

Some detail elements look like they really should me made with a smaller grid size, such as the railings on your walkways, which look a little too blocky at the moment. I' suggest making the vertical parts less thick than the horizontal part. Also, making them less thick altogether might be a good idea, 8 units(I think?) is a bit too thick for that kind of thing imo. Same thing goes for the girders, like those in your second shot, above that cave entrance. The uniform brush thickness looks odd.

The lack of 3-point-clipped detail elements is quite obvious as well. I'd recommend bevelling some edges, although this is entirely up to you.

Overall, looks like it has potential, keep it up, you're definitely improving :)

nubcake

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Re: Random Dev. Shots
« Reply #1065 on: November 29, 2008, 01:15:32 am »
Looking good there nubcake :)
There's a few little things I would change based on what I can see, though:

The outer walls (the rock) of that outside area need more height variation to escape that box-room feeling, especially because the area seem to be roughly square in shape, which just adds to that impression.

Some detail elements look like they really should me made with a smaller grid size, such as the railings on your walkways, which look a little too blocky at the moment. I' suggest making the vertical parts less thick than the horizontal part. Also, making them less thick altogether might be a good idea, 8 units(I think?) is a bit too thick for that kind of thing imo. Same thing goes for the girders, like those in your second shot, above that cave entrance. The uniform brush thickness looks odd.

The lack of 3-point-clipped detail elements is quite obvious as well. I'd recommend bevelling some edges, although this is entirely up to you.

Overall, looks like it has potential, keep it up, you're definitely improving :)

It may be the angle im looking at the rocks that make them seem flat, although yes i do need more variation in the walls. The entrance to the dave is actually going to be square, like an entrance to a modern mine, with support beams around it to make it look mpre 'natural'. Ill take your advice on the railing though :D Ill try and vary things up. Thanks for the advice :)

Btw this is the wall close up, it shows a little more depth, although still a bit jagged and unnatural :(


mooseberry

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Re: Random Dev. Shots
« Reply #1066 on: November 29, 2008, 01:44:59 am »
I think he means like this:

(Crappy 2 second paint drawing.  ;) Still probably more helpful than words.)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

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Re: Random Dev. Shots
« Reply #1067 on: November 29, 2008, 02:43:30 am »
ah right. Yeah i suck at terrain :(

Kaleo

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Re: Random Dev. Shots
« Reply #1068 on: November 29, 2008, 04:14:23 am »
Have you noted the judges that you and Jake are working on that?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake

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Re: Random Dev. Shots
« Reply #1069 on: November 29, 2008, 04:19:15 am »
Have you noted the judges that you and Jake are working on that?

No why would I? Jake left for army last friday and wont be back until sunday. Hes not working on this map with me, and doesnt even know about the competition.

Hendrich

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Re: Random Dev. Shots
« Reply #1070 on: November 29, 2008, 04:37:09 am »
To emphasize the awesomeness of Nubcake's over-hyped map, I written a new law that has actually happened before...before my dark, epic past....duh duh DUH!  :o
Anyways, here it is:

In gaming, if a player, has reached a limit that is beyond l33t, he/she will create a rip in space that will devour all newbies into the void of humiliation, where they will never play again. Also the earth will go boom.

-Hendrich's Law; Section 1-1

I hope you realize Nubcake, you've probably sold your soul to the Devil for these mapping skills, because your dangerously close to destroying all of us. :P
For the devs, its just too late for them now. Its only a matter of time before they wipe us out of existence.

your face

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Re: Random Dev. Shots
« Reply #1071 on: November 29, 2008, 05:09:14 am »
um, looks nice so far
spam spam spam, waste waste waste!

Zero Ame

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Re: Random Dev. Shots
« Reply #1072 on: November 30, 2008, 11:28:58 am »
map ive been working on for awhile now, off and on.



the lighting is all done, just working on adding more rooms and LOTS of misc details for realism.

Plague Bringer

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Re: Random Dev. Shots
« Reply #1073 on: November 30, 2008, 02:13:43 pm »
What's the theme of that map, Ame?
U R A Q T

nubcake

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Re: Random Dev. Shots
« Reply #1074 on: November 30, 2008, 02:43:35 pm »
What's the theme of that map, Ame?

Zealous?

Zero Ame

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Re: Random Dev. Shots
« Reply #1075 on: December 01, 2008, 03:32:29 am »
Zealous was just a random name i thought up for the map, the theme is steampunk (old stone style mixed with modern tech)

Plague Bringer

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Re: Random Dev. Shots
« Reply #1076 on: December 01, 2008, 12:04:00 pm »
Ooh, yay. I love steampunk inspired everything.
U R A Q T

Taiyo.uk

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Re: Random Dev. Shots
« Reply #1077 on: December 01, 2008, 04:09:40 pm »
Like this steampunk basilisk?

http://www.crabfu.com/steamtoys/rc_steamipede/

back on topic nao...  ;D

TRaK

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Re: Random Dev. Shots
« Reply #1078 on: December 01, 2008, 05:53:53 pm »
« Last Edit: December 01, 2008, 06:00:57 pm by TRaK »

epsy

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Re: Random Dev. Shots
« Reply #1079 on: December 01, 2008, 08:44:32 pm »
I should stop posting non-trem stuff here
I should stop posting non-trem stuff here
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