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Started by gareth, February 16, 2007, 09:49:18 PM

mooseberry

Quote from: Death On Ice on January 13, 2009, 03:15:50 AM
Maybe it only rains outside the castle? :P

I think someone missed a page.  ;)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

n.o.s.brain

#1171
Quote from: mooseberry on January 13, 2009, 02:53:22 AM
Map looks nice, but it would be a bitch to play, especially as humans.
that's exactly the point! :D


Kaleo

Still very angular brush-wise. Try using some patch meshes.

Lighting is very nice however.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake

Yeah i didnt use many patch meshes cos I want it to run @90fps constanatly so everyone can play it. It doesnt look so bad in game though, just the top of the rock is angular. Ill try and fix it though

Kaleo

Patch meshes will not ruin your FPS.

Also, I mean that everything looks angular. Try beveling some stuff and using phong shading where appropriate. Your ground is also very flat and unrealistic. I would suggest useing SOC's tutorials on rockwalls that I linked you to previously.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake

I do use phone shading for every wall. as for the ground I did use socks tutorial for all my terrain, however for some reason when I use 12 or so ground brushes with mossmud blended the map compiles with fked up  ground glitches.

Kaleo

I don't mean terrain blending, I mean brush tweaking.

Make a bunch of square brushes, hit "E" and have a tweak.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

CreatureofHell

that sky looks great! can't wait to play there.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

nubcake

Quote from: your face on January 13, 2009, 05:15:37 PM
Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P

Thanks :) what part about the boat looks inrealistic so far?

Kaleo

Quote from: nubcake on January 14, 2009, 03:26:18 AM
Quote from: your face on January 13, 2009, 05:15:37 PM
Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P

Thanks :) what part about the boat looks inrealistic so far?

Well, everything. Particularly the keel.
Try fiddling with a elongated cylindrical patch.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Plague Bringer

The boat can remain blocky, it looks fine (although it'd probably look better rounded), just make sure those masts get patched.
U R A Q T

Archangel

It looks pretty awesome. Just, y'know, fix the blocks. And water shouldn't be so bright.

Zero Ame

Some updates to Zealous :D

Added some pillers to the halls and lowered the lights and added some supports in between them.







A little extra detail :P


CreatureofHell

looks good! keep up the good work.  ;D
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Hendrich

@ Zero:
Gj! Reminds me of Quake, good times, good times..... *Starts drooling*

@Cake
Looks sweet, you and your crazy architecture, but did you remove the rain for speed optimization?



TRaK

Textures!  :D

(not a trem shot ;))


And yes, I'm aware of those diagonal lines going across the tiles  :-\

Zero Ame

as always TRaK, your an awesome texture maker and I luv them all!

Hendrich

Damn Trak, those textures looks something out of Doom3! 

Excellent!  ;)

Kaleo

Nice work TRaK. What engine/game is that shot taken in?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...


Kaleo

Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

your face

Quote from: TRaK on January 15, 2009, 01:28:46 AM
(not a trem shot ;))

When's the last time you posted a trem-related shot here? :'(
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Odin

Quote from: TRaK on January 15, 2009, 01:28:46 AM
Textures!  :D

(not a trem shot ;))

And yes, I'm aware of those diagonal lines going across the tiles  :-\
Er, I think the normalmaps need to have more depth.

marcuswargo

To ingar:
it looks like somekind of an aquaruim at a museum.


Zero Ame

Very nice screenies Seeker, looks like a very fun map!

fleash eater

wow that looks really well made and very professional
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

your face

Looks good! :)

(Moar in-map shots?  :P)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!