Author Topic: Random Dev. Shots  (Read 1431649 times)

mooseberry

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Re: Random Dev. Shots
« Reply #1170 on: January 13, 2009, 03:39:46 am »
Maybe it only rains outside the castle? :P

I think someone missed a page.  ;)
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n.o.s.brain

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Re: Random Dev. Shots
« Reply #1171 on: January 13, 2009, 03:59:59 am »
Map looks nice, but it would be a bitch to play, especially as humans.
that's exactly the point! :D
« Last Edit: January 13, 2009, 05:09:21 am by n.o.s.brain »

nubcake

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Re: Random Dev. Shots
« Reply #1172 on: January 13, 2009, 07:54:32 am »


Kaleo

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Re: Random Dev. Shots
« Reply #1173 on: January 13, 2009, 09:17:21 am »
Still very angular brush-wise. Try using some patch meshes.

Lighting is very nice however.
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nubcake

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Re: Random Dev. Shots
« Reply #1174 on: January 13, 2009, 09:21:53 am »
Yeah i didnt use many patch meshes cos I want it to run @90fps constanatly so everyone can play it. It doesnt look so bad in game though, just the top of the rock is angular. Ill try and fix it though

Kaleo

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Re: Random Dev. Shots
« Reply #1175 on: January 13, 2009, 09:58:01 am »
Patch meshes will not ruin your FPS.

Also, I mean that everything looks angular. Try beveling some stuff and using phong shading where appropriate. Your ground is also very flat and unrealistic. I would suggest useing SOC's tutorials on rockwalls that I linked you to previously.
Quote from: Stannum
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but you can blow it into chunky kibbles!
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nubcake

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Re: Random Dev. Shots
« Reply #1176 on: January 13, 2009, 11:10:16 am »
I do use phone shading for every wall. as for the ground I did use socks tutorial for all my terrain, however for some reason when I use 12 or so ground brushes with mossmud blended the map compiles with fked up  ground glitches.

Kaleo

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Re: Random Dev. Shots
« Reply #1177 on: January 13, 2009, 11:35:12 am »
I don't mean terrain blending, I mean brush tweaking.

Make a bunch of square brushes, hit "E" and have a tweak.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

CreatureofHell

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Re: Random Dev. Shots
« Reply #1178 on: January 13, 2009, 03:52:37 pm »
that sky looks great! can't wait to play there.
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your face

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Re: Random Dev. Shots
« Reply #1179 on: January 13, 2009, 05:15:37 pm »
Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P
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nubcake

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Re: Random Dev. Shots
« Reply #1180 on: January 14, 2009, 03:26:18 am »
Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P

Thanks :) what part about the boat looks inrealistic so far?

Kaleo

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Re: Random Dev. Shots
« Reply #1181 on: January 14, 2009, 04:16:39 am »
Very nice skybox thar.  But as Kaleo said, your boat needs patch meshing badly. :P

Thanks :) what part about the boat looks inrealistic so far?

Well, everything. Particularly the keel.
Try fiddling with a elongated cylindrical patch.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
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Plague Bringer

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Re: Random Dev. Shots
« Reply #1182 on: January 14, 2009, 12:16:54 pm »
The boat can remain blocky, it looks fine (although it'd probably look better rounded), just make sure those masts get patched.
U R A Q T

Archangel

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Re: Random Dev. Shots
« Reply #1183 on: January 14, 2009, 07:01:14 pm »
It looks pretty awesome. Just, y'know, fix the blocks. And water shouldn't be so bright.

Zero Ame

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Re: Random Dev. Shots
« Reply #1184 on: January 14, 2009, 07:35:01 pm »
Some updates to Zealous :D

Added some pillers to the halls and lowered the lights and added some supports in between them.







A little extra detail :P


CreatureofHell

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Re: Random Dev. Shots
« Reply #1185 on: January 14, 2009, 09:29:26 pm »
looks good! keep up the good work.  ;D
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Hendrich

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Re: Random Dev. Shots
« Reply #1186 on: January 14, 2009, 09:52:02 pm »
@ Zero:
Gj! Reminds me of Quake, good times, good times..... *Starts drooling*

@Cake
Looks sweet, you and your crazy architecture, but did you remove the rain for speed optimization?



TRaK

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Re: Random Dev. Shots
« Reply #1187 on: January 15, 2009, 01:28:46 am »
Textures!  :D

(not a trem shot ;))


And yes, I'm aware of those diagonal lines going across the tiles  :-\

Zero Ame

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Re: Random Dev. Shots
« Reply #1188 on: January 15, 2009, 01:45:38 am »
as always TRaK, your an awesome texture maker and I luv them all!

Hendrich

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Re: Random Dev. Shots
« Reply #1189 on: January 15, 2009, 02:20:14 am »
Damn Trak, those textures looks something out of Doom3! 

Excellent!  ;)

Kaleo

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Re: Random Dev. Shots
« Reply #1190 on: January 15, 2009, 04:43:36 am »
Nice work TRaK. What engine/game is that shot taken in?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

TRaK

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Re: Random Dev. Shots
« Reply #1191 on: January 15, 2009, 04:48:19 am »

Kaleo

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Re: Random Dev. Shots
« Reply #1192 on: January 15, 2009, 04:58:40 am »
Ahh. Thought so.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

your face

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Re: Random Dev. Shots
« Reply #1193 on: January 15, 2009, 05:42:51 pm »
(not a trem shot ;))

When's the last time you posted a trem-related shot here? :'(
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Odin

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Re: Random Dev. Shots
« Reply #1194 on: January 15, 2009, 06:39:27 pm »
Textures!  :D

(not a trem shot ;))

And yes, I'm aware of those diagonal lines going across the tiles  :-\
Er, I think the normalmaps need to have more depth.

marcuswargo

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Re: Random Dev. Shots
« Reply #1195 on: January 17, 2009, 02:10:55 am »
To ingar:
it looks like somekind of an aquaruim at a museum.

seeeker

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Re: Random Dev. Shots
« Reply #1196 on: January 17, 2009, 03:33:11 am »



Zero Ame

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Re: Random Dev. Shots
« Reply #1197 on: January 17, 2009, 03:38:43 am »
Very nice screenies Seeker, looks like a very fun map!

fleash eater

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Re: Random Dev. Shots
« Reply #1198 on: January 17, 2009, 04:13:02 am »
wow that looks really well made and very professional
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your face

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Re: Random Dev. Shots
« Reply #1199 on: January 17, 2009, 04:52:49 am »
Looks good! :)

(Moar in-map shots?  :P)
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