Author Topic: Random Dev. Shots  (Read 1432020 times)

Asvarox

  • Posts: 573
  • Turrets: +41/-35
Re: Random Dev. Shots
« Reply #1620 on: September 27, 2009, 07:50:08 am »
LOL Amazing
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #1621 on: September 27, 2009, 08:25:15 am »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

  • Posts: 529
  • Turrets: +49/-85
Re: Random Dev. Shots
« Reply #1622 on: September 27, 2009, 04:08:49 pm »
these are better, just using standard tremulous textures...



CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Random Dev. Shots
« Reply #1623 on: September 27, 2009, 04:49:43 pm »
wow...  :o
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #1624 on: September 27, 2009, 05:11:49 pm »
make it into the Iron Giant :(
spam spam spam, waste waste waste!

nubcake

  • Posts: 529
  • Turrets: +49/-85
Re: Random Dev. Shots
« Reply #1625 on: September 27, 2009, 05:31:27 pm »
make it into the Iron Giant :(

If you can find me the right textures :D

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Random Dev. Shots
« Reply #1626 on: September 28, 2009, 02:38:40 am »
I found an underwater skybox, and decided to make a map around it :D






face did some minor hax

Baconizer

  • Posts: 221
  • Turrets: +80/-52
    • Barking Frogs
Re: Random Dev. Shots
« Reply #1627 on: September 28, 2009, 02:41:43 am »
Holy cow. That looks awesome! I've been waiting for an underwater map. Much better than silly space stations.  :P
Why will you folk not ban me? :'(

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #1628 on: September 28, 2009, 02:43:26 am »
bout time trem gets some underwater akshun ;D
spam spam spam, waste waste waste!

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: Random Dev. Shots
« Reply #1629 on: September 28, 2009, 07:07:13 am »
Oh ok, you just happened to make an underwater map. Just like that. :P

Nice though. Any chance of a release?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Random Dev. Shots
« Reply #1630 on: September 28, 2009, 07:41:51 am »
a release will occur if the following three conditions are met:
1. ideas flow freely.
2. time allows for work on it.
3. no brickwalls are hit.

so probably no, but there is always hope  ;D

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Random Dev. Shots
« Reply #1631 on: September 28, 2009, 04:40:42 pm »
 :o Awesome! What did your face do? ( apart from shock the world  ;) )
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #1632 on: September 28, 2009, 05:41:56 pm »
light/pipespam on the arches.
spam spam spam, waste waste waste!

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Random Dev. Shots
« Reply #1633 on: September 28, 2009, 06:08:21 pm »
lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Random Dev. Shots
« Reply #1634 on: September 28, 2009, 08:51:51 pm »
lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!


Start your grangers! GO!!!!!
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: Random Dev. Shots
« Reply #1635 on: September 28, 2009, 10:48:49 pm »
Underwater map needs a whale "train" riding about.

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Random Dev. Shots
« Reply #1636 on: September 29, 2009, 12:24:44 am »
lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!


Start your grangers! GO!!!!!

lol, que mute city theme!

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #1637 on: September 29, 2009, 12:29:25 am »
« Last Edit: September 29, 2009, 01:40:24 am by Plague Bringer »
U R A Q T

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #1638 on: September 29, 2009, 01:09:35 am »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

duck-o-destruction

  • Posts: 176
  • Turrets: +12/-55
Re: Random Dev. Shots
« Reply #1639 on: October 01, 2009, 01:08:41 am »
Well, people have expressed interest in my nooby mapping, so heres some screenshots.



















Please pardon that they aren't taken ingame, but my tremded and game.qvm are mismatched, and so I have to build the pk3 and upload it to my online tremserver before I can play it.
« Last Edit: October 01, 2009, 02:08:34 am by duck-o-destruction »
:grenade:

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #1640 on: October 01, 2009, 01:25:57 am »
Ahhh yeah, radiant shots are not usually very pleasing to look at. I read your note, but you could have waited until you got a chance to take pictures in game to post.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

{7}wrath

  • Posts: 232
  • Turrets: +25/-26
Re: Random Dev. Shots
« Reply #1641 on: October 01, 2009, 01:47:30 am »
Last shot looks suspiciously like arachnid's alien base..

duck-o-destruction

  • Posts: 176
  • Turrets: +12/-55
Re: Random Dev. Shots
« Reply #1642 on: October 01, 2009, 01:55:56 am »
I was running out of ideas for eyecandy in such a big hallway, so I played a few games on AA and decided that something similar was the way to go.  went spec and looked at one, and built it relatively to scale, by eye.  THIS WAS NOT COPIED.  If you like, I can retexture it a bit, however, the arachnid textures used are pretty damn easy to come by :P

Also, take a look, you may notice, as I just did, that I completely missed somethings, such as the joints on the buttress part, and the top of the buttress is also a bit out of scale.  The panels werent completely the same brush, and not the same texture as mine, also, I used a different concrete texture, and a different texture for the pipe in the middle, and there are no designs on the side of the buttresses.  Edited a few typos out of my old post.  Mostly at the top :P
« Last Edit: October 01, 2009, 02:10:31 am by duck-o-destruction »
:grenade:

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #1643 on: October 01, 2009, 06:12:30 am »
looking better :)

for the models use spawnflags 6, and make sure the stairs use weaponclip/metalclip and then texture the top face with the grate shader.
spam spam spam, waste waste waste!

duck-o-destruction

  • Posts: 176
  • Turrets: +12/-55
Re: Random Dev. Shots
« Reply #1644 on: October 01, 2009, 11:50:30 am »
What r spawnflag?
:grenade:

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #1645 on: October 01, 2009, 04:09:27 pm »
Key: spawnflags
Value: 6

no need for clip.
spam spam spam, waste waste waste!

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Random Dev. Shots
« Reply #1646 on: October 01, 2009, 04:25:42 pm »
Though if you can create satisfactory clipping using one or more clipbrushes that surround the model then this should normally be chosen over using spawnflags=6, especially if the model is complex. The reason is that spawnflags=6 is a bit kludgy - this essentially tells q3map2 to create a clip brush for each face of the model, and this can result in inefficient and buggy clipping where players can become stuck, etc.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Random Dev. Shots
« Reply #1647 on: October 01, 2009, 09:26:47 pm »
Here be a few of mine(Yay for fixed shaders!)





Full Album
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

duck-o-destruction

  • Posts: 176
  • Turrets: +12/-55
Re: Random Dev. Shots
« Reply #1648 on: October 01, 2009, 09:35:34 pm »
IMO meld the diamond like areas more into the rest of it.  GJ otherwise!
:grenade:

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Random Dev. Shots
« Reply #1649 on: October 01, 2009, 09:50:37 pm »
what do you mean by meld?
Plus, I may switch out those textures...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk: