Author Topic: Random Dev. Shots  (Read 1431717 times)

Asvarox

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Re: Random Dev. Shots
« Reply #1650 on: October 01, 2009, 09:56:43 pm »
To be honest those screenshots don't look great, I hope you will add more detail and polish current (WIP ftw)
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Plague Bringer

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Re: Random Dev. Shots
« Reply #1651 on: October 01, 2009, 10:08:27 pm »
what do you mean by meld?
Plus, I may switch out those textures...
Blend them. Make them look more natural.
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CreatureofHell

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Re: Random Dev. Shots
« Reply #1652 on: October 01, 2009, 11:14:55 pm »
Oh, those. You've heard my comments but I will repeat them here: More detail in first pic, smaller crystals, (more hax  ;) )
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A Spork

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Re: Random Dev. Shots
« Reply #1653 on: October 01, 2009, 11:56:40 pm »
Hax are forthcoming....slowly
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duck-o-destruction

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Re: Random Dev. Shots
« Reply #1654 on: October 02, 2009, 11:59:31 pm »
the light purple diamond texture doesnt quite fit in.  You can see the border quite clearly.
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nubcake

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Re: Random Dev. Shots
« Reply #1655 on: October 06, 2009, 09:07:11 am »



Plague Bringer

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Re: Random Dev. Shots
« Reply #1656 on: October 06, 2009, 12:29:12 pm »
Sex. Slightly ew, but sex.
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==Troy==

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Re: Random Dev. Shots
« Reply #1657 on: October 06, 2009, 01:00:04 pm »
I wouldnt say that its just slightly ew, but isnt brain and face working on something similar?

nubcake

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Re: Random Dev. Shots
« Reply #1658 on: October 06, 2009, 01:46:36 pm »
I wouldnt say that its just slightly ew, but isnt brain and face working on something similar?

I think so but im with a team for an Aussie mapping competition and the theme is light blue, so we decided to do a water theme. As we all know water isnt too flash in trem so its underwater :)

your face

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Re: Random Dev. Shots
« Reply #1659 on: October 06, 2009, 04:28:10 pm »
those trees look like a shroom
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CreatureofHell

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Re: Random Dev. Shots
« Reply #1660 on: October 06, 2009, 05:04:37 pm »
those trees look like a shroom

The shrooms look like shrooms too!
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mooseberry

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Re: Random Dev. Shots
« Reply #1661 on: October 06, 2009, 07:19:07 pm »
You're using like 5 textures...

Not including models. I would work on improving your detail/texturing/brushwork, not just hoping models will beautify it.
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n.o.s.brain

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Re: Random Dev. Shots
« Reply #1662 on: October 06, 2009, 09:26:03 pm »
@spork: don't you know of the 'meld' button in radiant!?! xD jk hehe

@nubcake: those trees are either patches, or badly done models, rite? brushwork trees look better, but I suppose if you are in a rush, the general idea is there.  btw, is that a shark model I see there? I would be interested to use it in my map if you don't mind.
(glad my ideas can be of service to the community)

A Spork

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Re: Random Dev. Shots
« Reply #1663 on: October 06, 2009, 09:44:52 pm »

Shrunk the Crystal Texture a bit, and added some bumps and such to the ground.
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your face

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Re: Random Dev. Shots
« Reply #1664 on: October 07, 2009, 02:11:27 am »
looking better :) , lighting still looks really odd, and needs terrain on the walls and celing, try making the patches look more organic maybe
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A Spork

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Re: Random Dev. Shots
« Reply #1665 on: October 07, 2009, 03:02:47 am »
Looks Odd How?
How would I make Patches "More Organic"?
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Plague Bringer

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Re: Random Dev. Shots
« Reply #1666 on: October 07, 2009, 03:54:34 am »
Looks Odd How?
How would I make Patches "More Organic"?

I hated rock walls until I found this. Maybe you can do something to make, at least, the deposits coming out of the walls more natural looking? Hell, make the walls more natural looking while you're at it.
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A Spork

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Re: Random Dev. Shots
« Reply #1667 on: October 07, 2009, 04:20:08 am »
Until you found what?
As for the deposits....Yeah, not sure how to go about doing that, but its a good idea....
and roughing up the walls/ceiling is on my todo list
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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mooseberry

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Re: Random Dev. Shots
« Reply #1668 on: October 07, 2009, 04:54:29 am »
Current Work In Progress (very SLOW work in progress): Hangar1 (Lol working title k) I know it's kind of WTFHUEG, but it will probably end up being for Unvanquished, so it's all good.





P.S. Thanks TRaK for those nice textures. :)
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Baconizer

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Re: Random Dev. Shots
« Reply #1669 on: October 07, 2009, 05:00:24 am »
zomg sweet

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nubcake

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Re: Random Dev. Shots
« Reply #1670 on: October 07, 2009, 05:21:16 am »
You're using like 5 textures...

Not including models. I would work on improving your detail/texturing/brushwork, not just hoping models will beautify it.

Yeah were on a tight schedule, the trees are patches, im using 24 textures but i agree it will be mixed up more. thnx for feedback.

your face

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Re: Random Dev. Shots
« Reply #1671 on: October 07, 2009, 05:23:51 am »
@mooseberry: <3
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n.o.s.brain

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Re: Random Dev. Shots
« Reply #1672 on: October 07, 2009, 05:26:22 am »
It sucks.



 ;D :D ;) :) 8) :laugh:


amz181

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Re: Random Dev. Shots
« Reply #1673 on: October 07, 2009, 02:24:11 pm »
hmm, im making a map right now, which im actually planning on releasing! But my screenshots dont work :( it says it writes them, but they dont write. Any chance of some insight?


CreatureofHell

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Re: Random Dev. Shots
« Reply #1674 on: October 07, 2009, 04:53:59 pm »
<3 mooseberry  ;D
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your face

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Re: Random Dev. Shots
« Reply #1675 on: October 07, 2009, 05:26:48 pm »
amz181: try checking C:\Documents and Settings\User\Application Data\Tremulous
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Sacrosanct

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Re: Random Dev. Shots
« Reply #1676 on: October 08, 2009, 01:13:53 am »
Took all the criticism you guys gave me from my first map so I decided to apply it all in making my second map, Drainage. This is the only hallway I have totally done but I'm hoping it will be a good indication of the rest of the map  :)


your face

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Re: Random Dev. Shots
« Reply #1677 on: October 08, 2009, 01:26:25 am »
looks 100% better, good work & keep it up :)
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mooseberry

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Re: Random Dev. Shots
« Reply #1678 on: October 08, 2009, 02:49:05 am »
I would just say that 1.) Your light textures are way to big and stretched, shrink them down please! The other thing is the bolt metal and the "wires" textures on the floor don't look nice together. Use some kind of trim texture to seperate them and it will look a lot nicer.

I don't know what your maps look liked before (don't show me though) but this looks pretty nice, aside from the fact that the color scheme looks like early 2000s. :P (I'm not particularrly partial to all brown color schemes, but your hall seems nice overall.)
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Sacrosanct

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Re: Random Dev. Shots
« Reply #1679 on: October 08, 2009, 03:01:46 am »
Lol thanks, this is only my second map so I don't really have "other maps" lol. Anyway I'll add that trim and put up another shot, thanks for the tip.


Alright, here's a second version, changed the lights, added the trim (helped a ton, thank you), decided to keep the color scheme since it's just a result of the blue tinted concrete textures mixed with the orangish light.




I still think I'm going to have to go back and shrink down the top lights, they're still looking a little big.
« Last Edit: October 08, 2009, 04:09:04 am by Sacrosanct »