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Started by gareth, February 16, 2007, 09:49:18 PM

Asvarox

To be honest those screenshots don't look great, I hope you will add more detail and polish current (WIP ftw)
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Plague Bringer

Quote from: A Spork on October 01, 2009, 09:50:37 PM
what do you mean by meld?
Plus, I may switch out those textures...
Blend them. Make them look more natural.
U R A Q T

CreatureofHell

Oh, those. You've heard my comments but I will repeat them here: More detail in first pic, smaller crystals, (more hax  ;) )
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

A Spork

Hax are forthcoming....slowly
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

duck-o-destruction

the light purple diamond texture doesnt quite fit in.  You can see the border quite clearly.
:grenade:


Plague Bringer

Sex. Slightly ew, but sex.
U R A Q T

==Troy==

I wouldnt say that its just slightly ew, but isnt brain and face working on something similar?

nubcake

Quote from: ==Troy== on October 06, 2009, 01:00:04 PM
I wouldnt say that its just slightly ew, but isnt brain and face working on something similar?

I think so but im with a team for an Aussie mapping competition and the theme is light blue, so we decided to do a water theme. As we all know water isnt too flash in trem so its underwater :)

your face

those trees look like a shroom
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

CreatureofHell

Quote from: your face on October 06, 2009, 04:28:10 PM
those trees look like a shroom

The shrooms look like shrooms too!
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

mooseberry

You're using like 5 textures...

Not including models. I would work on improving your detail/texturing/brushwork, not just hoping models will beautify it.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

n.o.s.brain

@spork: don't you know of the 'meld' button in radiant!?! xD jk hehe

@nubcake: those trees are either patches, or badly done models, rite? brushwork trees look better, but I suppose if you are in a rush, the general idea is there.  btw, is that a shark model I see there? I would be interested to use it in my map if you don't mind.
(glad my ideas can be of service to the community)

A Spork


Shrunk the Crystal Texture a bit, and added some bumps and such to the ground.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

your face

looking better :) , lighting still looks really odd, and needs terrain on the walls and celing, try making the patches look more organic maybe
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

A Spork

Looks Odd How?
How would I make Patches "More Organic"?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Plague Bringer

Quote from: A Spork on October 07, 2009, 03:02:47 AM
Looks Odd How?
How would I make Patches "More Organic"?

I hated rock walls until I found this. Maybe you can do something to make, at least, the deposits coming out of the walls more natural looking? Hell, make the walls more natural looking while you're at it.
U R A Q T

A Spork

Until you found what?
As for the deposits....Yeah, not sure how to go about doing that, but its a good idea....
and roughing up the walls/ceiling is on my todo list
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

mooseberry

Current Work In Progress (very SLOW work in progress): Hangar1 (Lol working title k) I know it's kind of WTFHUEG, but it will probably end up being for Unvanquished, so it's all good.





P.S. Thanks TRaK for those nice textures. :)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Baconizer

zomg sweet

Abandoned cargo ship?
Why will you folk not ban me? :'(

nubcake

Quote from: mooseberry on October 06, 2009, 07:19:07 PM
You're using like 5 textures...

Not including models. I would work on improving your detail/texturing/brushwork, not just hoping models will beautify it.

Yeah were on a tight schedule, the trees are patches, im using 24 textures but i agree it will be mixed up more. thnx for feedback.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

n.o.s.brain


amz181

hmm, im making a map right now, which im actually planning on releasing! But my screenshots dont work :( it says it writes them, but they dont write. Any chance of some insight?


CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

amz181: try checking C:\Documents and Settings\User\Application Data\Tremulous
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Sacrosanct

Took all the criticism you guys gave me from my first map so I decided to apply it all in making my second map, Drainage. This is the only hallway I have totally done but I'm hoping it will be a good indication of the rest of the map  :)


your face

looks 100% better, good work & keep it up :)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

I would just say that 1.) Your light textures are way to big and stretched, shrink them down please! The other thing is the bolt metal and the "wires" textures on the floor don't look nice together. Use some kind of trim texture to seperate them and it will look a lot nicer.

I don't know what your maps look liked before (don't show me though) but this looks pretty nice, aside from the fact that the color scheme looks like early 2000s. :P (I'm not particularrly partial to all brown color schemes, but your hall seems nice overall.)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Sacrosanct

#1679
Lol thanks, this is only my second map so I don't really have "other maps" lol. Anyway I'll add that trim and put up another shot, thanks for the tip.


Alright, here's a second version, changed the lights, added the trim (helped a ton, thank you), decided to keep the color scheme since it's just a result of the blue tinted concrete textures mixed with the orangish light.




I still think I'm going to have to go back and shrink down the top lights, they're still looking a little big.