Author Topic: Random Dev. Shots  (Read 1431731 times)

DeathSkull

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Re: Random Dev. Shots
« Reply #1680 on: October 08, 2009, 01:04:20 pm »
That looks interesting... if a tad bit dark >_>
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your face

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Re: Random Dev. Shots
« Reply #1681 on: October 08, 2009, 03:59:05 pm »
with the fence shader, make sure the whole brush is made out of weaponclip, then texture just the visible face with the fence to eliminate the second layer.
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Sacrosanct

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Re: Random Dev. Shots
« Reply #1682 on: October 08, 2009, 07:01:58 pm »
Yeah I just fixed that right after I took the screenshot :laugh:

Knowitall66

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Re: Random Dev. Shots
« Reply #1683 on: October 09, 2009, 01:33:00 am »
Blame Hendrich:

Demolution

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Re: Random Dev. Shots
« Reply #1684 on: October 09, 2009, 01:54:58 am »
Yay drugz. :D

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n.o.s.brain

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Re: Random Dev. Shots
« Reply #1685 on: October 09, 2009, 02:47:17 am »
Atleast people can't complain that its another one of those "gray maps".   8)

Plague Bringer

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Re: Random Dev. Shots
« Reply #1686 on: October 09, 2009, 03:16:56 am »
I'm not sure if I'll go anywhere with this. This is the human start at the freight elevator of a large subterranean complex. It's relatively plain at the moment. I'll probably rework this whole area if I decide to continue.



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Hendrich

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Re: Random Dev. Shots
« Reply #1687 on: October 11, 2009, 04:06:36 pm »
Blame Hendrich:


Very warsow-ish. ;)

I love the texture placement, and everything seems to have a coherent theme. My criticism (OH SHI-) would be that the textures on that box seems, kinda outta place. Why should the box be the same color pattern as the room? If theres gonna be a separate object inside a room, shouldn't it stand out (Unless the whole map is like that)? Also that orange stripe across the blue walls screams "Make me into a bump" if you know what I mean, but thats just me.

I also like how that yellow arrow is not only noticeable, but its also symmetrical and not ugly looking, which means Knowitall actually spent some time making it look nice. I don't know exactly where it goes, better not be some fire pit that tricks people into falling into it, which would suck (Burn it with fire!)

Then again I only work with Doom Builder, so how the hell do I know what a map should look like in radiant. Gj Knowitall, I love you.

nubcake

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Re: Random Dev. Shots
« Reply #1688 on: October 12, 2009, 02:45:08 pm »


CreatureofHell

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Re: Random Dev. Shots
« Reply #1689 on: October 12, 2009, 03:36:18 pm »
Nice  ;D How many different things do you do at a time?
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MitSugna

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Re: Random Dev. Shots
« Reply #1690 on: October 14, 2009, 01:58:34 am »
@nubcake
It looks excellent so far.
You are one those few mappers who can think outside the box.

A Spork

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Re: Random Dev. Shots
« Reply #1691 on: October 14, 2009, 04:01:18 am »


I'm well aware its a bit bland, but I just started this last week, so.....
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mooseberry

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Re: Random Dev. Shots
« Reply #1692 on: October 14, 2009, 05:38:06 am »
1. That "mini-wall" texture behind the stairs sucks.

2. Your gamma really, really sucks. You will want to fix that.
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duck-o-destruction

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Re: Random Dev. Shots
« Reply #1693 on: October 14, 2009, 01:42:15 pm »
^^
What he said.
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A Spork

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Re: Random Dev. Shots
« Reply #1694 on: October 14, 2009, 02:39:52 pm »
1. That "mini-wall" texture behind the stairs sucks.

2. Your gamma really, really sucks. You will want to fix that.
The one to the left? Actually thats just a placeholder for a door....

nd my gamma is my normal there, I just need moar lights....
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duck-o-destruction

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Re: Random Dev. Shots
« Reply #1695 on: October 14, 2009, 06:08:47 pm »
I mean behind the stairs in the first screenie.
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A Spork

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Re: Random Dev. Shots
« Reply #1696 on: October 14, 2009, 07:28:08 pm »
Up the stairs and to the left is a door placeholder, to the right is the stairs that curve down.
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Plague Bringer

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Re: Random Dev. Shots
« Reply #1697 on: October 14, 2009, 07:51:43 pm »
He means, quite literally, behind the stairs. The wall that the stairs are used to get on top of.
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CreatureofHell

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Re: Random Dev. Shots
« Reply #1698 on: October 14, 2009, 08:26:26 pm »
tfloorhex_big if you are using the one from karith. No idea if there are others  :-\
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A Spork

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Re: Random Dev. Shots
« Reply #1699 on: October 14, 2009, 11:00:46 pm »
Oh that.
yeah, well... was going for something a bit different..
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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Knowitall66

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Re: Random Dev. Shots
« Reply #1700 on: October 20, 2009, 11:56:59 am »
:D [Click 'Em (Then click the image again on Devaint art for full size)]
   

Soz ppl about the slow development on pack (Final Year 12 Exams comming up, graduation etc)

A Spork

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Re: Random Dev. Shots
« Reply #1701 on: October 20, 2009, 02:20:16 pm »
Whoa. Cool.
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Demolution

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Re: Random Dev. Shots
« Reply #1702 on: October 20, 2009, 03:35:35 pm »
That map better lead to some insanely fun gameplay!  :D

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amz181

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Re: Random Dev. Shots
« Reply #1703 on: October 20, 2009, 03:55:09 pm »
reminds me of the mirrors edge dlc

Demolution

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Re: Random Dev. Shots
« Reply #1704 on: October 20, 2009, 06:12:43 pm »
Alice in Tremulousland?

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Repatition

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Re: Random Dev. Shots
« Reply #1705 on: October 20, 2009, 08:01:25 pm »

Hendrich

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Re: Random Dev. Shots
« Reply #1706 on: October 20, 2009, 11:42:04 pm »

Bissig

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Re: Random Dev. Shots
« Reply #1707 on: October 21, 2009, 12:27:59 am »
Suggested difficulty level looks like Rainbow Road on Mario Kart.

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Plague Bringer

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Re: Random Dev. Shots
« Reply #1708 on: October 21, 2009, 01:00:30 am »
Suggested difficulty level looks like Rainbow Road on Mario Kart.

Bissig has fallen to gravity.

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Winnie the Pooh

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Re: Random Dev. Shots
« Reply #1709 on: October 21, 2009, 03:14:38 am »
The world's hardest rubik's cube.
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