Author Topic: Random Dev. Shots  (Read 1431804 times)

nubcake

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Re: Random Dev. Shots
« Reply #1950 on: January 11, 2010, 07:44:01 am »
Ive decided to make it the human base. Ill add some boxes/barrels opposite it also so it isnt so open.

Ive added a dash of red and *some* trimming.



Plague Bringer

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Re: Random Dev. Shots
« Reply #1951 on: January 11, 2010, 12:44:20 pm »
nubcake, change some of the map geometry to fix those ugly shadows on the ground. I suppose patches don't cast shadows, so it's only those brushes on the patches that do (and it's hideous).
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UniqPhoeniX

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Re: Random Dev. Shots
« Reply #1952 on: January 11, 2010, 12:56:19 pm »
Patches cast shadows if light is compiled with the option -patchshadows.

nubcake

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Re: Random Dev. Shots
« Reply #1953 on: January 11, 2010, 02:06:08 pm »
nubcake, change some of the map geometry to fix those ugly shadows on the ground. I suppose patches don't cast shadows, so it's only those brushes on the patches that do (and it's hideous).

I thought the shadows gave it some character. If anything Ill make the patches cast shadows to make it look more natural.

amz181

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Re: Random Dev. Shots
« Reply #1954 on: January 11, 2010, 04:13:39 pm »
amz likes shadows.

Ellohir

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Re: Random Dev. Shots
« Reply #1955 on: January 11, 2010, 06:06:38 pm »
Shadows seem a bit unnatural, but they are look AWESOME. Improve them and I'll love this base more than I love my mother.

amz181

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Re: Random Dev. Shots
« Reply #1956 on: January 11, 2010, 07:25:26 pm »
Thanks to all that helped me btw with screens and patches. I shud be getting good screens up of the map i showed within a week.

your face

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Re: Random Dev. Shots
« Reply #1957 on: January 12, 2010, 04:29:36 am »
Try switching to grid256 and hitting ctrl+G with your satellite selected.  This will fix everything.  Otherwise, you should really make that into a model.
lolololol You mean Grid0.125? Cuz with Grid256 it will just break or disappear.  broken like atm.

My lame mapping jokes go undetected. :(
« Last Edit: January 12, 2010, 04:31:15 am by your face »
spam spam spam, waste waste waste!

Minimum

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Re: Random Dev. Shots
« Reply #1958 on: January 12, 2010, 09:06:26 am »
Pandora Mining Complex:









Don't worry, its not all open areas, there are 'Balanced' corridors they are just gone because they look rather lame, compared to open areas.
This map may become a reality if I can work out how to make maps from .obj's. If not I'll just use it for something else.

(I'm better than you, chuck)

Demolution

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Re: Random Dev. Shots
« Reply #1959 on: January 12, 2010, 03:03:27 pm »
http://www.ogre3d.org/wiki/index.php/Bsp_making

Step 2.1 details how you can convert an .obj file, to a .map file if that is any help.

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Ingar

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Re: Random Dev. Shots
« Reply #1960 on: January 12, 2010, 05:22:58 pm »
Are Taiyo and I the only people making maps?? I would love to see more dev shots :D

See attachment.

CATAHA

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Re: Random Dev. Shots
« Reply #1961 on: January 12, 2010, 05:43:44 pm »
Ingar, impressive as always. =D
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=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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MitSugna

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Re: Random Dev. Shots
« Reply #1962 on: January 12, 2010, 05:53:15 pm »
Too clean... I expected dust and blood covered floors

CreatureofHell

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Re: Random Dev. Shots
« Reply #1963 on: January 12, 2010, 05:57:16 pm »
Too clean... I expected dust and blood covered floors

Most places are clean after being cleaned
{NoS}StalKer
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Winnie the Pooh

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First map ever.
« Reply #1964 on: January 12, 2010, 07:04:34 pm »
Things I need to work on:

  • Lighting
  • Architectural ideas and concepts
  • Perhaps more pipespam
  • Completion of map (currently 20%)
« Last Edit: January 12, 2010, 11:35:31 pm by Winnie the Pooh »
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

amz181

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Re: Random Dev. Shots
« Reply #1965 on: January 12, 2010, 11:42:48 pm »
very promising ;) keep mapping :D

Reguarding the columns in the first pic, they dont seem to be uniformely spaced out (maybe its just the angle). Even if it is just the angle they either need to be reduced in size, or have increased gaps as they look cramped, paticularly between a the two corner columns. A better way to tackle this would be to have the corner columns in each corner and then space out the other columns equally in between, and using this way they can be cramped as you like.

As for lighting, you have a good grasp of it already, what alot of mappers dont realise is that maps dont need to be at 100% visibility in the entire map. The slightly darker areas really attribute to the mood of the map.

Texturing is decent aswell, im not a big fan of rusty textures, but thats just me being opinionated.

Doors look smexy, just a random bit of advice which would look awesome is having multilayer doors, right behind the door you have, make another one but with the panels at different angles (e.g flip the panels, so the top panel is at the bottom and the other two at the top) and then when it opens it'll look great.

keep up the good work.

« Last Edit: January 12, 2010, 11:47:12 pm by amz181 »

Winnie the Pooh

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Processed Constructive Criticism For Your Pleasure
« Reply #1966 on: January 13, 2010, 12:06:51 am »
Thanks to A-Ehm-Zee for his 2 cents.

Those pillars were spaced evenly but as you can see, it's just the angle.

Either way, I modified it a bit. Spacing them out more.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

amz181

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Re: Random Dev. Shots
« Reply #1967 on: January 13, 2010, 12:27:10 am »
Moving that column into the corner makes the difference :) i think it was because the distance betweem column-column was not the same a column-wall.

Looks alot better.

And its A-Ehm-Zed ill have you know.
« Last Edit: January 13, 2010, 12:29:19 am by amz181 »

Plague Bringer

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Re: Random Dev. Shots
« Reply #1968 on: January 13, 2010, 12:33:54 am »
And its A-Ehm-Zed ill have you know.
Alphabet fail! D:

[ninja edit]For the sake of making this a semi-constructive post, Winnie, I'm liking your liking. It's dark and creepy and atmospheric. Keep it up.
gg
[/ninja edit]
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Winnie the Pooh

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Re: Random Dev. Shots
« Reply #1969 on: January 13, 2010, 01:16:03 am »
Only for you amz. <3
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

mooseberry

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Re: Random Dev. Shots
« Reply #1970 on: January 13, 2010, 04:19:44 am »
This is a pretty basic thing, but a lot of mappers seem to forget about things like this. Your fence just goes up until it meets with the ceiling, and down to the floor. Instead, have a metal beam be covering the area where it meets the surfaces, because otherwise it looks really unrealistic and bad. When you have a nice brush that follows the fence along the floor or ceiling it will be much nicer.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Winnie the Pooh

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Re: Random Dev. Shots
« Reply #1971 on: January 15, 2010, 09:28:37 pm »
Thanks, Moose. And yup, I was thinking the same thing, so I'm just going to have a metal bar going in between the corner poles at the top and bottom like so:

|----|
|xxxx|
|----|

x = fence

Excuse my ascII fail.

Currently working on an environment shader to shine up those metal poles.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

CATAHA

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Re: Random Dev. Shots
« Reply #1972 on: January 15, 2010, 11:11:10 pm »
This is a pretty basic thing, but a lot of mappers seem to forget about things like this. Your fence just goes up until it meets with the ceiling, and down to the floor. Instead, have a metal beam be covering the area where it meets the surfaces, because otherwise it looks really unrealistic and bad. When you have a nice brush that follows the fence along the floor or ceiling it will be much nicer.
Except one case - fence can be not connected to top and bottom beams... =)
|xxxxxxx|
|xxxxxxx|
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Ice Trap (InstaGib)

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CATAHA

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Re: Random Dev. Shots
« Reply #1973 on: January 15, 2010, 11:12:06 pm »
PS Sorry, double-posted.

UPD: Sure for good style it should have some space between fence and floor/celling.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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Minimum

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Re: Random Dev. Shots
« Reply #1974 on: January 19, 2010, 10:55:22 am »
I just tested nubcakes new map. I'll just say, it is brilliant - I reckon you are going to love this.

Repatition

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Re: Random Dev. Shots
« Reply #1975 on: January 20, 2010, 05:46:18 am »

CATAHA

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Re: Random Dev. Shots
« Reply #1976 on: January 21, 2010, 10:26:37 pm »
Some sketches from map I currently making:

1st level of base tunnels


Ground access hall


Proper lights, details and such will be added later. Just concept of some map areas.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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UniqPhoeniX

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Re: Random Dev. Shots
« Reply #1977 on: January 21, 2010, 11:45:57 pm »
That is really nice! :o How long have you been mapping ???

CATAHA

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Re: Random Dev. Shots
« Reply #1978 on: January 21, 2010, 11:49:45 pm »
Almost as long as i play Trem. Over 3 years from time to time =) You can see some my 1st screenshots on first pages of this topic as far i can remember. =] But this map take approx 8-9 hours for now if you asking about it. =]
« Last Edit: January 21, 2010, 11:52:11 pm by CATAHA »
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=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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Knowitall66

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Re: Random Dev. Shots
« Reply #1979 on: January 21, 2010, 11:52:28 pm »
Awesome work CATAHA. :D