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Started by gareth, February 16, 2007, 09:49:18 PM

Plague Bringer

I really don't think that's intended to be an actual map. As he said, he's just playing around with textures, seeing how they fit together, doing some greeble, etc.
U R A Q T

nubcake

Quote from: A Spork on January 28, 2010, 08:12:01 PM
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.

Yeah fair enough. I just cant stand when you say what you think and then because someone disagrees you are now 'misinformed'

mooseberry

Quote from: nubcake on January 29, 2010, 01:58:58 AM
Quote from: A Spork on January 28, 2010, 08:12:01 PM
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.

Yeah fair enough. I just cant stand when you say what you think and then because someone disagrees you are now 'misinformed'

You are misinformed.... Because you aren't understanding what he is talking about, you aren't disagreeing on something, you are talking about something very different, and by complaining about his attitude you are making it more obvious that you are misinformed.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

He said he was 'playing around with traxs textures', so please tell me, what WAS he trying to do? To me I see an ugly grey room, with some textures that have been bumped. Apparently you know more than me though.

Plague Bringer

Quote from: nubcake on January 29, 2010, 01:58:58 AM
Quote from: A Spork on January 28, 2010, 08:12:01 PM
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.

Yeah fair enough. I just cant stand when you say what you think and then because someone disagrees you are now 'misinformed'

Thorn said malinformed. : D
U R A Q T

nubcake

Quote from: Plague Bringer on January 29, 2010, 03:35:48 AM
Quote from: nubcake on January 29, 2010, 01:58:58 AM
Quote from: A Spork on January 28, 2010, 08:12:01 PM
Some colour would be nice, grey is kinda boring.....

@nubcake: it's not that bad, just very grey.

Yeah fair enough. I just cant stand when you say what you think and then because someone disagrees you are now 'misinformed'

Thorn said malinformed. : D

Lol yeah sorry thats who I was reffering to

Winnie the Pooh

#2016
Looks quite good if it was just a test. I 100% agree with manually creating brushes in regard to what the heightmap might look like.

Bonus: See Attachment

QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

mooseberry

Looking pretty good, although the angle is a bit strange.

I would say try adding some "brackets" to the pipes, that might increase design.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Draeke

Forgive me for the monotonous 'texturing' and magic lights.

Click image for larger version.

Demolution

PLEASE TELL ME YOU PLAN ON RELEASING THIS SOME DAY!

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

your face

Wow.... wow....

That looks absolutely amazing.

All it needs is some more colorful texturing and that will look brilliant.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

CreatureofHell

Aaaaarrrgghhhh! Grey!

Translation: 'tis pretty win
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

kaziorvb

i like it like this :P umm... love*
obviously except the magic lights you mentioned :)
Signatures are displayed at the bottom of each post or personal message. BBCode and smileys may be used in your signature.

Asvarox

Nice room, can't wait to see it finished. What is it going to be?

Btw, the guy above me hacks.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Winnie the Pooh

Great brushwork, horrifying gameplay.

OR

Great gameplay, meager brushwork.

OR

Monotonous gameplay, unique brushwork.

Choose one.
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

your face

who cares about gameplay. psshhh
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Winnie the Pooh

QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

UniqPhoeniX

Nice screenie Draeke. Face: how can I get a scroll bar in my sig? lol

A Spork

:o
Are you sure thats for tremulous?!?!?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

your face

Quote from: UniqPhoeniX on February 08, 2010, 11:11:36 PM
Face: how can I get a scroll bar in my sig? lol

Haha, didn't notice that until just now. :P  I guess putting bold, 14pt font in it does the trick.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

Kinda grey... as you said, and invisible lights, but that brushwork is gorgeous, keep up the good work. :)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

amz181

Why is it grey?

Has r_lightmapped for some unknown reason?

looks smexy nyways.

Asvarox

No, the textures are grey. I guess because it's WIP, texturing and lighting aren't done yet.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

A Spork

Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Demolution

Nice crate spam Sporkeh. :P

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

your face

I really like what you've done, it looks great. :)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

#2036
Not too bad, but there are some things I would advise.

Some things are a bit too boxy, and/or undetailed, such as that box room thing in the first picture, and the overall room in the third picture is just a big rectange.

The crate spam is ok I guess, but the brick spam is too much IMO. There are just so many it makes it feel cheesy. I know it might be more realistic to have a lot, but that many little squares just isn't good looking. Unless you're aiming for cheesy, I would advise toning down the number.

The third picture looks like the start of something that could be good, but you will need to work more to get it looking professional. That wall texture is not particularly appealing, and there is a horrid lack of details. Four giant walls with one texture will never look good, but adding details to the walls will really help. Also, I'm really not a fan of either of the orange textures for the pipes in the third picture, (although it works alright in the second one) but that is some personal opinion. I would also think about changing the size/detail of the main pipe/reactor/w.e it is in the bottom of the third pic, as it looks to big, and the textures are a bit stretched. Lastly, I would advise adding grating or something over the bottom, as I've never found a time when that texture you have for the floor works alright when uncovered over a huge surface.

Last point right now.... Lighting. The artistic qualities of lighting is something which is think is not used or understood enough by many mappers. The lighting in the third picture is alright, if uninspired, but I think you will have to wait until you change up that room to fix the lighting. In the first and second pictures, you have almost opposite problems. In the first picture, your lighting is very stale and monotonous, resulting in a washed out look, most likely because aside from that one pinkish light I see, all your lighting comes from that skybox. Skybox lighting is not bad... but try adjusting it so that you have different values and intensities, or dim it down, and add inside light sources. In the second picture... I have to say it could be good but your lighting needs fixing for sure. In some places you have pitch darkness, so you have lost 100% detail in the photo, it's just pure black. Pure blackness is not good for maps, very very dark, is good, but not pure black. Of course, pictures are different in some ways from in game, but no detail is no fun for anybody. On the other side of the spectrum, (see the "light pun"? oh my god, there's another one, I'm feeling really bright) you have some parts that look washed out from the lighting. There are quite a few things wrong with this. 1.) The pink/red lighting is clashing horribly with the grey cement texture, resulting in a sickly pinkish-almost yellow color, which I think of as quite undesirable, 2.) the bright lighting is highliting your stretched textures, which aren't looking so good. ((That's another thing, shrink down some of those textures, this is a typical newb mistake, being too lazy or not knowing how to get better results, or something, but I see a lot of stretched out textures in many newb maps from not being fit properly)) and 3.) The extreme contrast of bright and pitch black is both unrealistic and off putting.

I hope you aren't off put yourself by my wall of text, but you know the saying, lots of critizism is a better sign than none, or maybe I just made that up, but anyways you are improving for sure and I hope you will heed and find some of my advise useful so that you may become even better.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

A Spork

1) Thats pretty much the only place in the map with the crates, that hangar room.
2) Mmmmk, might get rid of some bricks.....
3) That room is still a work in progress, and I'm planning on covering the floor more.
4) The first and second pics are from the same room, the second is under the first one.
5) Yeah, Been having some issues getting that lighting to look right from the skybox.
6) Where are you seeing the stretched out textures?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

your face

ceiling, second from last pic
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

A Spork

This one? I didn't stretch it at all there, thats the default .5 x .5 stretch....
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk: