Author Topic: Random Dev. Shots  (Read 1431745 times)

nubcake

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Re: Random Dev. Shots
« Reply #2130 on: March 23, 2010, 10:11:32 am »
Been 10 days since the last post so id thought id put up some early shots from an underwater map im wokring on, I cannabalised some of the old work from previous maps, but this is it so far.

Obv very undetailed atm, just trying to get a nice layout for the map



« Last Edit: March 23, 2010, 10:13:12 am by nubcake »

Demolution

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Re: Random Dev. Shots
« Reply #2131 on: March 23, 2010, 10:50:18 am »
Are the fish animated?  :)

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nubcake

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Re: Random Dev. Shots
« Reply #2132 on: March 23, 2010, 11:02:04 am »
Are the fish animated?  :)

No but im going to try and fun_train them so they 'float' slowly around the water

Asvarox

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Re: Random Dev. Shots
« Reply #2133 on: March 23, 2010, 02:16:16 pm »
Maybe use the bat thingy from ancient remains?
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UniqPhoeniX

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Re: Random Dev. Shots
« Reply #2134 on: March 23, 2010, 03:05:06 pm »
You could also try func_rotating for the fishes.

your face

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Re: Random Dev. Shots
« Reply #2135 on: March 23, 2010, 07:39:56 pm »
Particle systems...
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A Spork

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Re: Random Dev. Shots
« Reply #2136 on: March 23, 2010, 09:41:26 pm »
*drool*


Puuurty.
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amz181

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Re: Random Dev. Shots
« Reply #2137 on: March 24, 2010, 02:59:36 pm »
Nubcake, thate actually looks wonderful!

Expose more of the map to the water like the first screen (if you havent done so already), because it looks absolutely AMAZING.

Is the church kinda thing accessible? If so, having the stain glass as a patch mesh, which on the outside is stain glass, then add another mesh(orbrush), on the inside which is glass, just an idea. (or get a proper stain glass shader, if its possible :P)

For the water exposure comment, im thinking aquarium. (in structure)

really looks mazing nubcake.

3th4n

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Re: Random Dev. Shots
« Reply #2138 on: March 24, 2010, 03:24:45 pm »
dev shot.


A Spork

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Re: Random Dev. Shots
« Reply #2139 on: March 24, 2010, 07:12:21 pm »
not bad, althought that texture on the left is waaaaaaay stretched out....
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Demolution

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Re: Random Dev. Shots
« Reply #2140 on: March 24, 2010, 07:35:16 pm »
not bad, althought that texture on the left is waaaaaaay stretched out....
+1

Also: Does that light switch work? Oh and nice pipe spam. :P

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A Spork

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Re: Random Dev. Shots
« Reply #2141 on: March 24, 2010, 08:37:51 pm »


Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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CreatureofHell

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Re: Random Dev. Shots
« Reply #2142 on: March 24, 2010, 09:53:52 pm »
nice, first 2 shots need spic though and the second one looks like it could do with something to fill it up.
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A Spork

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Re: Random Dev. Shots
« Reply #2143 on: March 24, 2010, 09:57:42 pm »
Yeah, 3rd one is gonna be a server room, just waiting on cron for the models.
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nubcake

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Re: Random Dev. Shots
« Reply #2144 on: March 24, 2010, 11:32:32 pm »
Haha cool looks like Halo (the first pic anyways)

nubcake

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Re: Random Dev. Shots
« Reply #2145 on: March 25, 2010, 06:47:29 am »
Nubcake, thate actually looks wonderful!

Expose more of the map to the water like the first screen (if you havent done so already), because it looks absolutely AMAZING.

Is the church kinda thing accessible? If so, having the stain glass as a patch mesh, which on the outside is stain glass, then add another mesh(orbrush), on the inside which is glass, just an idea. (or get a proper stain glass shader, if its possible :P)

For the water exposure comment, im thinking aquarium. (in structure)

really looks mazing nubcake.


Thanks, the church is just eye candy, but im going to have a pipe running through the window whic will allow dretches to fit in, to run from the vents in the blue hall (as shown) to the Glass hall.

Also this is how it looks with normal glass, although I prefer it with the green glass.




Compared to



Ytram

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Re: Random Dev. Shots
« Reply #2146 on: March 25, 2010, 07:17:41 am »
Yes the normal glass is quite yuck compared to the green glass which looks much more realistic.
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your face

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Re: Random Dev. Shots
« Reply #2147 on: March 26, 2010, 12:04:48 am »
What are those arms, exactly?
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DeathSkull

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Re: Random Dev. Shots
« Reply #2148 on: March 26, 2010, 12:53:34 am »
What are those arms, exactly?

Quite simply... the Kracken!

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Demolution

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Re: Random Dev. Shots
« Reply #2149 on: March 26, 2010, 02:04:32 am »
Kracken goes to church.

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your face

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Re: Random Dev. Shots
« Reply #2150 on: March 26, 2010, 02:06:03 am »
Kraken went to church.
spam spam spam, waste waste waste!

nubcake

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Re: Random Dev. Shots
« Reply #2151 on: March 26, 2010, 03:22:40 am »
Kraken went to church.

20,000 leagues and the craken were my motivation :) Also i wanted to give it a more sci fi theme

amz181

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Re: Random Dev. Shots
« Reply #2152 on: March 26, 2010, 04:40:07 pm »
Try an concentrate on gameplay aswell nubcake. No offence to you, but though your maps are usually smexy, you usually dont think about gameplay that much :P

nubcake

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Re: Random Dev. Shots
« Reply #2153 on: March 26, 2010, 04:54:16 pm »
Try an concentrate on gameplay aswell nubcake. No offence to you, but though your maps are usually smexy, you usually dont think about gameplay that much :P
Thats true. This time around ive developed the map first, then the scenery 2ndary

amz181

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Re: Random Dev. Shots
« Reply #2154 on: March 27, 2010, 12:07:58 am »
Im really looking forward to playing it :P

nubcake

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Re: Random Dev. Shots
« Reply #2155 on: March 31, 2010, 02:38:49 am »
No prizes for guessing what my next map will be...

I wanna have the jump pads (plus no damage from height fall), the speed boosts, music track etc.


your face

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Re: Random Dev. Shots
« Reply #2156 on: March 31, 2010, 02:40:12 am »
This is 10-year-old technology, please don't make it look like 20. :P

At least use higher-res textures.
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Winnie the Pooh

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Re: Random Dev. Shots
« Reply #2157 on: March 31, 2010, 02:57:57 am »
nono, you misunderstand, he's doing it on purple
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Plague Bringer

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Re: Random Dev. Shots
« Reply #2158 on: March 31, 2010, 03:17:52 am »
nono, you misunderstand, he's doing it on purple
purpose*?
U R A Q T

mooseberry

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Re: Random Dev. Shots
« Reply #2159 on: March 31, 2010, 03:20:06 am »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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