Author Topic: Random Dev. Shots  (Read 1431864 times)

DraZiLoX

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Re: Random Dev. Shots
« Reply #2280 on: July 12, 2010, 10:45:52 am »
Those big red lights looks ugly with lens flares, but otherwise, Nice job!

amz181

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Re: Random Dev. Shots
« Reply #2281 on: July 12, 2010, 12:10:01 pm »
dont you have any red lense flares as opposed to white?

nubcake

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Re: Random Dev. Shots
« Reply #2282 on: July 12, 2010, 01:06:36 pm »
Yeah I didnt realise lol. Im just using normal niveus ones

Thorn

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Re: Random Dev. Shots
« Reply #2283 on: July 12, 2010, 07:17:27 pm »
silla: Nice work, captured the NS2 concept well but you could have really made it outstanding by adding the infested/organic theme from the concept.

your face

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Re: Random Dev. Shots
« Reply #2284 on: July 12, 2010, 10:00:58 pm »








spam spam spam, waste waste waste!

DraZiLoX

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Re: Random Dev. Shots
« Reply #2285 on: July 13, 2010, 12:06:58 am »
That looks damn sweet!

mooseberry

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Re: Random Dev. Shots
« Reply #2286 on: July 13, 2010, 06:23:41 am »
Not too shabby. You are good at taking pictures. Seems my designs are working well for you.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

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Re: Random Dev. Shots
« Reply #2287 on: July 13, 2010, 08:26:21 am »
Not too shabby. You are good at taking pictures. Seems my designs are working well for you.

Are you actually being serious or not? Every post you have made related to your faces' mapping has been 'My design this, my deisgn that'.

@ face, very nice

God, maker of the world

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Re: Random Dev. Shots
« Reply #2288 on: July 13, 2010, 11:06:51 am »
Yeah I didnt realise lol. Im just using normal niveus ones

You can use the ones from my niveus mod. They are definitely more realistic (the blueish-white ones at least, the red ones might feel too much like cherry-candy).

http://downloads.mercenariesguild.net/maps/map-niveus_gmotwmod02-1.1.0.pk3

Crava_Loft

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Re: Random Dev. Shots
« Reply #2289 on: July 13, 2010, 11:57:17 am »
[deleted]
« Last Edit: August 11, 2010, 12:22:12 pm by Crava_Loft »

UniqPhoeniX

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Re: Random Dev. Shots
« Reply #2290 on: July 13, 2010, 03:23:20 pm »
your face: very nice, keep up the good work :P

CreatureofHell

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Re: Random Dev. Shots
« Reply #2291 on: July 13, 2010, 10:04:02 pm »
your face:  :o :o :o :o :o

Except for that last pic and the blue lights on the floor. They look extremely out of place especially without any sort of trim.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

A Spork

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Re: Random Dev. Shots
« Reply #2292 on: July 15, 2010, 05:49:06 am »
I go away for ten days, come back, and what do I see?
New WIP screenies from both brain and faes!
* A Spork is pumped to play the new promaps
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Demolution

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Re: Random Dev. Shots
« Reply #2293 on: July 15, 2010, 08:10:31 am »
* A Spork is pumped to play the new promaps

In a few years, perhaps, we will all be as lucky. :P

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

CreatureofHell

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Re: Random Dev. Shots
« Reply #2294 on: July 15, 2010, 10:52:36 am »
I go away for ten days, come back, and what do I see?
New WIP screenies from both brain and faes!
* A Spork is pumped to play the new promaps

Thanks for pointing out the brain map! I missed it in all the posts :(

Brain: RAWREPIC!
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Knowitall66

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Re: Random Dev. Shots
« Reply #2295 on: July 20, 2010, 09:40:43 am »
Some quick proof-of-progress shots;



(Earlier shot of the armoury)


As usual sorry about the size, but I don't want to upload 1680x1050 screenies.

CreatureofHell

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Re: Random Dev. Shots
« Reply #2296 on: July 20, 2010, 10:36:10 am »
Nice, but the first shot is a bit worrying especially because the light cones end in white boxes at the end.  :P
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Knowitall66

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Re: Random Dev. Shots
« Reply #2297 on: July 20, 2010, 11:46:33 pm »
Easy to fix, though I wish it didn't happen.

nubcake

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Re: Random Dev. Shots
« Reply #2298 on: July 21, 2010, 06:23:33 am »
@knowitall looks good but imo textures need some diversity

Heres a new room (wip) for my map and I also made a lightning shader for the sky:

Normally:



At the peak of lightning flash (occurs roughly every 25 seconds, flash lasts 2 full seconds, most of it fading):



Prototype Bsuit production:



UniqPhoeniX

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Re: Random Dev. Shots
« Reply #2299 on: July 21, 2010, 08:23:14 am »
knowitall66: awesome screenies, I really like your brushwork.
nubcake: that lightning looks really nice!

CreatureofHell

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Re: Random Dev. Shots
« Reply #2300 on: July 21, 2010, 10:32:36 am »
nubcake: interesting lightning there but apart from that the outside looks horrible. Though no doubt you already knew that and will fill it in.  :)
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

nubcake

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Re: Random Dev. Shots
« Reply #2301 on: July 21, 2010, 01:05:35 pm »
nubcake: interesting lightning there but apart from that the outside looks horrible. Though no doubt you already knew that and will fill it in.  :)

Yeah I had to use some hand me down textures cos the textures I was using dont allow lightmaps on it.

Taiyo.uk

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Re: Random Dev. Shots
« Reply #2302 on: July 23, 2010, 04:02:17 pm »
knowitall66: Like the hard landing WIP and I hope the lightening effects turn out well as it'll be good to see animated lightmaps used for something other than flickering lights.
faes: That's NSFW.
nubcake: The bsuit production room is an interesting concept and the area is gaining detail nicely
« Last Edit: July 23, 2010, 09:38:12 pm by Taiyo.uk »

amz181

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Re: Random Dev. Shots
« Reply #2303 on: July 23, 2010, 06:48:06 pm »
knowitall66: I like the hard landing WIP, and the bsuit production room is an interesting concept and the area is gaining detail nicely. I hope the lightening effects turn out well as it'll be good to see animated lightmaps used for something other than flickering lights.
faes: That's NSFW.

Psst. The bsuit production room is nubcakes.

Taiyo.uk

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Re: Random Dev. Shots
« Reply #2304 on: July 23, 2010, 07:47:51 pm »
Oh don't be silly. If it were nubcake's map it would be in one of nubcake's post... HURRRR DURRRR derp derp

mooseberry

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Re: Random Dev. Shots
« Reply #2305 on: July 23, 2010, 09:25:51 pm »
Oh don't be silly. If it were nubcake's map it would be in one of nubcake's post... HURRRR DURRRR derp derp

Ok, now you're half right, but hard landing still is knowitall. :P
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Draeke

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Re: Random Dev. Shots
« Reply #2306 on: July 31, 2010, 05:55:29 pm »
@your face: Looking good. The lighting feels a little too yellow for me though.
@Knowitall66: Nice.
@Chuck: As mentioned before the production room looks promising, but the outside needs some work.
----------
A concept that was done some months ago. Comes in two flavours.




CreatureofHell

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Re: Random Dev. Shots
« Reply #2307 on: July 31, 2010, 09:51:18 pm »
* CreatureofHell noms and likes the second flavour slightly more
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

DraZiLoX

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Re: Random Dev. Shots
« Reply #2308 on: July 31, 2010, 11:09:12 pm »
That looks really cool!

mooseberry

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Re: Random Dev. Shots
« Reply #2309 on: July 31, 2010, 11:49:31 pm »
Looks very cool but... what is it?  ???
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.