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Started by gareth, February 16, 2007, 09:49:18 PM

c4

First, find your own, then add the shader to a pk3 file and your shaderlist.txt
Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

mooseberry

1. Stop spamming images of your map everywhere, we know why you are doing it.

2. We don't need to see your whole screen, just show the pictures of the map.  ::)

3. It's ok, but I would leave it there, not good. In order to move up to good, you must either defeat the level 18 wizard, or add more than one color, plus details.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

amz181

#2402
A SPACESHIP! What was meant to be my scene entry. Still not finished, but nearing it, i just need to tweak the lighting and do some easy burshwork.

Just realised its not exactly clear from the angle ive given what some of it is. The red thing in the middle is a chair. Far end is a window.



your face

epic win pipes, although I think the green-ish texture looks like something is wrong with it, perhaps it needs to be set natural or use a different texture altogether.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

amz181

#2404
thanks for the feedback :P

EDIT: gah, just noticed the misaligned textures :( , i'll fix em later.

NEW AND IMPROVED SPACESHIP!

Yes i know theres a big hole in my ship, but that parts being constructed off site.


Sitting in the cockpit. Dont press the button.




Is the cockpit glass too dark?

If i ever get around to finishing one of my maps, i hope to have this spaceship in it, and hopefully you'll be able to ride in it (hence the big red button)

c4

Misaligned light texture on the left.  Maybe a bit brighter in general, but looking good.
Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

CreatureofHell

* CreatureofHell smashes head on big red button
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

A Spork

Quote from: CreatureofHell on September 28, 2010, 08:52:21 AM
* CreatureofHell smashes head on big red button
M.E.G.A.S. XLR ftw?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

DeadMeat

i like the cockpit. more instruments with light layers pls :)

amz181

yessir!

i'll probably turn up the pipespam too. Any ideas for intruments?

DeadMeat

ohhhh, small different displays! little shimmering lights on the panels :)

amz181

Quote from: DeadMeat on September 28, 2010, 10:48:29 PM
ohhhh, small different displays! little shimmering lights on the panels :)

lol i'd love to put on more displays but ive ran out of textures :P lights sound good :)

Chomps123

you could use some from dryout
Don't just live life with work.
Find some time every day to have some fun. ;)

Knowitall66

Quote from: amz181 on September 28, 2010, 10:59:46 PM
Quote from: DeadMeat on September 28, 2010, 10:48:29 PM
ohhhh, small different displays! little shimmering lights on the panels :)

lol i'd love to put on more displays but ive ran out of textures :P lights sound good :)
Then why don't you just make some...

c4

Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

amz181

Quote from: Knowitall66 on September 29, 2010, 01:43:53 AM
Quote from: amz181 on September 28, 2010, 10:59:46 PM
Quote from: DeadMeat on September 28, 2010, 10:48:29 PM
ohhhh, small different displays! little shimmering lights on the panels :)

lol i'd love to put on more displays but ive ran out of textures :P lights sound good :)
Then why don't you just make some...

Because i have no idea how and am lazy.

Chomps123

Don't just live life with work.
Find some time every day to have some fun. ;)

Draeke

Very nice stuff Pevel and CATAHA.

@amz181:
You can always grab some textures from other maps. The screenshots you posted have blurry textures (very noticeable in this image). Maybe it's a client setting or texture scale but you may want to fix that.

The support structures (holding the glass) at the front of the ship look very nice, perhaps you can add this roundness to other parts of the ship?

nubcake

Just been working on a haunted house map for a bit inspired by left4dead and hopefully will run it for the Z server zombie mod. I can finally put the lightning/rain shader into good use!






CreatureofHell

Why is the chandelier casting a shadow on the roof?
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

nubcake

Quote from: CreatureofHell on October 12, 2010, 04:17:56 PM
Why is the chandelier casting a shadow on the roof?

becayse im currently using spot lights and not shaders (yet)

your face

Looks good, you should place the spot lights above each light on the chandelier so it casts the shadow downwards, then. 8)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

CreatureofHell

Quote from: nubcake on October 13, 2010, 12:58:48 AM
Quote from: CreatureofHell on October 12, 2010, 04:17:56 PM
Why is the chandelier casting a shadow on the roof?

becayse im currently using spot lights and not shaders (yet)

I noticed that.  ::)
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

c4

I need to put some lights with -1 value near that terrain at the bottom.  Otherwise, tell me what you think

Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

CreatureofHell

The thing does look a bit out of place but you seem to say that will be fixed so the thing I want to comment on are the rivets on the pipes connecting to the walls. They seem to be a bit out of place, maybe due to colour and size, I just get the feeling that they don't fit.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Firstinaction

#2425
Mecka    
 or
 THE DOWN FALL OF MECKA

After my own mac computer breaking/freezing and breaking (Face Palm) I went on my dino PC laptop and has broken internet and I began making maps. I have 1 map that is done called Ventech (I was lazy to post screens) , pretty much and my map here called MECKA is about 85% done. In the screens you see now that map was about 35% done. So I'm just showing you the progress in my mecka map. After my own mac gets fixed and back up and running then I will learn how to make my map (Ventech) in a pk3 and all that good stuff. (YOU KNOW)    Please give me feedback if you want. Thanks in advance!!!!!!!!!!
   
Here is my first take on a destroyed environment.


By f1rst18 at 2010-10-15        MECKA


By f1rst18 at 2010-10-15       MECKA

And my description of Ventech (I will post screens of it later)  
It has to big hangers and in one hanger there is a control room that over sees one of the hangers. And the alien base lies there. But the doors are locked and you have to go around too elimate the aliens or the Humens.  (Just a quicky description)

mooseberry

I really like the way the color scheme works together and the way the differing intensities of the light plays of their differing hues in a complimentary way to the patterns of the textures.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Tamaru

First i would respect your want to develop more if you used proper grammer and forum etiquette. You should work on that.

CreatureofHell

Not too bad but it would look better if that texture on the piece you're looking at in the first shot was straight.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Plague Bringer

Quote from: CreatureofHell on October 16, 2010, 10:54:24 AM
Not too bad but it would look better if that texture on the piece you're looking at in the first shot was straight.
Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
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