Author Topic: Random Dev. Shots  (Read 1444464 times)

Survivor

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« Reply #90 on: July 08, 2007, 10:09:17 am »
I've talked about fcp longer than he has about fusion :roll:
I’m busy. I’ll ignore you later.

Lava Croft

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« Reply #91 on: July 08, 2007, 11:41:44 am »
Quote from: "Survivor"
I've talked about fcp longer than he has about fusion :roll:

Will you also show off your hollowed cube?

Survivor

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« Reply #92 on: July 08, 2007, 01:55:23 pm »
Yes, but only to you lava <3
I’m busy. I’ll ignore you later.

Plague Bringer

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« Reply #93 on: July 08, 2007, 04:13:34 pm »
It proves he's made progress. And who are you to say no updates means no work? Personally, I'm glad to see that he's actually working on a map. Infested pumpstation is a great map, what's wrong with it?
U R A Q T

Lava Croft

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« Reply #94 on: July 09, 2007, 08:22:24 am »
Quote from: "Plague Bringer"
Infested pumpstation is a great map, what's wrong with it?

Only the layout of DarkRogue's gloom3a remake is good, but then again, not even DarkRogue is stupid enough to screw that up. The rest of the map is just a very sad affair and certainly doesn't look like it's made to run on the Quake3 engine. Apart from the fancy shaders on the doors, maybe.

gareth

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« Reply #95 on: July 09, 2007, 04:13:58 pm »
defense computer enabled platform, not working quite right yet.


Plague Bringer

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« Reply #96 on: July 09, 2007, 05:38:43 pm »
Please tell me that's not a -light compile, if so, that's some really ugly lighting. I have a wotking reactor/repeater triggered elevaor in my map, perhaps I could help?
U R A Q T

fleash eater

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« Reply #97 on: July 10, 2007, 08:33:29 am »
i dont realy want to show mines cuz its not close to being done



however i am starting a star system and im going to show it to trem all maps will have planets

to add your map to the solar system pm the description of your map and a pic
i will be done in a couple weeks
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Risujin

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« Reply #98 on: July 10, 2007, 08:56:57 pm »
Damn gareth ... your maps are looking nice! 8)

rapha

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« Reply #99 on: July 14, 2007, 02:58:46 pm »
Quote from: "Lava Croft"
Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.


What about gareth's urban thingy?
NIETS IS NIET ONMOGELIJK!

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Groove

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« Reply #100 on: July 18, 2007, 10:54:51 pm »
Started a new level today.

Feedback is appreciated. I'm not posting here too often, am I?

Taiyo.uk

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« Reply #101 on: July 18, 2007, 11:22:51 pm »
Quote from: "Groove"
Started a new level today. Feedback is appreciated.

Looks like a good start.

Quote from: "Groove"
I'm not posting here too often, am I?

Not at all!


n00b pl0x

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« Reply #103 on: July 23, 2007, 02:39:09 am »
every one of your rooms has a different colorscheme odin :S
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Odin

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« Reply #104 on: July 23, 2007, 03:17:35 am »
The Andromeda set has four colors of lights. They all look badass so I used them all.

By the way, I love the Andromeda set.

Maltagearion

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« Reply #105 on: July 26, 2007, 07:36:45 pm »
I'm only putting a shot up here so I'm bound to produce something soon. I've started and scrapped and restarted this map about 10 times.



edit: It looks dark in this shot, but it's not in the game.

Odin

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« Reply #106 on: July 26, 2007, 08:14:09 pm »
Maltagearion: Yes it is. By default that is how dark things are for new users. You have to change your gamma to default when you test maps.

Or use the -gamma argument for q3map2.

Thorn

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« Reply #107 on: July 26, 2007, 09:08:28 pm »
It doesn't really look that dark... too many overbright maps.

Maltagearion

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« Reply #108 on: July 26, 2007, 11:05:00 pm »
Quote from: "Odin"
Maltagearion: Yes it is. By default that is how dark things are for new users. You have to change your gamma to default when you test maps.

Or use the -gamma argument for q3map2.


Holy shit good thing you enlightened me I had no idea.

Taiyo.uk

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« Reply #109 on: August 11, 2007, 08:30:52 am »
Early in development, don't hold your breath.

Ingar

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« Reply #110 on: August 11, 2007, 11:50:57 am »
Quote from: "Taiyo.uk"
Early in development, don't hold your breath.


<3 Taiyo's mappings

doomagent13

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« Reply #111 on: August 11, 2007, 06:49:11 pm »
Quote from: "Taiyo.uk"
Early in development, don't hold your breath.
Uh-oh.

13 fps...

Taiyo.uk

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« Reply #112 on: August 11, 2007, 07:58:05 pm »
13fps at 1280*1024, high detail settings, on Intel 945 integrated graphics, before any optimisation work. Anyone with a graphics card from the last four years or so probably won't have a problem.

ShadowNinjaDudeMan

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« Reply #113 on: August 11, 2007, 08:19:58 pm »
Quote from: "Taiyo.uk"
13fps at 1280*1024, high detail settings, on Intel 945 integrated graphics, before any optimisation work. Anyone with a graphics card from the last four years or so probably won't have a problem.


I just cobbled together a PC from old parts lying around and it beasts this game.

It uses DDR memory, of course, no DDR2, or 3 over here!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Lava Croft

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« Reply #114 on: August 13, 2007, 02:29:51 pm »
Pretty work Taiyo! <3

fleash eater

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« Reply #115 on: August 14, 2007, 05:11:25 pm »
its a wip and a concept from a Q3 map so dont think of this as a disgrace yet

basic pics



[IMG]
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Thorn

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« Reply #116 on: August 14, 2007, 08:14:32 pm »
Picture is to small.

Lava Croft

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« Reply #117 on: August 15, 2007, 12:47:49 am »
Quote from: "Thorn"
Picture is to small.

It looks better that way.

doomagent13

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« Reply #118 on: August 15, 2007, 02:17:37 am »
THERE'S NO TEXTURES!!!!!!!!!!!!!!!!!!!!

fleash eater

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« Reply #119 on: August 15, 2007, 02:27:47 am »
ya i accidently use Q3 textures so they dont show up
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org