Author Topic: Map: Metro [Beta 1.2]  (Read 55062 times)

KOsAD

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Map: Metro [Beta 1.2]
« on: March 05, 2007, 12:46:54 am »
Beta 1.2  (urgent update again) available.

What's new:
    - Console warnings: CM_GridPlane unresolvable and mac crash fixed
    - cracks on the low pillar fixed
    - invisible alien spawn fixed (humans can win now :p)
    - random train passage removed for beta (it comes every 5min now, don't miss it ;))
    - other stuff not really important


 _________________________

Beta 1.1  (urgent update) available.

What's new:
    - map name in level start fixed
    - .arena added
    - escalators have been removed
    - "glurp" sounds added
[for servers not owning pulse]
- lights near escalators have been increased a little bit
- "Train corner without a target" fixed
- crypt vault optimized a bit
- dynamic advertisment test
[/list]

Dynamic advertisment test is just to try to load a texture not in the main pk3. So, server admin will be able to put his own texture.
Report if it's work or not.

 _________________________

Hi,

after 4 month of work, beta 1 is available here.

Current known issues are included in the pk3/readme.txt, plus after a test tonight, a laggy problem with the escalator on small computer.

Plague Bringer

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Map: Metro [Beta 1.2]
« Reply #1 on: March 05, 2007, 01:06:12 am »
Bonjour! Welcome to the forums! I took a look at the website and your map looks really good! I can't wait to try it! (18 minutes left for the download :P)
Edit: Wow...Transit2, and as vcxzet said, there's virtually no lag! Good job! The map looks awesome!
U R A Q T

vcxzet

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Map: Metro [Beta 1.2]
« Reply #2 on: March 05, 2007, 01:42:13 am »
+great map
-great lag

TRaK

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Map: Metro [Beta 1.2]
« Reply #3 on: March 05, 2007, 02:06:02 am »
Wow. I've just started a metro map, based on the Montreal metro :P . It isn't coming along too well, so I'll probably drop it. Looks pretty good, I'm waiting to dl.

Warrior

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Map: Metro [Beta 1.2]
« Reply #4 on: March 05, 2007, 02:15:00 am »
Congratulations!
I've made some months ago one crap Metro prototype that I never worked any more. Your map is really impressive.

Fix train arrive times and these map startup errors:
  • Many of these: "WARNING: CM_GridPlane unresolvable"
  • And one of: "Train corner at (1184 -2024 256) without a target"
P.S.: You can change to turn possible to enter the train when it stops.

Odin

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Map: Metro [Beta 1.2]
« Reply #5 on: March 05, 2007, 05:20:04 am »
Not to be a hater or anything, but in my opinion, Crypts/Earthen/Castle styles for maps don't match the gameplay of Tremulous. Tremulous is about Aliens invading the Humans' high tech facilities and bases. This is not Quake.

TRaK

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Map: Metro [Beta 1.2]
« Reply #6 on: March 05, 2007, 06:26:33 am »
Quote from: "Odin"
Not to be a hater or anything, but in my opinion, Crypts/Earthen/Castle styles for maps don't match the gameplay of Tremulous. Tremulous is about Aliens invading the Humans' high tech facilities and bases. This is not Quake.


I would tend to agree with you, but you can only have so many pipe rooms and crate rooms and pointless arches and catwalks before the concept gets kinda tired. Personnally, I find a change in setting to be quite welcome.

vcxzet

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Map: Metro [Beta 1.2]
« Reply #7 on: March 05, 2007, 09:03:32 am »
think of unreal
everything is unrelated, no real concept etc

bah anyway we cant get one concept with 20 different mappers

edit: :P at least they are no creting their own texture sets
sockter, evilair anyone

Greudin

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    • http://tremulous.bricosoft.com
Map: Metro [Beta 1.2]
« Reply #8 on: March 05, 2007, 10:29:43 am »
TY Kosad !  

What better hostile place like parisian metro it's stinky, noisy, no ventilated and remembers me my old work :(#

Love the pun "La Défense/L'attaque", medieval underground and the posters :D
url=http://tremulous.bricosoft.com][/url]

Plague Bringer

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Map: Metro [Beta 1.2]
« Reply #9 on: March 05, 2007, 12:15:19 pm »
Quote from: "Odin"
Not to be a hater or anything, but in my opinion, Crypts/Earthen/Castle styles for maps don't match the gameplay of Tremulous. Tremulous is about Aliens invading the Humans' high tech facilities and bases. This is not Quake.


This is a large human facility, and it just happens to have some crypts underneath it! I think the crypts match Tremulous perfectly (so long as a map is not completely based  on them) a dark, damp place where aliens could get in unnoticed and start an invasion.
U R A Q T

Odin

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Map: Metro [Beta 1.2]
« Reply #10 on: March 05, 2007, 12:19:12 pm »
And a crypt has everything to do with a fucking metro station?

tuple

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Map: Metro [Beta 1.2]
« Reply #11 on: March 05, 2007, 12:42:45 pm »
Beautiful map!  I CAN'T WAIT to test it's gameplay.
I've put it on the }MG{MercenariesGuild server if anyone statesides wants to give it a spin.  I haven't uploaded it to our http download spot yet, but will in about 2 hours.
edit:As a sidenote, finding a medievil room underground in any of the older cities of Europe does not seem impossible or even entirely unlikely (though doubtful they would look so nice :) but don't change it)  Also, I fear the escalators may be an FPS killer.  Do the run haltingly for anyone else?

Taiyo.uk

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Map: Metro [Beta 1.2]
« Reply #12 on: March 05, 2007, 01:47:58 pm »
Excellent work, this is a great map.

Crypt integration? Just make the entrances look like tunnel collapses, or manually dug holes. "An ancient crypt was discovered when a minor wall collapse revealed it's presence, little did the humans know that it was infested..."

pluto soldier

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Map: Metro [Beta 1.2]
« Reply #13 on: March 05, 2007, 04:41:05 pm »
really nice map... a lot of details i like it!!! :)

Thorn

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Map: Metro [Beta 1.2]
« Reply #14 on: March 05, 2007, 06:33:35 pm »
Looks really nice, but at a speed of 11.4kbps from bricosoft. I would be more than happy to provide a download mirror if needed which should offer 200kbps plus.

Warrior

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Map: Metro [Beta 1.2]
« Reply #15 on: March 05, 2007, 07:03:24 pm »
Quote from: "Thorn"
Looks really nice, but at a speed of 11.4kbps from bricosoft. I would be more than happy to provide a download mirror if needed which should offer 200kbps plus.

Kbps is not the same as KB/second (if you mean to say 11.4 KB/s).

Thorn

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Map: Metro [Beta 1.2]
« Reply #16 on: March 05, 2007, 07:20:19 pm »
I said kbps. Is that so hard for you to read that you must question?

Warrior

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Map: Metro [Beta 1.2]
« Reply #17 on: March 05, 2007, 07:57:15 pm »
Sorry, Thorn... It is strange that Bricosoft was providing only 11.4kbps (their server is always fast for me)... Should have not written that post though.

Plague Bringer

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Map: Metro [Beta 1.2]
« Reply #18 on: March 05, 2007, 08:10:49 pm »
Quote from: "Odin"
And a crypt has everything to do with a fucking metro station?
Exactly my point >_>. Many Crypts and sewers would be under facilities such as this in France.
U R A Q T

Thorn

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Map: Metro [Beta 1.2]
« Reply #19 on: March 05, 2007, 08:48:24 pm »
Quote from: "Warrior"
Sorry, Thorn... It is strange that Bricosoft was providing only 11.4kbps (their server is always fast for me)... Should have not written that post though.

Eh sorry, my fault.

gareth

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Map: Metro [Beta 1.2]
« Reply #20 on: March 05, 2007, 09:58:11 pm »
WOW!

that is something you dont see every day. this map is a hugely refreshing change from the lacklustre betas and the maps with a style similar to the current ones, I really like the atmosphere, the attention to detail, the way i dont recognise the textures, the effects like the mirror and the particle effects and dynamic lighting that are done well and look nice, the sounds, the models, the way it feels like a counter strike map, even the crazy french posters. I dont know how well it plays yet, but i really like what you have done here.

Its not perfect tho, of course .] i think some areas the lighting is a bit poor, and you could get some more details from alphashadows in the fencing textures with more high res. lightmaps, the train looks to be lit fullbright atm i am not sure how to fix this but maybe try rgbgen diffuseLighting or vertex. some of the textures lack a little contrast, maybe use some detail textures, the texture that is stretched over the boxes looks like it should be some sort of see thru plastic wrap instead, the models could cast more detailed shadows, the outside you can see from the windows looks a bit naff...thats all i can think of right now.

gj.

Plague Bringer

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Map: Metro [Beta 1.2]
« Reply #21 on: March 05, 2007, 10:01:46 pm »
just do a /noclip...everything outside is made of patches >_>
U R A Q T

TRaK

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Map: Metro [Beta 1.2]
« Reply #22 on: March 05, 2007, 10:03:04 pm »
I think I forgot to say that this map is really really cool. Hopefully it'll play well.

La tout ce que tu dois faire c'est ajouter une affiche qui dit : vive le quebec libre !  :P

S'il te plait  :wink:

KOsAD

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Map: Metro [Beta 1.2]
« Reply #23 on: March 05, 2007, 10:13:33 pm »
Quote from: "vcxzet"
-great lag

Can you point rooms where you lagged ?
I will try to reduce the lag if I can. :)

Quote from: "Warrior"
Fix train arrive times

What do you mean exactly ?

Quote from: "Warrior"
and these map startup errors

Thanks, I've forgotten to look the log.

Quote from: "Odin"
And a crypt has everything to do with a fucking metro station?

Well, Paris's underground is a true swiss cheese, full of hole where you can find a lot of things.
http://www.linternaute.com/paris/magazine/diaporama/06/paris-souterrain/19.shtml

Quote from: "tuple"
I haven't uploaded it to our http download spot yet, but will in about 2 hours.

Where is the MG server located ?
If anyone else want to host it, feel free to do it, just tell me server's location and I will update the download section.

Quote from: "tuple"
Also, I fear the escalators may be an FPS killer

Yep, sorry for people laggin there, they will be removed for next version.

Quote from: "Taiyo.uk"
Crypt integration?

Noted ;)

tuple

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Map: Metro [Beta 1.2]
« Reply #24 on: March 05, 2007, 10:35:35 pm »
The }MG{MercenariesGuild server is in Chicago, the http downloads are at http://mercenariesguild.net/base

KOsAD

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Map: Metro [Beta 1.2]
« Reply #25 on: March 05, 2007, 11:03:06 pm »
thanks, updated

Taiyo.uk

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Map: Metro [Beta 1.2]
« Reply #26 on: March 05, 2007, 11:46:13 pm »
Quote from: "KOsAD"
Quote from: "tuple"
Also, I fear the escalators may be an FPS killer

Yep, sorry for people laggin there, they will be removed for next version.

NOOOOOOOOO!  :O
They don't seem to hurt my FPS at all, the escalators don't need that many triangles, or can moving brushes cause lag?

Quote from: "Warrior"
Fix train arrive times

There's been some problems with tyrants on the rails lately, if you want the trains to run on time then go and clear the aliens out.

Also, the tiles are bent around this tunnel:

Warrior

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Map: Metro [Beta 1.2]
« Reply #27 on: March 06, 2007, 12:19:20 am »
Quote from: "Warrior"
Fix train arrive times

Quote from: "KOsAD"
What do you mean exactly ?

I mean to make the train stop at the station so players can enter it... however, you don't need to do it if you will not expand the railroad.

tuple

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Map: Metro [Beta 1.2]
« Reply #28 on: March 06, 2007, 12:39:03 am »
I put a+goon in front of the train.  While it didn't kill me directly, it pushed me into the kill zone of the tunnel pretty quickly :)

While I was checking it out (testing base builds and attacks, etc) a couple people tried to join :P

I might add that I had no fps lag at the escalators.  In fact, I had no fps lag anywhere in the map.  Vid Card is an ATI Radeon Xpress 200m on Ubuntu linux with 128MB of RAM if I remember correctly, FWIW.

Nice work.  I would like to say, completely selfishly, that I wish the posters were in english :)  The ones I get are very funny.  I suspect the ones I don't get are funny too :D  My favorite is still the penguin and the polar bear though!

_Equilibrium_

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Map: Metro [Beta 1.2]
« Reply #29 on: March 06, 2007, 03:29:19 am »
screenies look awesome. but looks real big.