i havent tested tjw yet i think
but from what i can read
Aliens wont get owned... NO! not at all
it changes both way of playing to balance it out even more
humans strongest power was mostly to camp (unless you had skills to take on a goon)
and aliens strongest power was cornercamping (yes just waiting for a human to run around a corner is as noob as a human sitting ontop a turret waiting for a alien to come by)
seems like these 2 things will change (wich is why alien players nag that aliens suck more)
aliens dont, this just lures for different tactics... actually using the silent and surprise attacks of aliens (cornercampattack != surprise) and makes it so that aliens wont attack humans within range of there base as fast... giving humans less credits and less kills for s2/s3 therefor FORCING the humans out of base, and since aliens are more base reliant... there is more chance that there wont be a goon or tyrant hugging a corner just outside a base
this will force aliens to use TACTICS (unknown to most killwhore goons/rants) instead of just running at humans and kill as many as possible
i cant see whats wrong with this? it will open allot more ways of playing then with 1.1 and i hope that the DEVs will continue making changes to open up more possibilities (this will also give more possibilities for creating maps, since aliens need there surprise more

)
and with the unlagged...
it removes the fact that you have to aim a bit befor a fleeing alien and requires aliens to get more skills in fleeing just then just CHARGING or POUNCING in the oposite direction of a human
unlagged will just improve the gameplay (also for aliens) and especially for people without fancy internet connection to archieve <75 pings
i can say im a pretty good player on both sides, but its still impossible to kill goons at s1 ,shotty beeing most powerfull weapon.. but you still have the instant kill hits unlike with the dretch/bassi/mara
although why advanced goons in the same stage as normal goons? i think the sniping is really more suited for s3 otherwise it'll more or less kill the use of a normal goon if there both available in the same stage
a skilled goon owns humans s1 and has a very good change on humans s2
a skilled tyrant couldnt be beaten unless you overpowered him with luci's/chainsuits
the game will change allot... now its mainly revolving around humans base all the time (in 90% of the matches)... it will make the rest of the map just as important to be a battleground

good luck on working with the game guys, keep it going