Poll

Should you just make tremulous 2?

Yes
10 (32.3%)
NO
21 (67.7%)

Total Members Voted: 28

Voting closed: May 08, 2007, 01:11:47 pm

Author Topic: Tremulous versions  (Read 11450 times)

Fragged

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Tremulous versions
« on: May 08, 2007, 01:11:47 pm »
Hey. You guys keep talking about adding all of this cool extra crap that you want in 1.2 but i am serious when you have so many ideas... just make a tremulous 2. Even improve the graphics a bit and use the ut2k4 engine instead of quake III. All of these features are really cool and i would highly look foward to a tremulous II.
Fragged can frag YOU!

Thorn

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Tremulous versions
« Reply #1 on: May 08, 2007, 01:52:35 pm »
You PHIAL

Xonya

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« Reply #2 on: May 08, 2007, 02:24:14 pm »
Quote from: "Thorn"
You PHIAL


Indeed

To enlighten more:

1.2 -> 1.3 -> 1.4 ->>> 2.0
ap Zap || Thank you for the NEW shoes

Caveman

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Tremulous versions
« Reply #3 on: May 08, 2007, 02:49:54 pm »
Dang what a pride to have in a clan.
Thank goodness I am not near enough to have this "pleasure".

kevlarman

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« Reply #4 on: May 08, 2007, 04:32:04 pm »
Quote from: "Xonya"
Quote from: "Thorn"
You PHIAL


Indeed

To enlighten more:

1.2 -> 1.3 -> 1.4 ->>> 2.0
actually it's 1.2, 1.3, 1.4 ... 1.9, 1.10 ... the period in a version number is a separator, not a decimal point. 2.0 is usually reserved for major rewrites of the code*.

*GNU Emacs and AOL are exempt from this rule.
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Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Caveman

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« Reply #5 on: May 08, 2007, 04:39:07 pm »
I see I see... that's why M$ calls it 3rd release Vista instead of Windows X.x :D

David

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« Reply #6 on: May 08, 2007, 04:43:47 pm »
Vista is windows 6.0
XP was 5.1
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Shadowgandor

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Tremulous versions
« Reply #7 on: May 08, 2007, 05:18:13 pm »

Caveman

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Tremulous versions
« Reply #8 on: May 08, 2007, 05:18:37 pm »
Lets see...

Windows-x086
Windows-1
Windows-1.2
Windows-2.0
Windows-286
Windows-386
Windows-3.0
Windows-3.11
Windows-3.11fw
Windows-95
Windows-95c
Windows-98
Windows-98se
Windows-Me-DOS
Windows-Me-NT
Windows-NT-3.1
Windows-NT-3.5
Windows-NT-4.0
Windows-2000
Windows-XP (all versions)
Windows-2003
Windows-Vista

in between there were some of Windows-DC, that did not make it to the "real" market and never to the consumer.

So counting all those Numbers, Vista should be number 22 :D

But since Vista is really based upon the Neptune (Windows-Me) and later the Whislter (Windows-NT-4.0) code base, it _is_ the 3rd release.

Sorry for going OT, but I hate the M$-numbering-scheme from the bottom of my heart *G*

KobraKaine

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Tremulous versions
« Reply #9 on: May 08, 2007, 05:21:23 pm »
...right.  Back on topic, I agree with the TC.  Just revamp the whole thing and call it Tremulous 2.0

Tremulous as it is right now is cool enough to keep as the classic "original" for old-school gamers.

Seffylight

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Tremulous versions
« Reply #10 on: May 08, 2007, 05:57:51 pm »
-1
Stop it. Seriously.

David

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« Reply #11 on: May 08, 2007, 06:02:23 pm »
To go 2.0 would need a big change. Using the UT engine would be such a change.
However its never going to happen, as UT isn't free, and the amount of work needed is astronomical. (as in, total rewrite.)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

dodo1122

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Tremulous versions
« Reply #12 on: May 08, 2007, 09:59:00 pm »
how about make tremforums 2.0? the only BIG change would be no more trolling, spamming, asking stupid questions and no more phialage :D

dodo
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Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Plague Bringer

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« Reply #13 on: May 08, 2007, 10:58:53 pm »
Tremulous 2;

Beautiful, realistic graphics. (see crysis; http://www.youtube.com/watch?v=QdPrB_lcpBc&mode=related&search= [gfx showoff] http://www.youtube.com/watch?v=3nzMdPwO2Qw&mode=related&search= [ingame])

Amazing, realistic physics system. (see halflife; http://www.youtube.com/watch?v=mdBpaWnyymo)

and etc.
U R A Q T

Paradox

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Tremulous versions
« Reply #14 on: May 08, 2007, 11:30:27 pm »
Tremulous 2: Halo engine and Havok.

∧OMG ENTROPY∧

sleekslacker

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« Reply #15 on: May 08, 2007, 11:40:36 pm »
Instead of replacing the graphic engine and everything else, why don't we squish the bugs and improve the features one by one, with minor version increments. "Revamping" is not an action as easy as taking a dump. It is not like suddenly you feel like it, 2 minutes later you do it, 15 minutes later you are done.

Or perhaps since all the 'great ideas' generally come from the same group, why don't that group make a fork that utilizes the UT2004 engine ?
y last name is Jones, the family motto is "Jones' never give up!"

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Diggs

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« Reply #16 on: May 08, 2007, 11:41:39 pm »
I haven't seen anything that can rival the photo realism of Crytek's new engine.  Here are a couple of more clips that give a better idea what it can do.

http://www.youtube.com/watch?v=HVPdV_3_Neo

http://video.google.com/videoplay?docid=6454626572283930849

It will take bleeding edge hardware to run it.  Even Far Cry, which is several years old and uses the the first Cryengine takes leading edge equipment to play even now.  Can't believe the game can be had for $10 in the bargin bin.
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Diggs

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« Reply #17 on: May 08, 2007, 11:44:54 pm »
Quote from: "Paradox"
Tremulous 2: Halo engine and Havok.


The Havok engine is great for the rag doll physics, but watch the shadows and diffuse lighting in the new Cryengine.  Even the old Cryengine had the bushes move and blow in the prop wash from a helicopter overhead as well as the wind blow the trees at the top of a hill while it was quiet down in the valley.

Wasn't the Havok used on Painkiller?
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Diggs

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« Reply #18 on: May 08, 2007, 11:46:53 pm »
Quote from: "sleekslacker"
a fork that utilizes the UT2004 engine ?


The engines are incredibly expensive.  I saw the pricing on a few of them a long time ago and it blew me away.  (Can't seem to remember the $$$ now though.)
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Seffylight

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« Reply #19 on: May 09, 2007, 12:23:59 am »
lrn2writeonepostatatime
Stop it. Seriously.

Plague Bringer

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« Reply #20 on: May 09, 2007, 12:55:37 am »
U R A Q T

Xonya

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« Reply #21 on: May 09, 2007, 03:45:31 am »
Quote from: "kevlarman"
Quote from: "Xonya"
Quote from: "Thorn"
You PHIAL


Indeed

To enlighten more:

1.2 -> 1.3 -> 1.4 ->>> 2.0
actually it's 1.2, 1.3, 1.4 ... 1.9, 1.10 ... the period in a version number is a separator, not a decimal point. 2.0 is usually reserved for major rewrites of the code*.

*GNU Emacs and AOL are exempt from this rule.


Thank You :)

Just was thinking with common sense ~maalaisjärjellä. But still not making sense....   :roll:

Anyway, I don't really care :D


That Havok engine looks GREAT!!
ap Zap || Thank you for the NEW shoes

Undeference

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« Reply #22 on: May 09, 2007, 06:31:23 am »
different projects number things differently. e.g., Firefox 1.0, 1.5, 2.0, 3.0
http://en.wikipedia.org/wiki/Windows_NT#Releases
there are projects that have skipped whole major releases, and projects that have never made an official release but get released anyway (usually with highly inconsistent version numbering)
and there are projects that have a dozen bug fix releases without ever changing the version number, and others that don't use real version numbers at all (typically some other indicator, like the date)

but typically, it is major.minor.revision

so the next release will probably either be 1.2 or 1.1.1, or it could be 12 or 0.12. who knows? it doesn't really matter until it's actually released.
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PIE

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Tremulous versions
« Reply #23 on: May 09, 2007, 06:36:57 am »
I think trem is perfect the way it is..
So.. instead of releasing 2.0, don't even release the next version.. lets just stay on this one forever :D <3<3<3

David

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« Reply #24 on: May 09, 2007, 10:40:48 am »
What I really want to see, is after trem 1.2 comes out, we then get 1.2.1 etc, as bug fixes and whatever come.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

KobraKaine

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Tremulous versions
« Reply #25 on: May 09, 2007, 03:41:32 pm »
Quote from: "Diggs"
Quote from: "sleekslacker"
a fork that utilizes the UT2004 engine ?


The engines are incredibly expensive.  I saw the pricing on a few of them a long time ago and it blew me away.  (Can't seem to remember the $$$ now though.)


They could market Tremulous 2.0 and leave "classic" trem as free open-source gamage.

[insert name here]

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Tremulous versions
« Reply #26 on: May 10, 2007, 06:51:31 am »
Highly doubt any of that would happen. Trem is good the way it is. Even if we use the new engines all that graphic and detail - while pretty cool - seem a little too unnecessary. It's been nearly half a year ago when I heard trem 1.2 was coming out "soon" and its still not out. Imagine even if they work on the new engines, by the time it's done there will probably be a "super realistic engine with better resolution than real life" that will come out. Then people will say trem should switch to that and it will be a neverending cycle.
Improve things as they are now. Adding more units, buildings, guns, maps, abilities, gameplay, and content in general should be the priority.
As for improving graphics somebody could do that for the existing quake 3 engine. Games like Crysis are too much of a hassle anyways since you have to have the top of the line comp to run it, which will alienate many players.

Kaleo

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Re: Tremulous versions
« Reply #27 on: May 10, 2007, 09:59:46 am »
Quote from: "Fragged"
ut2k4 engine


If you want to use that, why dont you register us a copy? It's bout US$30 000 for the cheap, not-so-good version...

Come on, be a doll... :D
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Xabiar

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Tremulous versions
« Reply #28 on: May 13, 2007, 04:27:31 am »
I think that a tremulous mod/game for a different engine would be cool.  But this is fine.  I personally wouldn't mind the Source Engine or move up to the Q4 Engine.

Lava Croft

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Tremulous versions
« Reply #29 on: May 13, 2007, 05:04:55 am »
You people are legendary in showing off your ignorance, seriously...