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tremulous 1.2 will be released in ???

Started by tehOen, July 13, 2007, 11:36:31 PM

Tremulous 1.2 will be released in less than..

one week
8 (7.5%)
two weeks
0 (0%)
one month
2 (1.9%)
two months
7 (6.6%)
four months
5 (4.7%)
six months
15 (14.2%)
one year
10 (9.4%)
two years
14 (13.2%)
vaporware
45 (42.5%)

Total Members Voted: 96

Voting closed: July 13, 2007, 11:36:31 PM

mana


FisherP

I've always maintained that I will be happy with some sort of development plan

Currently there's roughly 70 items in bugzilla, of these only 35 are bugs, the rest are enhancements.

How many items in the bug list will be attended to in release 1.2

Will only the bugs be addressed?

How many enhancements?

What about any new enhancement requests?

What is the policy on any new bugs added?

Will only the top one or two priority items be addressed?

I really don't care when 1.2 gets released, because I have faith that it will be. All I'm asking for is a plan. Is that too much to ask for?

kevlarman

Quote from: FisherP on January 23, 2008, 10:41:26 PM
I've always maintained that I will be happy with some sort of development plan

Currently there's roughly 70 items in bugzilla, of these only 35 are bugs, the rest are enhancements.

How many items in the bug list will be attended to in release 1.2

Will only the bugs be addressed?

How many enhancements?

What about any new enhancement requests?

What is the policy on any new bugs added?

Will only the top one or two priority items be addressed?

I really don't care when 1.2 gets released, because I have faith that it will be. All I'm asking for is a plan. Is that too much to ask for?
rough list:
-new huds
-new models for many things
-alien "weapons" in first person
-vsays
-balance changes
-probably a few things i forgot
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

cumesoft

#183
Quote from: kevlarman on January 23, 2008, 10:50:18 PM
rough list:
-new huds
-new models for many things
-alien "weapons" in first person
-vsays
-balance changes
-probably a few things i forgot
Now here is an enhancement I would support: vsays. This indeed would turn the game more tactical, without having to waste some seconds using team speak.

I don't get what do you mean be alien "weapons" in first person. Does this mean that we actually going to see some of our "weapons" or attacks as aliens?

I hope the new version has a new icon. Any icon would be better than that 16x16 icon (it is just a matter of resolution). That was the first thing I didn't liked when I first saw Tremulous.

4RT1LL3RY

I think that by "alien weapons" we will see claws and scyths on the aliens.

FisherP

Quote from: kevlarman on January 23, 2008, 10:50:18 PM
rough list:
-new huds
-new models for many things
-alien "weapons" in first person
-vsays
-balance changes
-probably a few things i forgot

Thanks Kevlarman but now there's more questions :(

1) How many new huds? How many of these are complete?
2) as above for the models
3) As above for the weapons
4) vsay? Looking forward to it, but how are we doing on this?
5) Are the Devs happy with the balance changes yet?
6) Hrm the list looks complete. What are the chances that this list will grow.

It may sound like I'm impatient, but really I'm not.

kevlarman

Quote from: FisherP on January 25, 2008, 01:24:05 AM
1) How many new huds? How many of these are complete?
one for each team, neither has code for it yet, i should probably get on that sometime soon >.>
Quote
2) as above for the models
3) As above for the weapons
i don't know the answer to this one
Quote
4) vsay? Looking forward to it, but how are we doing on this?
it hasn't been started yet, the code should be fairly trivial
Quote
5) Are the Devs happy with the balance changes yet?
norf won't be happy until trem turns into gloom (just kidding)
i find it hard to play 1.1 because norf's balance changes feel so much better, but they aren't done yet.
Quote
6) Hrm the list looks complete. What are the chances that this list will grow.
pretty decent
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

TRaK

New models sounds good, but will the data pk3 still have all the old models and sounds so as not to break the maps that refer to them? I hope so.

kevlarman

Quote from: TRaK on January 25, 2008, 04:39:49 AM
New models sounds good, but will the data pk3 still have all the old models and sounds so as not to break the maps that refer to them? I hope so.
my guess is that the old models will be right next to the purple goons and "big mofo"s
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

cumesoft

Quote from: TRaK on January 25, 2008, 04:39:49 AM
New models sounds good, but will the data pk3 still have all the old models and sounds so as not to break the maps that refer to them? I hope so.
This question is pertinent, since we are talking about 1.2 and not 2.0. It would be sad if Trem 1.2 didn't had backward compatibility with 1.1 . Imagine the fabulous maps made for 1.1 having to go to the "trash can".

kevlarman

Quote from: cumesoft on January 25, 2008, 05:30:22 PM
Quote from: TRaK on January 25, 2008, 04:39:49 AM
New models sounds good, but will the data pk3 still have all the old models and sounds so as not to break the maps that refer to them? I hope so.
This question is pertinent, since we are talking about 1.2 and not 2.0. It would be sad if Trem 1.2 didn't had backward compatibility with 1.1 . Imagine the fabulous maps made for 1.1 having to go to the "trash can".
why would they go into the trash can? nothing about the map format has changed.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Death On Ice

So, just the old HUD's are going down the trash-can?

Just kidding, you've changed the format though, so they'll have to be re-designed.

Right?

kevlarman

Quote from: Death On Ice on January 25, 2008, 11:44:05 PM
So, just the old HUD's are going down the trash-can?

Just kidding, you've changed the format though, so they'll have to be re-designed.

Right?
yes, huds will need to be updated for 1.2
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

cumesoft

Quote from: kevlarman on January 25, 2008, 08:15:15 PM
Quote from: cumesoft on January 25, 2008, 05:30:22 PM
Quote from: TRaK on January 25, 2008, 04:39:49 AM
New models sounds good, but will the data pk3 still have all the old models and sounds so as not to break the maps that refer to them? I hope so.
This question is pertinent, since we are talking about 1.2 and not 2.0. It would be sad if Trem 1.2 didn't had backward compatibility with 1.1 . Imagine the fabulous maps made for 1.1 having to go to the "trash can".
why would they go into the trash can? nothing about the map format has changed.
Not the format itself, but if they altered the old models, then the old maps would be broken for 1.2, am I right?

benmachine

Quote from: cumesoft on January 26, 2008, 01:41:18 AM
Not the format itself, but if they altered the old models, then the old maps would be broken for 1.2, am I right?
The old maps probably won't depend on playermodels, most of the geometry and textures are supposed to be packaged with the things themselves. The only "brokenness" you could get is issues like for example the new smaller dretches being able to fit under the u-bend on arachnid, which shouldn't be difficult to solve with a little editing.
benmachine

Chuck.Norris

idk when it comes out because the current version is fine....theres nothing wrong with it....but i wouldnt mind seeing a new trem thou... :) :battlesuit: :turret:
here is nothing to fear but the chuck himself

jamesv2900

i remember someone saying at one time that v1.2 will be the LAST version?

mooseberry

Ummm I doubt that, and I'm not going to waste any more time answering.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Kaleo

The only thing Trem needs atm is RELOAD ANIMATIONS!!!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

kevlarman

Quote from: Kaleo on January 29, 2008, 01:14:34 AM
The only thing Trem needs atm is RELOAD ANIMATIONS!!!
those are going in with new weapon/hand/claw models
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Kaleo

Quote from: kevlarman on January 23, 2008, 10:50:18 PM
-alien "weapons" in first person

I would not like that one bit... I love the lack of Alien first person-ness.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

kevlarman

Quote from: Kaleo on January 29, 2008, 06:07:00 AM
Quote from: kevlarman on January 23, 2008, 10:50:18 PM
-alien "weapons" in first person

I would not like that one bit... I love the lack of Alien first person-ness.
cg_drawgun 0?
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Kaleo

That would remove my Humie one as well and I cbf changing it all the time or making a bind...

Anyway. What would you put for an Alien first person weap? Jaws = lame. Seriously, the aliens are fine as they are. I think the Humans need the most work.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

+ OPTIMUS +

Aliens claws slashing, jaws biting, big tyrant limbs swinging, touching basilisk hands... LOVELY!
Also reduces the time that newbies are spending on realizing that aliens have to aim their attacks too.

Same +1 for reloading. it's nice to be in 'full contact' with your instruments.

+ANIMATION i would recommend is the left handed blasting, so your primary weapon would not be hidden anymore when you are running with a blaster around. just make the character a cool position, cigarette in the mouth, holding the primary weapon like a katana in it's scabbard or a leather jacket on the shoulder, and with the other hand it could aim down the low HP tyrants.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

smartalco

Quote from: + OPTIMUS + on January 29, 2008, 11:21:45 AMjust make the character a cool position, cigarette in the mouth, holding the primary weapon like a katana in it's scabbard or a leather jacket on the shoulder, and with the other hand it could aim down the low HP tyrants.
i hope that was sarcasm

E-Mxp

@ Trem Dev: Congrats on getting the 5th place at the moddb "Mod of the Year" awards :D

Kaleo

Goooooooo TIMBOOOOOOO!!!!!


And Overflow!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Lava Croft

Quote from: kevlarman on January 29, 2008, 06:22:32 AM
Quote from: Kaleo on January 29, 2008, 06:07:00 AM
Quote from: kevlarman on January 23, 2008, 10:50:18 PM
-alien "weapons" in first person

I would not like that one bit... I love the lack of Alien first person-ness.
cg_drawgun 0?
As a side note, stop giving away the best cheats.

tyranis

Quote from: Lava Croft on January 30, 2008, 08:24:04 PM
Quote from: kevlarman on January 29, 2008, 06:22:32 AM
Quote from: Kaleo on January 29, 2008, 06:07:00 AM
Quote from: kevlarman on January 23, 2008, 10:50:18 PM
-alien "weapons" in first person

I would not like that one bit... I love the lack of Alien first person-ness.
cg_drawgun 0?
As a side note, stop giving away the best cheats.

Everyone knows the best way to cheat is to charge your rauder with a tesla.

FisherP